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#26 | |
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Senior Member
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A special OpenGL Es version that use Cg instead of GLSL. But it isn’t recommended to use it. Some of these things are transparent for the application and you are not forced to use any of the others.
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GPU blog |
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#27 |
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Junior Member
Join Date: Apr 2006
Location: Behind you
Posts: 85
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Hey, Nick... can you tell us if 3dm2008 gonna use the GI technique in the ATI paper using cubemap arrays or any other exclusive DX10.1 feature(like MSBRW) pls?
Last edited by santyhammer; 17-Nov-2007 at 03:52. |
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#28 | |||||
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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I tested Vista myself and I think "it" is a good OS, already clearly superior to XP and it will only get better. So I guess we'll have to agree to disagree and I expect you to no longer make any sweeping statements to anyone that don't include my quite-informed positive opinion of Vista Quote:
Anyways enough of this rediculously pointless debate. DX10 and Vista are both here to stay and unless OpenGL 4.0 or 5.0 is going to come out in the next month I'm not going to get very excited and I doubt that many (windows) game developers will. GL is just falling further and further behind and needs a swift kick in the butt if it wants to get back in the game. Until that happens, and a good percentage of games start to use the significantly improved/changed OpenGL, it has no real place in 3dmark. |
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#29 | |
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Junior Member
Join Date: Apr 2006
Location: Behind you
Posts: 85
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So lets center into DX10.1 and 3dm2008 because we're going completely offtopic But all this was not completely pointless! Nick appeared so we can bomb him with questions! Nick, pls if you can tell us more about DX10.1 and 3dmark 2008 we will be very pleased. Basically I wanna know: 1. Is 3dm2k8 Vista and DX10-only? Is 3dm2k8 enrolled into the "Designed for Windows Vista" or TWIMTBP program? What paper plays Microsoft, NVIDIA, ATI, Intel, etc on 3dm2k8? 2. Are you going to use DX10.1 or just DX10? If only DX10.0... planned any patch for DX10.1 in the future? 3. Any plans to give an app-postmortem telling us about the pros/cons of Vista and DX10 programming you found? 4. Are you going to use any GI technique like Lightsprint, Geometrics, FantasyLabs or ATI GI demo? 5. Which software are you using to create 3dm2k8? 6. How many people are working on 3dm2k8 currently? Which group structure you use(lead graphics, programmers, etc)? Do you use any team system like Subversion? 7. Are you going to release a x64 version of 3dm2k8? Any patch for SSE4 and Penryn/Phenom? 8. Can you give us some info about estimated finalization date? Any screenshot? 9. What do you think in general about Microsoft, XP/Vista, DX9/10, OpenGL, linux, MacOSX and future platforms like android, Larrabee or virtualized graphics? 10. Any plans to port 3dmark to other platforms? 11. Any plans to include the 3dmark technology in a game like Alan Wake(I think madonion/futuremark and Remedy are related?) 12. Any plans to dev-blog? thx! Last edited by santyhammer; 23-Nov-2007 at 00:46. |
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#30 | |
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Senior Member
Join Date: Jun 2005
Posts: 1,320
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Edit: I wonder what Nick[FM] has to say, since 3DMark predicts future gaming! "Hopefully assuming Thanks, Best regards, Shtal.
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What is the meaning of life? - Why I'm here, I know my past, because I return to the past but I'm going forward to see my future, to find the truth, meaning of the existence and purpose. Last edited by Shtal; 17-Nov-2007 at 07:19. |
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#31 |
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Off-season
Join Date: Feb 2002
Location: On the pursuit of happiness
Posts: 3,019
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Just another misinformation article from The Inq...
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Binary prefixes for bits and bytes |
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#32 |
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Junior Member
Join Date: Jul 2003
Posts: 470
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He didnt mention Ultimate, and no one in their right mind buys retail.
