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#326 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Automatic content generation tools were unpopular because they produced pretty undesireable results.. It really didn't have much to do with storage medium so I'm not sure what you're trying to say one? |
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#327 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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My stance is these softwares needed further investment for R&D before a breakthrough. At some point cost to develop/buy automatic content generation tool (and modify output by hand) < pure artist salary will be more apparent, and the market for these software will mature with more investors. With DVD, it was sustainable without these tools and the issue was not apparent. It's no different from game engines and components integrated so far. In addition to these tools, assets will be more recycled and shared between projects along with engines in future. |
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#328 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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If that would be the clearly stated topic of the new thread, then I'm sure mods would have no qualm deleting any off-topic posts, especially if you place a certified-by-mod warning that any off-topic posts will be pruned. It sounds like a very valuable thread for a forum like this, and therefore a great idea. And as an expert on the field, you'd be a great guy to set it up.
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#329 | |||||
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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I said were.. Of course I don't believe such a silly idea.. Quote:
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#330 | |||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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Also to complicate matters is that as technology progresses and we hope and expect art tools to improve to make content creation easier to fill those discs, we also have other technology in the form of in-game procedural synthesis that solves the same problem but using CPU cycles instead of disc capacity. I'm not sure we can discuss the worth of disc capacity and its future costs without regard for potential algorithmic technologies too.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#331 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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I know, but this is a chicken and egg problem. CD -> DVD transition and DVD -> Blu-ray transition are different in terms of quality because of the transition to HD. So the breakthrough didn't occur before DVD, hence softwares were poor, and unpopular. As long as you hide behind DVD you can postpone a solution just like Nintendo backed out of HD. I don't think technologies that enable automatic generation tools are a rocket science, just have been lacking proper investment because there was no prospect of payback for these ventures. Outsourcing to China may be OK for a while, but the problem will come back soon.
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#332 |
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member
Join Date: Feb 2002
Posts: 7,484
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I'll get into detail later tonight about why most automated tools aren't sufficient... There are several very different issues.
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My opinions do not represent that of my employer blah blah etc. |
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#333 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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(Now in view of the other arg..) Sure auto-gen content isn't perfect today & has seen improvements over the years.. but in my view you have to put things into context to understand where the economical scales of such technologies lie.. For example, you could procedurally generate 3D clouds + dynamics a heck of alot quicker than it would take an artist to meticulously create them by hand.. However trying to realise something much more stylised using some automated tool provides very little quality in terms of artistic value without sufficient artistic input into the generation process (to the point where it basically stops being an auto-generated process and becomes more of an augmentation tool for the artists work..) |
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#334 | |
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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What about the coincidence that tools for quicker content generation have been around for along time. In fact the first, and still most effective one is the Flail.
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on my way to becoming dark matter.......... |
