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Old 14-Sep-2007, 00:38   #1
GreekDNA
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Sony Playstation 3 [PS3] Ratchet & Clank Future: A Crack in Time

[Mod Edit: The Rules. Learn 'em and love 'em. Img tags stripped.]

http://img526.imageshack.us/img526/2...retoolslj2.jpg

http://img512.imageshack.us/img512/6...retoolsbk7.jpg

http://img476.imageshack.us/img476/7...retoolsip7.jpg

http://img454.imageshack.us/img454/1...retoolsyc0.jpg

http://img529.imageshack.us/img529/9...retoolsfe8.jpg

Apparently Insomniac got this running at a stable 60fps

oh yea and ...

Last edited by GreekDNA; 14-Sep-2007 at 03:27.
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Old 14-Sep-2007, 02:17   #2
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Nice AA and AF!

Other than the obviously bullshotty aspects of these screens this game looks pretty crazy on the whole with a lot of action and details.

What's up though with the pixelly support struts for the dome-topped building on the right-hand side of the screen in the topmost piccy?
Peace.
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Old 14-Sep-2007, 02:24   #3
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What's up though with the pixelly support struts for the dome-topped building on the right-hand side of the screen in the topmost piccy?
Peace.
Heat haze.
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Old 14-Sep-2007, 02:28   #4
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Heat haze.
thats what i thought.
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Old 14-Sep-2007, 02:30   #5
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OMG, love those pics! More than that...it looks like chaotic fun!!!
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Old 14-Sep-2007, 03:07   #6
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use thumbnails please.
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Old 14-Sep-2007, 08:02   #7
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They look good and as TrungGap said the game look fun. The only thing that I would like to see some extra attention on is their groundtextures, they look a little bit flat to me. Good find GreekDNA.
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Old 14-Sep-2007, 08:19   #8
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Quote:
Originally Posted by GreekDNA View Post
Robots on the right = shadows
Robots on the left = no shadows

Whatever Insomniac are doing, it seems a strange choice at this point.
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Old 14-Sep-2007, 08:35   #9
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Quote:
Originally Posted by Shifty Geezer View Post
Robots on the right = shadows
Robots on the left = no shadows

Whatever Insomniac are doing, it seems a strange choice at this point.
I'm guessing the level is supposed to be semi-dark and only the enemies close to the explosion get a shadow. But obviously it's something precomputed anyway, because the shadows all seem to go in the same (wrong) direction.
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Old 14-Sep-2007, 09:13   #10
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I'm guessing the level is supposed to be semi-dark and only the enemies close to the explosion get a shadow. But obviously it's something precomputed anyway, because the shadows all seem to go in the same (wrong) direction.
took the words out of my mouth.
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Old 14-Sep-2007, 15:11   #11
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I don't recall any dynamic shadows from explosions in the trailers I've seen. Admittedly I haven't been looking for them, but it's not something I've noticed as I've followed the shadow situation. AFAICS some surfaces don't receive shadows. There's some platforms for example that don't. In this screenshots case I guess whatever those robots are standing on is a non-shadowing surface. Whatever, I just don't get it! Shadows are RnC's weakest point, and I don't understand why.
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Old 14-Sep-2007, 15:50   #12
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Thank you for these pictures my friend. I like that this game has 60fps but for the graphics are not amazing. Bad ground texture is very disappointing for me. Only problem for me for sometimes very amazing Resistance is average textures and I thought they will fix this with good streaming. Maybe I am crazy but for me this looks like old Ratchet and Clank with higher resolution and more shiny surfaces. Probably I am crazy.
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Old 14-Sep-2007, 16:27   #13
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"Shadows" seem to be the new "aliasing" or "low-polygons" or "lack-of-physics" or "single, canned animations." Basically, one of the elements that will immediately stick out at you when it's lacking, as everything else has been spruced up in modern titles.

It's one of the few things that makes me wince in Heavenly Sword (though probably exacerbated due to my using a monitor and sitting too close), graphically. Not that it LACKS them, of course, but that low-rez, blocky edges are jarring coming off of excellent models and set against high-rez textures. (Thankfully it's only the occasional scene the really gets you; you pretty much get used to it the rest of the time, but every half-hour or so you get to an area where you can really notice it again, and then the re-wince. )

...and except in games where lighting is pretty much a fundamental aspect of the mood or gameplay, I don't see them getting more attention than other details, so they'll probably remain offputting for the forseeable future.
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Old 14-Sep-2007, 16:41   #14
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Default Shadows

Quote:
Originally Posted by cthellis42 View Post
"Shadows" seem to be the new "aliasing" or "low-polygons" or "lack-of-physics" or "single, canned animations." Basically, one of the elements that will immediately stick out at you when it's lacking, as everything else has been spruced up in modern titles.