XP PRO = £82.83 Vista Home Premium = £63.76 |
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#33 | |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,738
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Windows Vista Professionnel 389€ That's Pro version of Vista, and it's the box version, not OEM. (It's only fair to Compare XP Pro price to Vista Pro)
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So many things to do, and yet so little time to spend... |
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#34 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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And seriously, buy OEM! Retail only makes sense if you're going to transfer the license >2 or 3 times, which most people aren't. For reference, Vista HP OEM = $112CAN @ NCIX... I consider that more than reasonable for an OS. If you want all of the bells and whistles, Vista Ultimate OEM = $183 which is also quite reasonable IMHO. Thus I'm not saying that everyone needs to run out and upgrade right now, but if you're getting a new PC or video card anyways, the cost of a new OS isn't really that critical (particularly if you'd have to buy a new XP license anyways in the first case). |
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#35 |
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Junior Member
Join Date: Apr 2006
Location: Behind you
Posts: 85
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AndyTX, the price of Visyta in Europe differs a lot from the American continent. I bet that is due to the 600M $ UE fine vs Microsoft, so need to raise price to compensate. Here you can only find Vista "N" versions ( without IE7, MediaPlayer, Outlook, etc... ) due to the judge resolution. I could buy it on an USA shop, but then a special VAT + import tax will be applied raising a lot the final price. On the other hand I could but one in eBay, but if the user already activated the license I could not be able to use it and neither use the tons of WGA-protected updates from Microsoft.
For example, see the price of Vista Home Premium "N" here: http://www.elcorteingles.es/informat...ia=28610737869 Yes, 524$ (around 340€).. that's the real price on the street here. And about WinXP's price... I don't think is good... the only good price was the Win1.0/WIN95 ones... See this funny video "only 99$" from current Microsoft's director... Ballmer... and the people rushing the shop to get Win95 ( I didn't see people rushing the shops to get Vista... ) http://video.google.com/googleplayer...68262304&hl=en and see what happened when they shown the new speech recoginition system... http://www.youtube.com/watch?v=oiG7KFDYkLI find in youtube a bit and you will find nice videos like this: http://www.youtube.com/watch?v=-kql8cWqiv8 http://www.youtube.com/watch?v=YO8cAwf-weo http://www.youtube.com/watch?v=PyUENvhsHi4 hahahah! I personally won't pay more than 100$ for the OS... and nope, I don't want IE7, neither Outlook, Paint, Defrag, a disk compressor based on stolen Stacker's tech, MS Office or Media Player/Media center, Firewall, Windows Defender... I can use firefox, thunderbird, GIMP, OpenOffice, LutelWall, Avast! and Totem/VLC... so I don't wanna pay extra $$$ for all those stinky apps and DRM included in Windows. And you could need the retail version, because if you change your motherboard or CPU the license will be invalidated so you would need to spend more money on a new license! And btw, virtualization is explicitly prohibited by the Vista's OEM license! Btw, look at the news appeared this week: http://www.microsoft-watch.com/conte...129TX1K0000535 http://exo-blog.blogspot.com/2007/11/vista-sp1-performance-dud.html http://news.softpedia.com/news/Vista...rs-71157.shtml And let me remind you tons of european institutions are migrating to free OS solutions in their public administrations... and thats due to the exagerated Windows price: http://www.linuxelectrons.com/news/l...pe-city-bergen http://www.theregister.co.uk/2002/10...end_euro_250k/ http://www.news.com/Munichs-Linux-mi...3-5850633.html http://www.linuxinsider.com/story/35108.html http://www.channelregister.co.uk/200..._declares_war/ Why you would pay 500 or even 200$ in Vista when MacOSX costs 100$ and Solaris and linux are free... I personally find Ubuntu a very good, user friendly and easy to use OS(and btw Compiz is as good if not better than Aero). The only real reason to use Windows is because some apps still don't exist in other OS(3dsmax for example)... but you can find a lot of very popular apps in other OS like XSI, Maya, Skype, GIMP, OpenOffice, Java/gcc/OGL/Mono/Apache/Eclipse, ID's games, etc and the driver support for linux starts to be good. So, I have an better and cheaper idea... start programming for these OS... and that includes a petition to port the old 3dmarks pls! Last edited by santyhammer; 20-Nov-2007 at 22:58. |
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#36 | |
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Member
Join Date: Oct 2004
Location: South Coast, England
Posts: 391
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I thought slashdot was the internet's flypaper to keep this sort of thing away from the civilised and informed internet?