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#335 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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The DECISION MAKERS though, overule all. As is seen in virtually any corporation. When your boss tells you to do something, you do your best to complete the task at hand. Even if you suggest otherwise against what has been decided, if your boss takes that info and tosses it aside or contemplates it heavily, yet redirects you to disregard your suggestion and carry on with the original assignment, your boss makes the final say on what actions are taken. Sony's decisions for ps3 ALL leaned toward a characterization I would call arrogant. Standard HDD xb1 had it and it killed component costs til the bitter end. Standard BRD Not only was this media/hw expesive while being new to market, it wasn't even on the market yet so timing was up in the air as well. A console has NEVER introduced a new media and carried it. In this case, they also had a new rival hd optical technology to worry about as well. Cell New experimental architechture heavily emphasizing parallel processing and consequently, programming difficulties. Additional time would be needed. These base choices dictated a relatively high cost (regardless of 65nm availability). They also dictated a timeline as BRD was still under development. History has shown a few things about the console industry: 1) High priced (>$500) consoles don't sell well compared to low cost alternatives. 2) Late consoles have difficulty catching up to their competition as early sales dictate userbase and userbase dictates available software. (the cycle continues) In order to combat these limitations, Sony had only one card to play: software. Sony's internal dev team is twice as large as either MS or N. They also had the strongest support from 3rd party devs on ps2. Instead of putting their full weight behind ps3 development (which already had a few things going against it), Sony decided to milk ps2 profits. Odd, considering they would still get ps2 royalties/licensing fees from 3rd party devs regardless of their own internal efforts. Further, instead of leaving themselves with a "plan B" (BRD-less ps3), they went full on with BRD mandated games. For contrast, many early ps2 games were produced on cd. Obviously, in hindsight at this point, Sony did make rash decisions and didn't think things through. No reasonably thinking corporation would say: we can be successful selling a console higher than has ever been accepted, introduce radical architecture, be a year late in comparison to our strongest competition, and all without giving our full effort on software creation, or securing exclusives. Dev tools is debatable, but internal dev priority is not.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 Last edited by TheChefO; 26-Oct-2007 at 20:05. |
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#336 | |||||||
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,988
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I don't know this happened, but there's some evidence to support the view that Sony weren't intending to launch at $600 straight away. Quote:
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Obviously, in hindsight at this point, Sony did make rash decisions and didn't think things through. No reasonably thinking corporation would say: we can be successful selling a console higher than has ever been accepted, introduce radical architecture, be a year late in comparison to our strongest competition, and all without giving our full effort on software creation, or securing exclusives. Dev tools is debatable, but internal dev priority is not.[/quote]
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#337 |
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Member
Join Date: Jan 2006
Location: VA
Posts: 647
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From my understanding the choice to mandate BD was done to help lower replication cost. Of course I am not sure how many games they press per month on BD, so I can't be too sure on that. I also wonder if licensing has been increased to cover the cost to press disc. Do publishers usually find any place to press disc or do they always go to the console maker to get it done?
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Your comment has been deemed harmful to children and kittens. Do not leave your house, place your hands on the wall and wait, a mind correction team will be with you shortly... |
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#338 | |||||||
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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RFoM Motorstorm MS had 2 a year prior and 3 (pgr) if you include 2nd party. Twice the man power, less output over a longer period of time. What's worse, a year later and the situation hasn't shown any significant shift in internal development policy. Quote:
The investment priority switch wasn't a question of should it be done, but when. IMO, as soon as Sony knew they likely would have difficulty shipping next to MS (~6mo) and knew their msrp would have to be quite high with BRD (early), they had two choices, either dump BRD, or fully switch dev priority to ps3. Quote:
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 Last edited by TheChefO; 26-Oct-2007 at 20:51. |
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#339 |
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Member
Join Date: Feb 2004
Posts: 280
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I don't want to get too involved with all the details, i think you guys are doing a perfectly good job covering both sides of the argument on your own, however I did want to just cover this one point. In a similar way to the phrase 'history is written by the winners' surely many actions later perceived of as arrogant were simply the 'best idea at the time of making them.' What differentiates an arrogant action and an inspired one is the relative success of that action. Where I think the difference of opinion lies is that Chef and others who have similar beliefs already see the current events (slow sales etc) as proof of the failure, and therefore arrogance, of Sony's choices. Others see the situation in a far longer term way, and feel it can't be arrogance, because the condition for arrogance, failure, has not yet been met.
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#340 | ||||||||
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Shifty, you have to be more careful with the quote blocks. Now you end with a paragraph that is TheChefO's, but especially in this case it's easy to mistake it for a line of yours.
