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#451 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,418
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Quote:
If you want to have an adult conversation let me know, I'm not wasting my time reading that angry little rant...
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Current Game: Bardbarian http://treefortress.com Recent Games: http://arcade.atari.com http://pirateslovedaisies.com Apps: http://esdot.ca |
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#452 | |
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Naughty Boy!
Join Date: May 2007
Location: Manhattan, KS
Posts: 1,928
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Quote:
You know what, you're right. I apologize. The insult was born of the comment you made in reference to my intelligence and not 'understanding' the word arrogant. However, your post comes off more as "hey, it's easy to point a finger at Sony and say they are arrogant because everyone hates them, but doing the same to MS would be inherently difficult". I'd be more impressive if you pointed out how MS is basically on a fast route to 'crushing' the gaming industry at the moment, and doing everything that is wrong with the PC market (i.e. buying out smaller companies, etc). I just didn't see much substance in your original post other than 'hey it's easy to point this finger, it doesn't require much work or afterthought'. That's all. |
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#453 |
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Member
Join Date: Nov 2006
Posts: 477
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Of course Sony was arrogant, they had 70% of the market, usually when you are at the top you tend to forget about the consumers, like MS forgot about us when they made DX10 win vista only or when Apple started to sell us overpriced MP3 players.
Sony made it's move, they included BR in the ps3 and right now this and the lack of software is making ps3 a failure, but remember that this is a really long race, and nothing has been decided yet. As for the future, i think sony has made the right move, right now they are mass producing bluray players for the ps3, this will help production costs go down, so when the real war begins between standalone players, bluray players will be much cheaper, probably not as cheaper as an HD-DVD player but affordable to any consumer (150-250$). If they keep the studio support and with millions of PS3's sold around the world, Toshiba will need a miracle to win the HD format war. Personally, i don't care who wins, Internet is the future, it will be the distribution line for everything, music,games,movies,ect... Hopefully in a few years instead of going to the cinema or to a BlockBuster we will turn on our 500$ PD: Sorry for my english. |
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#454 | |||
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,418
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Quote:
And along the same thread, what in the world would MS have to be arrogant about in the console space? The fact they lost $6billion while Sony and Nintendo both turned huge profits last generation?? I don't think so... I can think of a few words for MS in the console space: cheap, short-sighted, disorganized...but not arrogant. They simply haven't achieved enough success to be arrogant about it at this point. Quote:
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Current Game: Bardbarian http://treefortress.com Recent Games: http://arcade.atari.com http://pirateslovedaisies.com Apps: http://esdot.ca |
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#455 | |
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Regular
Join Date: Jun 2005
Posts: 25,495
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In the press though, the Sony execs have certainly spoken more than they should on their competition, and not detailed enough on their own product. This is something they will need to revisit once/if their plans materialize. |
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#456 | |
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Member
Join Date: Nov 2006
Posts: 477
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Quote:
I'm not calling arrogant Sony for pricing Ps3 at 600$, at that price, i think is still a great deal (i bought one even more expensive, at 600) , they were arrogant because they thought that everyone will buy their console at that price, even when it didn't had any worthy game. They completly forgot about their fanbase that wanted an affordable console oriented too entertain, not to be the superhypermedia center that kutaragi wanted, even accepting that it's a great idea, and i like it, but that is not a console, for that almost everyone prefeers a good barebone system. PD: Again, sorry for my english.