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The whole "Open source is free therefore everything is free and cheaper" is unrealistic. Yes, some elements of truth but if you blindly believe that then you really need to get yourself a few years in the profession - there are so many costs beyond the most obvious ones it's not funny! Jack |
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#37 | |
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Member
Join Date: Dec 2004
Location: Melbourne, Australia
Posts: 233
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Sure. |
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#38 | |||
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Junior Member
Join Date: Apr 2006
Location: Behind you
Posts: 85
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Take a look into http://www.proposicion.org.ar/doc/noticias-web.html.en and see how many important organizations migrated to linux due to low global and well meditated costs. Quote:
There is a non-Windows business world out there! Quote:
http://marketshare.hitslink.com/repo...&qptimeframe=Y If you program using Visual Studio( specially using dynamically-linked model which requires the msvcrt80.dll, msvcrt.dll, msvb6.dll, mscoree.dll, MFC shared dlls, WinSxS DLLs, etc... ), you use .NET >1.0, you use MFC, DirectX, Office/Access/ADO technologies.... you will need to do a lot of work to port your app... so yes, the linux port cost will be inmense... BUT if you plan well you application based on standard, portable and open things like gcc, Eclipse/Netbeans, OpenGL, OpenAL, Java, PostgreSQL(or MySQL)... then and only then, changing a few lines of code you can port it better.. and the costs will be amortized by the not so small ( specially in the server sector where Apache is really strong, see http://news.netcraft.com/archives/2007/01/overallc.gif ) linux/mac/sun community. What Microsoft wants is to force you to use their exclusive/non-portable/non-open tech and make you very dependent on it ( aka completely Windozed )... so my advice is not to use any exclusive and non-portable technology like Win32, VS, .NET/WPF/Vista API, IIS/ADO, Windows Media or DX10. You can substitute it using Java, GTK+, Mono, OpenGL, posix, OpenAL, NetBSD-style sockets, Apache, Theora/Ogg/XVid, etc... or whatever. For example, see how Maya, XSI, GIMP, OpenOffice or firefox were easy ported using that model... but you need to start your app and plan it well from a start. Think you can ALSO program Windows with all this... so the code changes won't be so dramatic/costly as you thing. Last edited by santyhammer; 21-Nov-2007 at 04:20. |
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#39 | ||
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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This is veering heavily off course. We're still talking about gaming, DX10 and 3dmark right? For now the only viable PC gaming platform is Windows, so everything else is irrelevant to this conversation.
Furthermore these sorts of conversations are just meaningless... for every link you find I can find another one that says exactly the opposite. Thus while I respect the windows cost situation in Europe (although it kind of sounds like you brought it upon yourselves legislatively, but that's really another topic!), it really is pretty irrelevant. Similarly business adoption of Vista has no bearing on gaming/DX10. There was a discussion a while ago about the Steam survey results (look it up), and it appeared to me that people were indeed getting DX10-ready setups at a fairly rapid pace; of course it could always be more rapid (it could have been with DX9 too!), but there's no cause for concern. Quote:
Don't get the wrong impression: *everyone* wants to lock you in to their stuff, not just Microsoft. You're being naive to think that Microsoft is a big bad monster but - for instance - Apple is some sort of holy saint. Quote:
Thus while we'd all love to live in a wonderful work of software compatibility and portability, it just isn't feasible in many cases. For games in particular there's really no need right now and thus I'd prefer that the developers spend their time making it work flawlessly on even just the windows platforms, let alone bringing in even *more* platforms! For that reason, as well as the current game market, I don't think that it's very critical that an OpenGL path be included in the next 3dmark. |
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#40 | ||||||
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Junior Member
Join Date: Apr 2006
Location: Behind you
Posts: 85
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Yep, you CAN port pure C/C++ easy but... Try to port your Visual Basic application to linux... Try to port your MFC8 app to linux... Try to port your Managed C++ app to Mono ( go talk M.Icaza about MS CRT and you will discover a bad thing)... Emulators don't count... and if you count then try to install the WinSxS DLLs using WineHQ... Oppz you need IExplorer and MSIInstaller, which won't install. Btw, have you tryed to install VS2005 on Windows98/ME? Ooopz, you cannot ( manifest problems, WinSxS models, recompiled DLLs, etc). So i'm forced to buy a Win2k/XP and also VS2005 to make a .NET 2.0 application. And remember... IExplorer/Media system/DLL File protection/other DLLs were embedded into the OS so Microsoft could not extract it... and thats why the UE required the "N" Windows versions. Quote:
