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#1401 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Crysis pics from one custom map and the character ones are on the Crysis singleplayer "Tank" level with my TOD mod.
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#1402 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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#1403 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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#1404 | |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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Quote:
http://madmaximus83.deviantart.com/gallery/#_browse At the moment he hasn't released anything and I'm not sure he will. He seems to be selling prints and plans to release an 'ingame trailer' sometime soon, but whether or not we will see anything playable is hard to say. I asked him about it and his response was that so far it was "just for demonstration" and that he may consider releasing a playable 'deathmatch' version some time in the future. Basically, he can make money off the prints and he doesn't want anyone touching his precious work so, like many artists, is going to keep it to himself. Bit sad really.
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Valve Software - Giving me Episodic nightmares Bulletstorm - I Will Kill Your Dick! |
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#1405 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Bokeh custom shader by Sebastian from Crymod. High perfomance cost but it has sampling rate of 141 which is mildly saying insane.
Testing it below with excessive DOF strength just to highlight bokeh effect. Scene upwards 2400 particles. Also it might bug out from time to time or depending on scene due to insane sample rate. Full hexagonal pattern version used. ![]() ![]() ![]() ![]()
Last edited by Neb; 23-May-2010 at 14:09. |
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#1406 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Quote:
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#1407 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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#1408 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Some more. Ingoring that they are super-sampled it runs at around 35fps at 1680x900 res with 200 butterflies. However with the below amount of butterflies it runs at 12fps since there are 3000 butterflies!
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#1409 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,516
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Those last 2 shots are gorgeous Neb
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#1410 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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#1411 |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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^ What are the first two from?
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#1412 |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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Not to be a bother, but did you have any luck sussing out a possible fix for the dysfunctional downsampling on LCD's? I've tried a few more random things as of last night, but still no luck.
I can't understand what's wrong. maybe it's a VGA-only thing? That's all I can think off... My CRT's were VGA (DVI->VGA technically since my videocard only does DVI), and now I'm on DVI->HDMI. Perhaps it won't work with digital connections? If so, that's a bit sad.
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Valve Software - Giving me Episodic nightmares Bulletstorm - I Will Kill Your Dick! |
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#1413 |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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It works for me on my 1440x900 LCD with a DVI connection. Dunno if it makes any difference, but I've only tried DX10 mode.
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#1414 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Crysis user map "Niveus" which is the medieval map with the castle and village. I added my own TOD and customised vegetation/clutter layout. The butterflies screenshots are from one of the "GDC06" maps with my own TOD and I customised vegetation/clutter layout.
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#1415 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
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#1416 |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Oh yes I have Niveus. Didn't recognize it with your additions though.
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#1417 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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#1418 |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Thanks!
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#1419 |
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MSI Man
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Amazing Crysis pics guys! a-*****mazing
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I miss you CJ, 1976 - 2010 |
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#1420 | |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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Quote:
All good, that's a few more things to investigate and if they don't work, even then it might give me some kind of an idea as to what to check out next
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Valve Software - Giving me Episodic nightmares Bulletstorm - I Will Kill Your Dick! |
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#1421 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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#1422 |
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Member
Join Date: Nov 2004
Posts: 437
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#1423 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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Shivering Isles in Oblivion is one of the most crazy colorful beautiful places ever, 3 years going strong. I've heard that there's a sunshaft mod for Oblivion that would make it much more brilliant, but I can't seem to find it..
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#1424 | ||
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
Quote:
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#1425 |
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Member
Join Date: Sep 2009
Location: New Zealand
Posts: 681
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Yep. Found it:
http://www.tesnexus.com/downloads/file.php?id=30054 Quite a pain to get set up (requires other mods and tinkering) but when it does work it looks fantastic. Includes two varieties of SSAO (I'm using the performance version- get 15fps with the other one), Borderlands style black edges, edge AA, godrays, depth of field and a bunch of other filters (all toggable and tweakable). Some experimentation here: ![]() ![]() ![]() ![]() ![]()
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