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#126 |
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Can't you force supertiling with a 3870x2?
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#127 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#128 |
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Senior Member
Join Date: Oct 2006
Location: Germany
Posts: 1,003
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Hail Brothers and Sisters! Coranon Silaria, Ozoo Mahoke Eta Kooram Nah Smech! Find Chuck Norris. |
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#129 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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With AI off everything is off, from optimizations to Crossfire itself, so its hard to discern what's going on. I think SuperTiling died a horrible death at some poing, between driver revisions...it was initially available in Vista drivers, but disappeared at some point. I may be wrong though and it would be nice if one of the ATi guys cleared this up.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#130 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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I thought supertiling still existed for those games that were already "tweaked and accounted for" in the drivers. Even without it, I think the CFAA modes still do something entirely unrelated to AFR; I can't exactly say why I believe that though.
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"...twisting my words" |
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#131 | |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Quote:
Both SuperTiling and Scissor seem to be MIA, at least in my experience.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#132 |
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Senior Member
Join Date: Feb 2003
Location: Sofia, BG
Posts: 1,136
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Which is a shame AFR sux cause of lags
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"There are three types of lies - lies, damn lies, and statistics." |
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#133 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Hmm, well if that's the case, then I'm not really disappointed. I've been playing a large number of games over the last four weeks ownership of my pair of 3870's, and I've yet to have any complaints about "lag".
I just assumed it was because most of my games are "older" and thus would already have optimized profiles for scissor / supertile. Guess I was wrong
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"...twisting my words" |
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#134 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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It depends, like everything else in life. It's not as bad as it's made out to be...it can be horrid for some ppl. As I said, it depends. There are worse things about AFR then perceived lag...
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#135 |
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Regular
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Such as? The stuttering should only be present in highly GPU limited games and even then it should be easy to fix in the driver.
PS. can NVIDIA still do SFR with their modern drivers? |
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#136 | |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Quote:
But since it's advantages far outweigh its disadvantages, I guess it'll be here to stay.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#137 | |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Quote:
And I'm sure NV can still do split-frame rendering just like ATI can, the question is do they?
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"...twisting my words" |
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#138 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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SFR is supported if you force it. But only like 2 games that Nvidia has profiles for actually use it.
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#139 |
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Regular
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For every such technique there is an AFR compatible alternative for which the only downside is that it uses more memory. They'll adjust.
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#140 | |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Quote:
I'm not saying it's not fixable. What I'm wondering is how much time devs will actually devout to it. I'm hoping that with ATi's current push for AFR and nV seeming to push it as well things will change.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#141 |
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Member
Join Date: Feb 2004
Posts: 219
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X-Bit's new review of the X2-
"The new card won six out of the nineteen tests, at least at high resolutions... On the other hand, it was either equal to or slower than the single-chip ATI Radeon HD 3870 in seven out of the nineteen tests..." http://www.xbitlabs.com/articles/vid..._19.html#sect0 Just like I've been saying from my experience with the X2; inconsistent, unpredictable and not a new champ. |
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#142 | |
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Senior Member
Join Date: Oct 2002
Posts: 2,444
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Quote:
Maybe that's the reason CrossfireX isn't ready. By doesn't scale I don't mean it wouldn't spit out more frames per second, but it's useless since input lag won't be improved compared to a single card. And if there's no perfect scaling with multiple cards (and when does this happen...) lag actually gets worse. Even with perfect scaling lag just gets too big for interactive applications (if you could squeeze out 40 fps with a quad-afr setup you'd have 100ms lag) - sure it's not a problem if your application runs at 400fps with 4 cards, but you wouldn't need 4 cards to run it fast enough in the first place in this case... |
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#143 | |
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Senior Member
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Quote:
__________________
Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#144 | |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Quote:
Crossfire on my system is the difference between "barely playable at 1680x1050 using high settings" and "entirely enjoyable at 1680x1050 using tweaked ultra-high settings". We're talking average framerates of better than 40FPS, and minimum framerates in the high 20's -- versus averages of low 30's and minimums in the teens or even single digits. I think you're getting bad information.