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Mono just works decently (where it means... not perfectly...) with .NET 1.0, that's why I put the >1.0 on the statement. Also contains C# support ... and, AFAIK, lacks VB, MC++ or J#(which is a very curious Java microsoft implementation btw... created from the Sun vs Microsoft Java fighting ). System.Windows.Forms namespace is not yet totally implemented. Also got some problems because uses Wine emulation and a strange mixed Gtk model ( because GDI+ was patented or something like that ). .NET 2.0 is only partially supported(in fact, has no official support). VistaAPI(WPF/Avalon, WCF,etc) is not at all done. Also, MonoForge no longer exists to host your ASP.NET pages... and hosting enterprises don't like Mono because uses too many resources. Monodevelop (the Mono IDE) is still very immature. The garbage collector on Mono could use some optimizations ( ask the Unity Engine people or Artificial Studios team about Mono implementation ). So, even when Microsoft tries to tell you .NET is a standard and portable thing, no... is not really... not yet and perhaps never will be... and if you don't trust me run your .NET app in linux as "./mono myBeautyNET20App.exe" and see. Due to all this, I was recommending Apache (+php, etc) and Java as an alternative to .NET... but if you can use pure C/C++ will be better... thats, perhaps, why you say your C apps compile and run well on some OSs... but for other .NET languages is other history... and please notice VS is more than just C/C++ !. Quote:
For example, you can port zlib, tifflib, pnglib, posix threads, openGL, openAL, theora, ogg/vorbis, XViD, libxml2, iconv, postgreSQL, gtk+, wxWidgets, etc... On the other hand I can see more Windows-only libraries which cannot be natively-ported to other OSs.. for example Direct3D, DirectSound, DirectInput, Xaudio 1/2, Winsocks(well, just the async part), MSXML, .NET 1/2/3, ADO/Access/SQLServer, Office controls/doc SDK, Windows Media technologies(ASF/WMV/codecs...), MFC, ATL, etc etc, but well... sometimes is better to use DX to OpenGL as you mention... but requires to code a different path specific for Windows... while the OpenGL path can work on different OSs with a few modifications(OGL3 gonna be a special case, I admit it... i'm talking to port OGL 1.3 for Windows to linux, for example ) And, again, the first block libraries can be used in linux, macos, solaris and Windows too, the second ones just work well on Windows. Quote:
And let me remember Microsoft left the OpenGL's ARB and wanted to kill OGL in Vista... so I still prefer a few extensions than Microsoft wanted to do! Yep, is going a bit offtopic. Pls, somebody start a Vista sux/nosux/Microsoft 666/angel /damm portability / windozed thread! I just hope this contributes a bit to open some windozed minds and to get 3dmark ports to other OSs. Quote:
The question is if 3dm2008 gonna be Vista and DX10 only. Or DX10.1 only ( so we need to thrash our GF8800s). Perhaps with Mount Evans(3.1) they could do nice next-gen effects without having to require Vista Cmon! almost tell us if is DX10.1 or what! and if you have plans to port 3dmark to other OSs! Last edited by santyhammer; 21-Nov-2007 at 05:41. |
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#41 |
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Senior Member
Join Date: Jun 2005
Posts: 1,320
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We live in the World that not many people want to share information, simply forget about Nick[FM].
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What is the meaning of life? - Why I'm here, I know my past, because I return to the past but I'm going forward to see my future, to find the truth, meaning of the existence and purpose. |
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#42 |
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Senior Member
Join Date: Jun 2005
Posts: 1,320
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Could you share with us about correct information!
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What is the meaning of life? - Why I'm here, I know my past, because I return to the past but I'm going forward to see my future, to find the truth, meaning of the existence and purpose. |
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#43 | ||
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Member
Join Date: Jul 2004
Posts: 110
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What's the point behind porting 3D Mark to let's say Linux? If I want to find out how fast my machine is, it's no deal if I do it under Windows, especially as it is aimed to check how fast it is at games and 99% of the games run on Windows with DX. It's like to check how fast my car goes, I do a ride through the desert though I'll be driving on highways only? Plus, given the state of Linux drivers for 3D cards at the moment, I believe you'd be seriously disappointed with the 3D Slowmark Linux edition score compared to the score you'd get on Windows on the same machine. Back on the original topic: We already know that 3D Mark 08 will be Vista exclusive (being DX10), so why shouldn't they support DX10.1 as well? If they appear after the SP1 (and I'm pretty sure they will), it should be a quick addition. It would make even sense business wise - first benchmark to support DX10.1 or something like that. Heck, I'd even bet that AMD is right now pleading them to release a DX10.1 3D Mark as fast as possible before nVidia announces DX10.1 support
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None ... really, none :) |
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#44 |
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Senior Member
Join Date: Jun 2005
Posts: 1,320
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Not many people pleased with Vista, I think Microsoft hopes DX10.1 update in SP1 would help increase sales for Vista: It's possible that FutureMark aware; sales for upcoming new 3DMark might depend by if they include SM4.1 in 3DMark08.
