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#1 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,901
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Quote:
Optical would be difficult because your hand blocks out your finger placement a lot of the time. The old midi methods would be a decent way to deal with this. For instruments that don't support midi, you have some intermediate software that can convert stuff to midi, but there are also midi-guitars. That kind of thing would be a good entry into the series. I don't see it happen any time soon, but it could be very cool. I think it should be pretty feasible to use an electrical guitar and unamplified have the Cell recognise the individual strings you strummed and such. It'd be more difficult for violins, as you'd need a decent microphone. |
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#2 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#3 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,901
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Well, US residents seem to get access to at least one existing game that actually helps you improve your singing, and it's happening on PS2 even before the PS3 release.
Remember, Singstar does actually detect your pitch and volume, and displays that realtime. You try to match the on screen bars with your voice and get points. There are different difficulty levels which basically have more or less strict matching windows. On Hard, you have to be singing pretty much on pitch. Because it is realtime, you can adjust your pitch immediately if you notice you're off and not scoring, which is great. Singstar is coming to the US immediately in a neat PS2 white bundle too (4 november I think): http://blog.us.playstation.com/2007/...’re-hot/ |
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#4 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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given the processing power of the cell it would be super interesting to be able to connect a AD box, and run some amp emulator on the ps3 think about line6 products or Amplitube etc.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#5 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,901
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There's a tonne of possibilities in the sound department with Cell. Nothing stopping an enterprising coder either - you could easily (well ...) set up Linux op the PS3 with the Cell devkit and start working on that right now I think.
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#6 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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After the original discussion of pitch recognition, I did a bit of a search on find a few examples, including TS-AudioToMidi. I only had a brief look, but it seemed okay with translating the electric violin, and has several different detection modes. However demo MIDI files show it's still fraught with problems, and it'd have to be 100% accurate to avoid frustration. Still, if you were to work with a known instrument with a direct in, you may be able to get some solutions working. There was also a recent interview with a chap from Harmonix who was talking about making music games capable of teaching real instruments rather than just simulating them on a simple level, though I can't find it.
As for Amplitube, it already runs realtime with not much effort on my Athlon 2600. The real place to push Cell is in synthesis where it could handle awesomely complex modelling systems. Development will likely be hampered by hardware adoption though. Who's going to invest in super synthesis on Cell when your market is a few PS3 owning geeks?! Either it'll be created as a 'game', perhaps something like Cakewalk's Music Studio for PS3 - you've got an HDD so why not? - or more likely won't happen unless someone experiments via PS3 Linux. It's an area I'd like to have a bash at, but there's no chance at the moment. If I have to create a whole graphics drawing and UI subsystem before I can start on the fun stuff of audio synthesis, I'll be fed up with development before really starting! If you could get it do awesome things and very well, there might be a chance of packaging it up as a synth to sell musicians, but it'd need linkage to a PC and be controllable via CuBase, requiring more effort than a guy at home on his own can manage.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#7 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,901
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Quote:
I do have most of the equipment needed for testing and developing this kind of thing at home myself (decent grade mike, instruments, mixing table, etc.). As soon as I get my 2nd PS3 I'm in ... Sing Star finally has fixed and official release date by the way for the 7th of December. Awesomeness! Just in time to practice some Christmas Carols. |
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