Anyway, on to your post: Quote:
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To give an example from Uncharted's art team: Quote:
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But on the other side of the story, Heavenly Sword, has some beautiful hand-drawn character art and environments, that were then lovingly recreated in 3D by hand. You can unlock them in the game and some of them are stunningly beautiful. It's an effective technique, and the results in the game too are absolutely beautiful. And they require some very talented and dedicated artists, I'm sure. Still, even with this part of the work, surely both artists get better and faster at their jobs as time goes on, and part of that is getting to grips with the tools better, and part of it is getting better tools. Even if this is for now almost evenly matched in terms of what they can now do with the tools, and how many different texture layers they can apply, and what kind of different materials/shaders they can apply to each surface, and all the work that goes into deciding where to use pre-baked shadows and where to use realtime lights, and so on and so forth, the end result will not be that future games will get shorter and shorter. Even if there's been a trend towards this, there's a line somewhere and a solution will be found if art content alone is going to be responsible for games lasting a mere 4 hours, or 2 hours, and so on. Quote:
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For every new form of compression, there are other forms of compression that have reached their maximum efficiency. If compression had been more efficient, then we wouldn't have needed to upgrade our media in the first place. And there have been huge incentives to use good compression methods in the previous generation, because the read-speeds of DVDs (particularly on ye olde PS2) were a huge bottleneck and loading times were quite a pain. So the desire and drive to use better compression techniques has always been there already. Now I will never exclude the possibility of another breakthrough, but for now, it's not really there yet, and so probably belongs with the set of arguments stored on the shelf with the value of content creation tools that make content creation easier in ways that do not yet exist today. While being on the subject of PGR and their use of photos, it reminds me of the Sony GTA clone London tech demo. They were taking similar approaches. If they felt they were being held back by the limits of DVD, it could be interesting to see if they will attempt something that uses a full BD. Maybe not, but it's not impossible at all. But while I enjoy fantasizing about what studios may be able to do with 50GB (a GTA game for this generation should really be able to use it to good effect, imho, even if it just means you'll have a year's worth of unique radio in the game :P), I think the energy is probably better spent on keeping track of the here and now. All I need to do is think of the best way of setting this up properly. Should I open a 'examples of BluRay use in games' thread here? Or maybe create a Wiki? I'm not sure. One other example I've forgot to mention is user created content. With LBP and Unreal coming up, a 50GB yearly compilation of the best user created levels and such could really work. Ditto with the Sing Star HD video uploads. I'm thinking with those kinds of developments, current console HDDs will be too small far too quickly (though external HDDs are a good alternative of course). Well, I'm just throwing it out there because both LBP guys and Epic mentioned this option themselves. So maybe create a current use section, announced use section, and suggested uses section. @Chef: the HDD was also essential for building up to what Live is now. Without the HDD, Live would never have become as good a service (downloadable demos, online content, expansion packs, etc). Also very popular then but because of this even better known now, is custom in-game music, for which the HDD has been essential too. So at least part of what it cost them in the previous generation has helped them in this generation. Additionally, the fact that Halo 2 was the only game that actually used the HDD for more than savegames says a lot both ways. On the one hand it's been Microsoft's most important game so far, and on the other hand it shows that perhaps they missed some big opportunities by not releasing more games that used the HDD for more than savegames (and online content). Also, your examples of in-house are actually flawed (possibly on both sides though). They were games paid for by Sony perhaps, but Insomniac is still an independent company, and Motorstorm's guys have only recently been acquired by Sony. Last edited by Arwin; 26-Oct-2007 at 21:27. |
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#341 |
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Senior Member
Join Date: Oct 2005
Posts: 2,439
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This argument about whether "arrogance" applies to Sony and their decision with regards to design, development and execution of the PS3 is becoming cyclic.
