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#1 | |
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Senior Member
Join Date: Sep 2006
Posts: 1,365
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Proud Owner of: - 360 Premium - PS3 40GB - Toshiba HD-A3 |
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#2 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,700
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I expect to see a bit more consolidation over the next couple years, especially as PS2 sales diminish and publishers struggle to identify the right approach to the changing market (where one platform dominated is now divided among 3 players unevenly in 3 territories) and the divergent Wii model of gaming.
With companies like Blizzard, Infinity War, id Software, Bizzare Creations, and so forth it looks like Activision has aquired some of the best talents in the industry. You wonder how much of this was a response to the EA/Bioware aquisition and the potential threat of a Bioware MMO.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#3 |
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member
Join Date: Feb 2002
Posts: 7,492
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Aee they bigger then EA after the merger? AFAIK Activision was the second biggest 3rd party publisher, but I don't know about Vivendi.
Whatever the case may be though, they've created a monster...
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My opinions do not represent that of my employer blah blah etc. |
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#4 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Huh Josh? Where does it say Activision acquired Blizzard? It says they merged and even now I'm not clear at all on this. Vivendi OWNS Blizzard. This is a Vivendi and Activision merger, so I'm REALLY confused why people keep sayings its a Blizzard and Activision merger.
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#5 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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But just because I'm curious, what else does Vivendi have?
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#6 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Well, certainly Blizzard is the only important developer Vivendi has. But maybe it's just my secret desire that Blizzard will never be touched and continue to take 20 years to make a game if they want.
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#7 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Seriously PC gamers just scare me sometimes.. |
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#8 | |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Sorry, its a bit harsh, I just don't want anyone screwing around with my Blizzard games. If Activision touches them at all, I probably would go on a mad lunatic rage through their offices. |
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#9 |
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Senior Member
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Blizzard have a magic touch... every game they make turns out to be one of the "classics", so it's natural for their standard to be high. I can't think of another developer who can say the same thing, actually.
Let's hope Blizzard remain relatively untouched from this whole thing, and are allowed to continue doing what it is they do so well. Vivendi (without Blizzard) and Activision, though? Eh, who cares, it's just another big business merger.
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Never trust a vegetarian who smokes |
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#10 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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You're being a little too presumptuous, and not giving them enough credit. If they'll do a console game, it certainly won't be an RTS. I thought I recall in an interview that the idea of such a thing was preposterous. Besides, we've already seen what happened so far with their SC: Ghost project. Who's to say they'll use their PC-only dev teams to produce it? They could just as well create a new internal team as outsource the project.
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#11 |
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Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
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Sierra Entertainment and the exclusive rights to a massive amount of titles.
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Everything's Eventual Oedipus On The Orpheum Circuit! |
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#12 |
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Member
Join Date: May 2007
Location: Sweden
Posts: 300
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How does these mergers work? Each affected developer goes on marrily as if nothing changes but the name on the door? Something tells me, nay whispers to me from within, that it's not that simple. I was under the impression that Blizzard was an entity made by the gods to be ruled by no man but themselves, how will this affect their business i wont speculate. Upper management will be shuffled around i guess... but that's a given.
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#13 | |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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#14 |
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Member
Join Date: Aug 2005
Posts: 741
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So how long before the industry is dominated by only three or four main publishers? Where every game is EA, AB, etc.
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#15 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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#16 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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I'm not clear on what spurred this comment.
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*even if* SC: Ghost turned out to be good enough for their standards, what you're saying is that it should never have existed. It's as though (for you at least) consoles = automagic tarnishing of name, despite knowing they would never release a game that would potentially tarnish it.
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#17 | ||
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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You seemed to have taken my Stacraft one a bit to seriously, it was simply a joke. Of course they wouldn't create an RTS game for a console.
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I think you just defined what we all want from a developer. Or, are you going to try to tell me you're truly concerned about what a developer wants? You could try that, but then you'd be lying to me and yourself. You love a specific developer for what they deliver to you. You don't love a developer because they do what they want. |
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#18 |
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Member
Join Date: May 2003
Posts: 149
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#19 |
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member
Join Date: Feb 2002
Posts: 7,492
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They do release pretty much all of their games though... No announcement yet on Rage but id has less and less other potential partners to turn to. EA, Ubi, Eidos... is Take2 still independent too?