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Yes, i know my english is bad. |
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#457 | ||
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Regular
Join Date: Jun 2005
Posts: 25,495
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Quote:
By making mistakes, I also mean "charge too low" (but you won't hear about them I am not an expert in pricing. Have only scratched the surface when I worked with a marketing professor in a startup. But it is enough to know that pricing is a deep subject and companies are willing to pay millions to know the right price. MS's Longhorn has been delayed many times over a number of years. They have to make money to recoup from their R&D too. Similarly, they will have their own way to decide a reference price. These days, pricing is a strategic problem. Management don't trivialize it. The decision probably went through a lot of heated discussions. Based on what the execs said (and on what basic marketing classes teach), these people should be aware of the potential damage of the high price. It is very often a judgement call whether to proceed or not, and executives can change their mind daily even. In some cases, I know the management didn't trust the numbers churned out from the mathematical model (It may crank out an unexpectedly high number). A portion of those executives followed through and made good money for their shareholders. But clearly in other cases, the reverse can happen. Quote:
Last edited by patsu; 30-Oct-2007 at 00:33. |
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#458 |
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Mostly Harmless
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This thread is sliding into a "versus" i.e. "let's defend console maker A by beating the bejesus out of console maker B" thread. We don't do that here, so please go back to talking about the thread subject. . .or, y'know, let it die at page 19 as it richly deserves.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#459 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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On five million consoles, $200 dollars price difference equals 1 billion dollars. If Sony started selling at 399, but the actual cost of the PS3 was $600 or more, then maybe by now they'd have sold every PS3 they coudl make. But also lost easily $2.000.000.000 more than they have lost now, which would take them a lot of time to recoup and would have to lend or sell a lot of other stuff for to cover for the short term (with many potential long term implications). Economies of scale amplify things considerably. Like patsu said, pricing isn't an easy subject. In Sony's case, they chose a strategy, and it ended up making their console more expensive initially then they'd hoped, as well as have less software available at launch. You gain some you lose some, but important is that they seem to have recovered, caught up, and are now ready to try to recoup their investment by making the most of their console's hardware features.
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#460 |
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Senior Member
Join Date: Sep 2002
Posts: 4,066
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I asked for review links as i thought the players were out in the wild. That is 3 new exclusive HD-DVD players but afaik not a single one can be bought yet. Itīs going to be tough for these 3 to compete with Toshiba and their price dumps.
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#461 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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In the interest of data-gathering, here's some comments from Naughty Dog on use of HD and BluRay in Uncharted.
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#462 | |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,407
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Is dual layer disc much more expensive?
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#463 | |
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Senior Member
Join Date: May 2004
Location: Tokyo
Posts: 2,120
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Doesn't look like the jump in cost is too bad. And considering we are talking about $60 games... the jump in cost seems pretty negligible.
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#464 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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There are important other factors for a developer though, like having in-house BluRay burners for testing that may still be single layer, non-trivial layer change / streaming issues during coding (I've heard they're not so bad on BluRay as on DVD, but I'm sure there's still some penalty?), and so on and so forth. A last minute change to BD50 would have very likely meant delays, and if you can easily avoid it, then why bother?
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#465 | |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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Quote:
Hint: check out the scores and awards for these titles. It's a 'nice to have'. Nothing more. On the use of BR - I'll wait till the reviews / screens / vids. You can fill up any storage medium. Let's see what they've done in terms of visuals and audio first. Considering the data they say they need I'm expecting quite something.
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Your skill in Reading has increased by one point. |
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#466 | ||
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Senior Member
Join Date: Sep 2002
Posts: 4,066
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Quote:
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#467 |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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We both could never prove that of course. Neither can the devs.
I'm sure next year we'll see some multi platform titles that will surpass what they are doing though. From my point of view, I've seen a couple of claims from devs on this matter. The games so far didn't support their claims though. Superiour format != Superiour experience. And that's all that matters here. That's why I said I'll be keeping an eye on Metacritic. He just raised his bar above the best looking / sounding / fun games on other platforms. The PS3 game shopper in me hopes he's right.
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Your skill in Reading has increased by one point. Last edited by pipo; 30-Oct-2007 at 14:39. |
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#468 | |
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wipEout bastard
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...and games on older generation consoles didn't yield a worse experience either. The experience isn't directly linked to the medium - but the medium, as well as all other aspects of the hardware combined yield a potential that developers can use (or not) to make the best of it that's within their capabilities. A faster processor helps, so does more space available etc. If developers say that more space has given them an advantage (even if it's only time), then there's little point doubting them on that.