It's one of the few things that makes me wince in Heavenly Sword (though probably exacerbated due to my using a monitor and sitting too close), graphically. Not that it LACKS them, of course, but that low-rez, blocky edges are jarring coming off of excellent models and set against high-rez textures. (Thankfully it's only the occasional scene the really gets you; you pretty much get used to it the rest of the time, but every half-hour or so you get to an area where you can really notice it again, and then the re-wince. )

...and except in games where lighting is pretty much a fundamental aspect of the mood or gameplay, I don't see them getting more attention than other details, so they'll probably remain offputting for the forseeable future.
For me, Heavenly Sword shadows are pretty good usually and amazing because everything has shadow, usually nice and clean. My wince game for shadows is motorstorm. Sometimes looks good but sometimes very bad and moving around.
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Old 14-Sep-2007, 16:45   #15
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Quote:
Originally Posted by ihamoitc2005 View Post
Thank you for these pictures my friend. I like that this game has 60fps but for the graphics are not amazing. Bad ground texture is very disappointing for me. Only problem for me for sometimes very amazing Resistance is average textures and I thought they will fix this with good streaming. Maybe I am crazy but for me this looks like old Ratchet and Clank with higher resolution and more shiny surfaces. Probably I am crazy.
No you are not crazy my friend!

Quote:
Originally Posted by Shifty Geezer View Post
I don't recall any dynamic shadows from explosions in the trailers I've seen. Admittedly I haven't been looking for them, but it's not something I've noticed as I've followed the shadow situation. AFAICS some surfaces don't receive shadows. There's some platforms for example that don't. In this screenshots case I guess whatever those robots are standing on is a non-shadowing surface. Whatever, I just don't get it! Shadows are RnC's weakest point, and I don't understand why.
I am shure it is about pefomance, dynamic shadows and lots of them tend to affect perfomance drastically.
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Old 14-Sep-2007, 16:57   #16
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Lots of dynamic shadows? We're seeing one shadow per character for a half-dozen characters. CON on PS2 had 3 dynamic shadows per character with more as many on screen as this! That also doesn't explain disappearing shadows when the main character moves over different surfaces. Nor the lousy shadow pop-in when coming in to land. The shadows are strangely primitive in the current build.
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Old 14-Sep-2007, 17:00   #17
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Quote:
Originally Posted by Shifty Geezer View Post
Lots of dynamic shadows? We're seeing one shadow per character for a half-dozen characters. CON on PS2 had 3 dynamic shadows per character with more as many on screen as this! That also doesn't explain disappearing shadows when the main character moves over different surfaces. Nor the lousy shadow pop-in when coming in to land. The shadows are strangely primitive in the current build.
I was not implying that it has lots of dynamic shadows. I meant the reason they dont have it is becouse of perfomance reasons, what else could it be?
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Old 14-Sep-2007, 21:10   #18
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Quote:
Originally Posted by ihamoitc2005 View Post
For me, Heavenly Sword shadows are pretty good usually and amazing because everything has shadow, usually nice and clean. My wince game for shadows is motorstorm. Sometimes looks good but sometimes very bad and moving around.
Like I said, not every shadow gets enough attention, which is what knocks you "out of the zone" in a game. Like running across a particularly low-res texture, or a poorly finished model, or a braindead AI/canned animation/non-phsyics-based physical response...

HS just had the occasional groaner of a shadow, and shadowing in general I don't think will get tightened up as much as other details in games for the forseeable future. They're still a "nice extra" (something low down on the importance-to-resource-allocation ratio [both cash and system]) rather than a primary graphical feature, it seems.
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Old 14-Sep-2007, 21:32   #19
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pretty bad explosion here
-> http://img512.imageshack.us/img512/6...retoolsbk7.jpg
also the lack of projected shadows from some characters is strange to say the least

but in spite of this, this is easily the game that comes closest to a pixar cgi movie (it might even be fun to play as well)
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Old 14-Sep-2007, 21:38   #20
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Yes, before anyone gets the wrong impression - I personally think the game looks incredible.
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Old 15-Sep-2007, 20:30   #21
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http://www.psxextreme.com/ps3-news/1850.html

Apparently you lucky Americans can pick up the demo right now.

Please report your findings
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Old 15-Sep-2007, 21:46   #22
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I don't know about that. How does it look in motion, does it go along with the style of the game and what weapon is used?
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Old 20-Sep-2007, 15:42   #23
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some new videos up on GT showing new gameplay elements. looks really fun!
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Old 20-Sep-2007, 17:59   #24
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October 23 = not come fast enough!
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Old 22-Sep-2007, 21:48   #25
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First Review in...93/100 PSM3
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