Some will append the term to Sony and some will not. I think we can all agree that Sony pushed to provide us a great console that ultimately has been so far hampered by poor decisions that left Sony no choice but to initially put a console on the market that was costly for its consumers as well as Sony itself. I for one have not been disappointed in this generation so far. We have had great games with a slew of highly anticipated ones still on the horizon despite Sony's high price, MS's high failure rate and Nintendo's shunning of competitve visuals. I mean who can get mad at games that have come since late 2005 or is coming out 2008 and 2009. 2006-2007-2008-2009 might go down as the golden age of gaming. |
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#342 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Regarding launch software, with that being the case, it is further emphasized that Sony did not shift enough resources to meet the needs of their young platform when it needed all the help it could get.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#343 | ||
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Senior Member
Join Date: Oct 2005
Posts: 2,439
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Resistance MotorStorm Heavenly Sword (near or at launch) Lair (near or at launch) Metal Gear Solid 4 R&C GTA KillZone2 (maybe) |
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#344 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Consoles are about games. Yes, many new features are being added which blur the line, but the main draw is games ... still. When I examine many of Sony's HW decisions for ps3, I see a very bold outlook for a games machine. Cell is new and exciting. Their GPU choice is solid. Wireless controllers, standard = nice. BT, standard = nice. Wifi connectivity with psp = nice. Then things get a bit iffy: BRD, standard = nice ... ehh ... how much is that again? And when can we get this to market? HDD, standard ... hmm ... I've seen this somewhere ... didn't work out too well last time. While Cell is a great component for the future of gaming, obviously Sony had grand plans for it outside gaming. No harm done as it could be key to great gaming experiences and souldn't cost much more to produce than rival silicon ... good bang for the buck and bonus if they can profit elsewhere. GPU ... no other uses outside ps3, but who cares as it does it's job nicely and for reasonable cost. BRD and HDD on the other hand I think start to sway outside the realm of what's best for a gaming machine and gamers and dips into, "what's best for Sony and possible future revenue streams". If both these features were "free" and were merely replacing other components which simply add potential revenue for Sony, great. As is, they add cost to every console while providing limited benefit. Further, BRD added time or rather, took away time. Sony director(s) essentially saw ps3 as a trojan horse into a mass of future profits from hd movies and thought gamers would have no problem footing the bill. "even if it didn't have any games" I call that arrogant and called it such when they announced the price. Maybe it's just me though.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#345 | |
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Senior Member
Join Date: Oct 2005
Posts: 2,439
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#346 | |
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member
Join Date: Feb 2002
Posts: 7,484
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My opinions do not represent that of my employer blah blah etc. |
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#347 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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By 2011-2012, when the box is selling at $99, there will be at least 20% of them without HDD's, though I would guess more like 30-35% at the end of the day. As the pricepoint gets lower, and appeals to more casual gamers, the desire for a HDD will also drop. It defies logic to believe that the current ratio of core/premium sales will continue. We know for a fact right now that 40% of 360 users are not connecting to the internet, and not utilizing the HDD. That percentage of people not utlizing the HDD will surely rise, as the install base currently consists mainly of hardcore gamers and early adopters. As that percentage of people not utliuzing their hDD rises, to 55-60% as I believe it will, the ratio of non-HDD 360's will go up significantly. I find it hard to envision 9/10 users will continue to purchase a HDD, when only 4/10 intend to use it.
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Current Project: Bardbarianhttp://treefortress.com Recent Games: http://arcade.atari.com HTML5 Retro Remakes (I did Combat, Lunar Lander, Centipede, Pong) http://pirateslovedaisies.com - HTML5 Tower Defence My Apps: http://esdot.ca |
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#348 | ||
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Well I suppose Sony thought their 14 month line up would look like this: Quote:
A console maker coming in late to the game needs to make an early impact to lure buyers and at $600 a pop, that better be one heck of a lure. Out of that list: MGS4 KZ2 GTA4 are the only ones I see making an impact significant enough to move units and with GTA4 being available down the road for much cheaper, it gets removed from the list. Also, with MGS4 being a 3rd party title, it's out of Sony's control, removed from the list. KZ2 at launch, could have been significant enough to uphold desire for ps3. Even if most people couldn't afford to spend $600 on a console, it could have at least upheld the idea that Sony = elite and ps3 = elite. It could have also convinced many others that yes, it is worth $600 and many more to say, "I'll wait for ps3 because THAT (KZ2) is something I want and I don't see that experience anywhere else". Heck even KZ2 for this Christmas could have been enough to do the trick. Too late though.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#349 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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I remember like it was yesterday arguing with Acert on this subject almost a year ago. @Scooby - good point on the future and current demographic trends for xb360 and core.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#350 |
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Member
Join Date: Feb 2004
Posts: 280
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But why would you judge it as arrogance if they succeeded. i.e. had PS3 been a run away success despite the price and the dearth of games, would we be having this conversation now? Past success definitely gave them the (perhaps misplaced) confidence to make the choices they have though, no doubt about it
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