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#626 |
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Junior Member
Join Date: Apr 2008
Posts: 16
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I know but my eyes tell me there is no AA - just look at the rear bumper of a car in any version. there is no 1:1 pixelmapping because it is scaled but not because auf AA used.
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#627 |
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Junior Member
Join Date: Apr 2008
Posts: 18
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Quaz, is the 360 version still confirmed to be 720p 2XAA or not?
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#628 | |
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Member
Join Date: May 2002
Location: France
Posts: 914
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Quote:
no, 360 version is clearly 720p AAx2 but good post-process filter on PS3 version do a good job for hide aliasing and imrove visual, and the little more blurry aspect with more hot tint make a more cinematic feeling, probably what some tester like on PS3 version, and with less pop-in, finally every version is good (phew.... it's delicate topic |
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#629 |
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Member
Join Date: May 2002
Location: France
Posts: 914
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#630 | |
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Junior Member
Join Date: Apr 2008
Posts: 16
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Quote:
Here are screenshots. These are taken directly from the frame buffer before any scaling is applied. This game is 100% 720p on the Xbox 360. |
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#631 | |
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Member
Join Date: Mar 2007
Posts: 118
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Quote:
no AA in ps3 version ? It seems the presentation of PS3 version is just like Sam Houser(r* co-founder) said. Warm and soft feeling. |
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#632 |
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Senior Member
Join Date: Oct 2006
Posts: 2,084
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Very odd, I am no expert like Quaz, but I could've sworn I saw AA in the picture inside the bowling alley on the stairs and railings and that is confirmed PS3 and in game.
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#633 | |
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Registered
Join Date: Apr 2008
Posts: 5
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Quote:
Okay sorry for my ignorance but does that mean it is in fact 630p? Also I bought the PS3 version and the Jaggies are seriously killing the game grphically for me. I have a older 34" widescreen Sony Wega CRT tv. |
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#634 | |
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Member
Join Date: May 2002
Location: France
Posts: 914
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Quote:
even Halo3 aliasing is logically more visible (same resolution but no filter) |
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#635 |
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Member
Join Date: Jan 2007
Posts: 346
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For all those that are getting bad aliasing try turning off 1080i on your PS3. It seems that it may produce some lesser results according to a few people in other forums. It would be interesting to see a screencap from a 1080i setting and a 720 just to find out what is going on.
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#636 | |
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Junior Member
Join Date: Apr 2008
Posts: 16
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Quote:
Quaz, if you would like any specific screenshots (for comparison) from the 360 version, just let me know and I'll try to capture them. |
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#637 | |
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Member
Join Date: May 2002
Location: France
Posts: 914
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Quote:
http://img294.imageshack.us/img294/4...0036497sh8.png no AA, just filter and upscale |
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#638 |
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Junior Member
Join Date: Apr 2008
Posts: 16
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imo aliasing is not worse on the PS3 than on 360 but its very disturbing in both games. and if you have no underscan feature you will see more aliasing on the PS3 because you loose resolution in the not shown part that is cut from the overscan.
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#639 | |
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Junior Member
Join Date: Apr 2008
Posts: 16
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Quote:
look at the stair steps - no AA, just scaling softness. |
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#640 |
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Junior Member
Join Date: Apr 2004
Posts: 72
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#641 |
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Registered
Join Date: Apr 2008
Posts: 5
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#642 | |
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Senior Member
Join Date: Jan 2007
Posts: 2,548
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Quote:
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#643 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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I saw some screenshots where the aliasing was very clear and it sure didn't look like any AA was in use. Instead it looked like a blur filter.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#644 |
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Member
Join Date: Sep 2006
Location: UK
Posts: 395
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I wonder what kind of performance improvement we'd see with GTAIV at 1152x640 with no AA (or tiling) on 360.
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#645 |
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Junior Member
Join Date: Apr 2008
Posts: 16
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remember - gears of war, UT3 engine - no AA - but not that much jaggies due to some clever filters applied.
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#646 |
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Junior Member
Join Date: Feb 2008
Posts: 37
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#647 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Quote:
EDIT: Though the edge AA in Crysis is the best I've seen in any game so far so maybe it is not a 'good to use example'.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger Last edited by Neb; 29-Apr-2008 at 15:32. |
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#648 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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That makes me wonder if any of the version is using anisotropic filtering and if so to what level.
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#649 |
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Member
Join Date: Oct 2007
Posts: 638
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I just counted these myself and got the same findings as Quaz:
The opposite kerb in this 360 image gives 720p The neon bar above the bowling lane, and the bottom edge of the "Memory Lanes" sign in this PS3 image give 640p. |
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#650 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Alrighty, there seems to be some confusion as to what is considered to be technical and non-technical.
Technical: measurable specifications such as resolution, anti-aliasing, AF, frame rate, algorithms, shadowing, lighting etc Technical opinion & questions: e.g. supposition of choices by the game developers with the intent of understanding the technical details - afterall, only they know why they chose to do something a certain way or chose a spec. It's a privilege to get opinions from resident developers to help understand what is being shown. Could be a good choice, could be a bad choice, but leave the dramatic stuff out. non-technical opinion - judging games with some emotional attachment - "worst something ever" That's just fluff exaggeration. I hope this helps some of you.
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