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What is the meaning of life? - Why I'm here, I know my past, because I return to the past but I'm going forward to see my future, to find the truth, meaning of the existence and purpose. Last edited by Shtal; 21-Nov-2007 at 07:49. Reason: fix |
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#45 | ||
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Junior Member
Join Date: Apr 2006
Location: Behind you
Posts: 85
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Thats OEM or upgrade price. Retail cost more. The OEM license is more restrictive. For some people is more than enough, but for my case not(because I need to change motherboard, CPU and graphics card a lot to develop and test... and Vista requires you a new license each time you change the hardware severely).
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What 3dm2008 can do is to use DX10.0 for some test and enable other tests using DX10.1 features... or to do the same tests using DX10.0 and DX10.1 so we can see the differences better. Quote:
On the other hand, using OGL could allow to port it more easy to other OSs. For example, see Quake Wars... I think John and the engine team made and excellent work using complex shaders and graphics techniques with OpenGL... and the game(and its tools) has excellent portability to other OSs. I really like the ID's software model... notice how OpenGL, OpenAL, GTK(for the editor) and other portable libraries are used... notice how exclusive OS-only propietary technologies are avoided if possible. Ideally, I would make 3dmark in a way both DX and OGL could be used and ported to other OSs so we could also compare performance using different drivers and OSs... but perhaps the costs makes it a pain(I don't know how futuremark marketing works)... or perhaps they have some kind of agreement with Microsoft. I could understand the Vista-DX10-only by now(but fear the market share) due to the OGL3.1 delay... the question is what are they doing after that and how good gonna be the future OGL. What makes me angry is how people associates SM4 to DX10 and Vista... Shader Model 4 is only linked to hardware. DX10 means SM4 but that's only partially true today because Khronos and the IHVs are working very hard to allow the users to use SM4 with OGL making it crossplatform and multivendor ( and opening the SM4 features to WinXP too ). About the "slowmark" driver status on linux see this and you will be very surprised: http://www.phoronix.com/scan.php?pag...item=897&num=3 About MacOSX they use a special multithreaded OpenGL implementation which, in theory, renders faster. I don't know Leopard's performance ( I have access to Tiger only by the moment )... but I hear it could use some patches. Last edited by santyhammer; 21-Nov-2007 at 15:25. |
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#46 | |||
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Member
Join Date: Jul 2004
Posts: 110
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nVidia's and ATI's driver are multi threaded as well, on Windows.
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None ... really, none :) |
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#47 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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You have *got* to be kidding me... have you tried to use *anything* on 98/ME??!
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Anyways I refuse to continue a pragmatic argument about "open source" and "free software" because I just don't care enough. The reality is that PC gaming => windows and thus a gaming benchmark (3dmark) should run on windows, and all other OSes are pretty much irrelevant. If you want to change the industry, start making games for OSX or Linux; you're not going to make any difference by arguing that 3dmark should be cross-platform. |
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#48 | |||
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Member
Join Date: Oct 2004
Location: South Coast, England
Posts: 391
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As an aside, I suppose if MS is too expensive in the EU and everyone is leaving their platform that'd explain why I spent this morning discussing potential new roles for value-add solutions to MoD investment in a complete MS platform? Apparently someone saw some Solaris boxes in the office a while back... Flamewar aside, this is so irrelevant to DX10(.1) and 3DMark. santyhammer I think you've done a fine, FINE job of completely derailing the discussion. Not that demanding an informal press release would've gotten anywhere... Jack |
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#49 | |||
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Junior Member
Join Date: Apr 2006
Location: Behind you
Posts: 85
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About linux old compatibility, I'm not worried... and that's because I can just download the latest Ubuntu/ distro and updates for free without requiring big hardware requisites. Why do you think the OLPC works with linux? Quote:
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And... you had to start talking about the commercial viability of other OSs and the costs of free software... so I had to deviate myself to answer. Last edited by santyhammer; 23-Nov-2007 at 01:24. |
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