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#126 | |
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Join Date: Feb 2002
Posts: 358
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#127 | ||||
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#128 | ||
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Don't speculate about this.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#129 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Asking us to not speculate WHY nVidia has a say in this is out of line, IMO. There would be no speculation involved, if id was "allowed" to release their own benchmark without nVidia's "blessing". |
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#130 | ||
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Join Date: Feb 2002
Posts: 823
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Edit- Meant to post this and forgot, from Carmack- Quote:
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#131 |
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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B3D: "Is there any way we could work together on a similar basis as per what was accorded to HardOCP and AnandTech?"
" ID: "Anthony, NVIDIA chose those outlets - we did not. It would be best to place this request with them." I see nothing about the Demo, I see asking for a meeting. |
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#132 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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#133 | |
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#134 | ||
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Again, you're either speculating or jumping the gun. PS. 2AM, going to bed, so don't expect any further quick responses from me.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#135 | |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Quote:
(I think you chicken little types are a bit off base on this one)
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#136 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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One more quick note b4 bed :
Note that id chose to use the word "outlets" when they replied to me. That, to me, means the websites NVIDIA chooses to arrange what [H] and Anand experienced. Again, refer to what I said at http://www.beyond3d.com/forum/viewto...=114825#114825
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#137 | |||||
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Posts: 5,951
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#138 | |||
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Regular
Join Date: Feb 2002
Posts: 5,951
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Why should anyone have to liase with any IHV for a benchmarking session using id's software? It would not be an issue, if you can go to ATI and ask THEM for a "benchmarking session" as well. Go ahead and try it. (Serious request...if id allows ATI to also orchestrate a benchmarking session, then my concerns are in fact unfounded.) Quote:
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#139 | ||
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Crazy coder
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#140 | ||
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Join Date: Feb 2002
Posts: 823
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#141 |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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I really hope Beyond3D gets a copy of the benchmark and an FX5900 board to take a look at. I'd love to see how much performance in ARB2 mode has been improved.
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#142 | ||
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Crazy coder
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Prorietary = Owned and controlled by said company. To implement you need to licence it or otherwise be granted the rights. Vendor specific = Controlled by said company. Others are free to implement. GL_ATI_vertex_array_object for instance is implemented by Matrox for the Parhelia. Read the spec for any of those extensions, you wont find any note about them being proprietary. Open pretty much any GL_NV_ extension and you'll find "IP Status: NVIDIA proprietary" in them. These need to licenced to implement. 3DLabs has for instance licenced the GL_NV_register_combiners. |
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#143 | ||
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Member
Join Date: May 2002
Location: Santa Clara
Posts: 584
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In the first mode they use the Shadow buffer technique, where the scene is rendered to a depth texture from the light source POV and then this depth value is transformed into the view space and used as a comparison with the rasterized depth to decide whether a given pixel object is in shadow. This is the mode used on GF cards since it was inherited from the XBox as I recall. In the second mode they use normal stencil based shadow projection similar to what you describe above. This would be used by default on other vendors cards, such as ATI, Matrox, SIS etc. I believe they also have a third mode where they just project a shadow texture of the object onto the other objects, so you get no self-shadowing, but I'll have to check. |
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#144 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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[quote="BenSkywalker"]
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In any case, if id thought it was "important at this time" to have some benchmark comparisons, having an IHV sponsor those benchmarks, without the knowledge of the other competing IHVs is simply bad form, don't you agree? |
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#145 | |
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Crazy coder
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#146 | |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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#147 | ||||
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Member
Join Date: Feb 2002
Posts: 823
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Andy-
From UbiSoft- Quote:
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#148 | ||
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Senior Member
Join Date: Feb 2002
Location: Ontario, Canada
Posts: 3,328
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#149 | |
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Member
Join Date: May 2002
Location: Santa Clara
Posts: 584
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To recap - Initially the conversation about shadows in Splinter Cell was sparked by your assertion that nVidia cards produce higher quality shadows than ATI cards and are thus being penalised in the benchmarks. I responded that the shadows are the same quality when using the same technique - in this case it appears that this will be projected shadows, and so the results should be comparable provided the sites make sure that both cards use this technique. I thought that they also supported stencil shadows, but I guess maybe I was mistaken? As an aside I added that the shadow buffer method on the nV cards actually uses a non-standard extension to DX, so it is unfair to refer to this as a 'missing feature' in ATI cards. Additionally I pointed out that true shadow buffers can be supported in a fully DX compliant way on ATI cards. I think that provided that we agree on this then things are fine... |
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#150 |
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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After thinking a bit about the info we have so far - mainly John Carmack's remark on Anandtech - I would say that it is okay with Id and nVidia showing off the darn demo.
The problem, however, is that ATI's products was benchmarked as well when we don't have a clue about whether ATI was informed or accepted that this was taking place. There is no doubt that nVidia put a lot of driver focus into Doom III while ATI might have decided to wait a bit on the Doom III-optimizations. My point is that we don't have a freakin' clue but nonetheless these benchmarks are seen as the final score on Judgement Day. Maybe the fault is really with the reviews this time aound? (Sorry the spoil the NV vs ATI war)
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Best regards, LeStoffer |
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