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"...twisting my words" |
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#145 | |
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Regular
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Quote:
The only alternative to AFR which they could implement cheaply and transparently enough is sort last (ie. divide render calls across the multiple GPUs and composite the z-/frame-buffers at the end). |
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#146 | |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Quote:
And considering I'm using a QX9770 at 4.2 in tandem with a pair of 3870X2s(no Quad drivers for me yet though), I'm not sure that it's really the HW that is lacking.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#147 | |
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Member
Join Date: Sep 2003
Location: Transsylvania
Posts: 151
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Quote:
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Next stop, Wonderland. |
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#148 | |
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Member
Join Date: Sep 2003
Location: Zwijndrecht/Rotterdam, Netherlands and Phobos
Posts: 847
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Quote:
They are among those games which are scaling very nicely in CF (Bioshock, GOW dx9, Stalker, FEAR, Blacksite (with FEAR.exe), Fable, DreamFall, Timeshift, Splintercell DA, Doom3 engines and Hl2 engines are the rest in my list). But there are still some left, like Hellgate dx10, GOWdx10, UT3 (low minfps/severe fps drops in some maps) Gothic3, Two Worlds and Hitman BM which don't do much in CF for example. Crysis is improving but, still has stuttering and fps drops (constant data reading/caching?) I am one of those who think Hardopc testsstyles are needed to get the whole picture, play a game, see how it cache the data, do a fast turn arround and see the difference, see how it deals with the involvement of heavy AI calls to the CPU, which stays hidden in static tests.
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Schieten op de beesten. Last edited by Skinner; 19-Feb-2008 at 20:53. |
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#149 | |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Quote:
So, I have two operating systems where CF works as-advertised, and you have a self-proclaimed uber-rig that sucks balls. Sorry for your luck
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"...twisting my words" |
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#150 | |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Quote:
Probably the whole bunch of other guys with both CF and SLi which complain about poor performance are also non-existant. Because you have two operating systems where CF works as advertised. YOU. I am still getting things right...YOU-doesn't YOU=1 data point. Doesn't: me+ http://www.techreport.com/articles.x/14161/7+ http://www.bit-tech.net/hardware/200...n_hd_3870_x2/7+ http://www.hardocp.com/article.html?...50aHVzaWFzdA==+ http://www.xbitlabs.com/articles/vid..._11.html#sect0+ http://www.digit-life.com/articles3/...0-3-part3.html+ http://www.driverheaven.net/reviews/...iew/crysis.php+ probably quite a few others=something maybe a tad bit more then 1?Maybe, just maybe?There are cases where it scales, but it's inconsistent. It doesn't always scale as expected considering the fact that IT SHOULD BE PRIMARILY PIXEL BOUND, AND THAT'S THE BEST CASE SCENARIO FOR MULTI-GPUs. I won't talk about the ludicrous claim of average framerates over 40 and lows over twenty, considering that 3 Ultras in SLi don't seem to get that WHEN USING VERY HIGH IN DX10. Sorry, tweaked settings don't tell me anything unless properly detailed, so I'll assume you're talking about Very High there. So nV is working on scaling, AMD are working on scaling, there seems to be a number of bugs with 2D clocks coming in in CF mode in Crysis at certain points, and with the 64-bit version of the darned game not scaling whilst the 32-bit one seeme to scale, and yet you get an 85% improvement in DX9(holy schmoli, that's a lot, even IHVs are quite happy to suggest 70% scaling to be expected generally with AFR) and a 65% one in DX10(yikes, also close to the magic 70% number). You also get a doubling of minimums, when a side-effect of using multi-GPUs is that due to the need of uploading data to both GPUs there'll be points where framerates plummet for short periods, and thus minimums are almost always lower in that scenario(granted, maybe Crysis is an exception, although it happens there as well on some maps at certain points, but let's ignore that fact). All I can say is:good for you.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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