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above 6000 rpm no one hears you scream |
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#469 |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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Arwim posted this in defense of the BR strategy for gaming, which he feels is vital for this gen.
It seems you and I agree the medium doesn't make a lot of difference for games. Of course it's easier when you've got more space. But the 'developer resources' point can be argued about for almost anything (e.g. better tools, CPU/GPU choice, etc) on any platform. And I don't doubt the developers at all.
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Your skill in Reading has increased by one point. Last edited by pipo; 30-Oct-2007 at 15:30. |
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#470 | |
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wipEout bastard
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Does it mean games will be better and suit everyones taste? No, that's quite an absurd argument. Does it mean games can be made better as more storage yields more potential? Clearly, yes it does. If "better" is a form of saving time that can be used in different areas, so helping making the gaming experience more convinient (no changing discs), to being able to putting "more" on the disc or simply reduce loading times is really up to each and every developer to utilize. Fact being: More storage is a potential that can be used - exactly in the way a faster processor can be used to do more or better.
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above 6000 rpm no one hears you scream |
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#471 | |
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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Quote:
Going even further: PS3 as a console might have been better of with a DVD drive, an earlier launch, a lower price point and more sold units. Dunno. But vital for games? I don't think so.
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#472 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
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The only reason that this discussion is raging as much as it is right now is because of the diode problems. If that hadn't happened, then we'd probably have the same discussion but now with the lack of software at launch playing a more prominent role and the difficulty of programming for Cell catching more flack.
Anyway, onto more important matters. The 40GB version is confirmed by the German magazine C't to contain 65nm Cell and 65nm RSX. They also measure 60W less power consumption and note that it uses about 60 Watt less than the former models, which in turn leads it to be quieter: 0.5 - 0.8 Sone (C't were also the source of some previous reliable Sone measurements). I look forward to reading the original article, but suffice to say that there's a good chance the 40GB model is really quite a lot cheaper to build. More here: http://playstation-disorder.com/comm...p?blog_id=996& |
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#473 | |
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wipEout bastard
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One thing is quite clear though: Multi-platform titles won't really use this potential to any real benefit. If you want to see it being used - 1st/2nd party games or exclusives are the answer. This game (Uncharted) is one of them and more will follow. You simply won't find a black or white answer where there isn't one. Nothing is vital! We could be still playing on cartridges after all... Seriously, this talk is all too comparable with the talks back when the PS2 launched and included DVD instead of sticking with CDs (or perhaps using an enhanced CD -> GCD for a bit more storage) or the talk about the HD in the Xbox while the PS2 didn't have one. Been there, done that. Lets move on, shall we?
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above 6000 rpm no one hears you scream |
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#474 |
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Senior Member
Join Date: Feb 2006
Posts: 1,821
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Judging from the Wii there are a lot of stuf in the PS3 and 360 that are not vital to games.
However, my bet is that in the long run the capacity of the BluRay-drive will turn out to be the biggest differentiator for high profile PS3 console exclusive titles compared to the exclusives on the other two platforms. If that will be key to the success of PS3, or if it was the right decision of Sony to include the BRD I donīt know. I am just happy that someone is pushing the envelope of technology. I have sensed a lot of hostility toward the PS3 from some American posters here on the board and I can see from the charts that the PS3 is not selling very well in the NA. At the same time I can see it is doing very well here in Europe. It would be really interesting to see what those differences in consumer behaviour really boils down to. Perhaps it is cultural differences similar to those leading to the 360 doing so poorly in Japan? Perhaps the high initial price has scared American consumers away, while Europeans are used to getting ripped off, or Americans are just cheaper? (j/k) I hope someone present a study on it. |
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#475 | |
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Senior Member
Join Date: Sep 2002
Posts: 4,066
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Quote:
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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