And I wouldn't be surprised to see EA go after Ubisoft now. They already own some 20-25% of the shares, right?
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My opinions do not represent that of my employer blah blah etc. |
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#20 |
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Senior Member
Join Date: Feb 2002
Location: Windsor, ON
Posts: 1,860
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Doesn't anyone think it's weird that someone is worried about Blizzard's "good name" being ruined? They're a game developer. It's not like it's someone's mother.
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#21 | ||
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Remember
Join Date: Aug 2003
Posts: 2,031
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Apart from the Sierra publishing branch, they've got several other dev houses as well: High Moon Studios in San Diego, CA; Massive Entertainment in Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.
Then there's a 'casual division' and a mobile division. Blizzard may have been Vivendi Games biggest cash cow (by far), but there was a lot more to them than that. Quote:
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#22 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Games are a form of art, just like a movie, or music. You come to expect a certain quality from a developer just as you would a artist, band, or director. So, I personally don't find my own view as weird. In fact, it makes perfect sense when especially when compared to other areas where name is so important.
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#23 |
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Member
Join Date: Nov 2006
Location: The Netherlands
Posts: 174
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Yup, the thread title is incorrect. Vivendi Games merges with Activision, with Vivendi being the largest shareholder in the resulting Activision Blizzard company (which will be listed on NASDAQ I believe). And I read that at least w.r.t. revenue the resulting company will be bigger than EA, $3.2b vs $3.6b.
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#24 | ||
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Vivendi Universal, as whole, is a much bigger company than Activision. It gaming division, a relict of the J.M. Messier's tantacular ambition days, is only a small part of the group. A small yet quite profitable part, nonetheless. Even though the idea of selling the gaming division, amongst other "non-core business" parts of the company, has been entertained after the downfall of Messier as the iconic captain of the Vivendi's ship, nothing happened on that front. In fact, after a while, things at the company continued unchanged from the tracks set by Messier. The massive success of the product "World of Warcraft" did obviously cement gaming as one of the group most profiatble endeavour. Now, what happened here seems simple and clear to me. Both Vivendi Universal Games and Activision (and others in the market) knew that a consolidation was inevitable and thus have both agreed on the details of a merger. This one took the form of a take over from Vivendi, which would become the major stake holder of the newly formed entity. Activision knew they couldn't engulf a player like Vivendi, and knew that buying a lame duck player like Atari or SCI/Eidos might not be enough of a movement, or even worthy of the money at all. And on the other end of the spectrum, I'm not sure Vivendi shareholders would have been happy with an agressive take-over from one of their divisions of a 3+Billion dollar company... If such thing is a reasonable plan at all, in the first place, is debatable as well. So, they both agreed to the easiest and best solution of all: a friendly take-over, with both players sharing almost evenly the newly formed entity. Take2 is too big of a company to be considered an independent. With that said, they're indeed not affiliated with any bigger publisher... for now. Quote:
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#25 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Console don't inherently present a developer with required sacrifices in areas like physics & gameplay (& even graphics are generally alot worse on the PC side when run on the vast majority [medium & low-end] of rigs in consumers homes).. Mods are about the only area where you point could have held if it weren't for the advent of console-internet-connectivity & what Epic are currently doing with UT3 on the PS3 pretty much make this a moot point also.. Granted in certain circumstances a PC game may not be able to carry over to the console platform in it's current form, since it was never designed to work with such a focused architecture (Crysis for example) however this doesn't mean all games will suffer from these issues.. Lastly your not even talknig about ports though, your talking about franchises which could consist of games from a plethora of genres (a la Starcraft Ghost & Halo Wars..) which don't necessarily have to remain consistent with the rest of the titles in the series. There is absolutely no reason why a game like Starcraft Ghost, done by one of Blizzard's (talented) internal teams couldn't sustain the same level of quality with respect to storytelling, polish, rich gameplay & attention to detail on a console as the original Starcraft has shown on the PC since such concepts are high level and thus ubiquitous across whatever hardware platform one would choose to develop on.. |
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