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#1 |
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Member
Join Date: Jul 2007
Location: Sydney- Brighton lee sands
Posts: 110
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[Mod Edit: The Rules. Learn 'em and love 'em. Img tags stripped.]
http://img526.imageshack.us/img526/2...retoolslj2.jpg http://img512.imageshack.us/img512/6...retoolsbk7.jpg http://img476.imageshack.us/img476/7...retoolsip7.jpg http://img454.imageshack.us/img454/1...retoolsyc0.jpg http://img529.imageshack.us/img529/9...retoolsfe8.jpg Apparently Insomniac got this running at a stable 60fps oh yea and ... Last edited by GreekDNA; 14-Sep-2007 at 03:27. |
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#2 |
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Senior Member
Join Date: Dec 2006
Location: In front of the PC.
Posts: 1,063
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Nice AA and AF!
Other than the obviously bullshotty aspects of these screens this game looks pretty crazy on the whole with a lot of action and details. What's up though with the pixelly support struts for the dome-topped building on the right-hand side of the screen in the topmost piccy? Peace.
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"Life is only but a long moment." -Moonwolf |
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#3 |
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Member
Join Date: Apr 2006
Posts: 301
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#4 |
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Senior Member
Join Date: Jan 2007
Posts: 2,554
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#5 |
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Member
Join Date: Jun 2005
Posts: 523
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OMG, love those pics! More than that...it looks like chaotic fun!!!
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#6 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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use thumbnails please.
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#7 |
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Junior Member
Join Date: Jul 2007
Location: Sweden
Posts: 59
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They look good and as TrungGap said the game look fun. The only thing that I would like to see some extra attention on is their groundtextures, they look a little bit flat to me. Good find GreekDNA.
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#8 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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Quote:
Robots on the left = no shadows Whatever Insomniac are doing, it seems a strange choice at this point.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#9 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,901
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I'm guessing the level is supposed to be semi-dark and only the enemies close to the explosion get a shadow. But obviously it's something precomputed anyway, because the shadows all seem to go in the same (wrong) direction.
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#10 |
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Senior Member
Join Date: Jan 2007
Posts: 2,554
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#11 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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I don't recall any dynamic shadows from explosions in the trailers I've seen. Admittedly I haven't been looking for them, but it's not something I've noticed as I've followed the shadow situation. AFAICS some surfaces don't receive shadows. There's some platforms for example that don't. In this screenshots case I guess whatever those robots are standing on is a non-shadowing surface. Whatever, I just don't get it! Shadows are RnC's weakest point, and I don't understand why.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#12 | |
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Senior Member
Join Date: Sep 2005
Posts: 1,181
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#13 |
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Hoopy Frood
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"Shadows" seem to be the new "aliasing" or "low-polygons" or "lack-of-physics" or "single, canned animations." Basically, one of the elements that will immediately stick out at you when it's lacking, as everything else has been spruced up in modern titles.
It's one of the few things that makes me wince in Heavenly Sword (though probably exacerbated due to my using a monitor and sitting too close), graphically. Not that it LACKS them, of course, but that low-rez, blocky edges are jarring coming off of excellent models and set against high-rez textures. (Thankfully it's only the occasional scene the really gets you; you pretty much get used to it the rest of the time, but every half-hour or so you get to an area where you can really notice it again, and then the re-wince. ...and except in games where lighting is pretty much a fundamental aspect of the mood or gameplay, I don't see them getting more attention than other details, so they'll probably remain offputting for the forseeable future.
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Everyone is someone else's weirdo. |
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#14 | |
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Senior Member
Join Date: Sep 2005
Posts: 1,181
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#15 | ||
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
Quote:
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#16 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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Lots of dynamic shadows? We're seeing one shadow per character for a half-dozen characters. CON on PS2 had 3 dynamic shadows per character with more as many on screen as this! That also doesn't explain disappearing shadows when the main character moves over different surfaces. Nor the lousy shadow pop-in when coming in to land. The shadows are strangely primitive in the current build.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#17 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
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Quote:
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#18 | |
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Hoopy Frood
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Quote:
HS just had the occasional groaner of a shadow, and shadowing in general I don't think will get tightened up as much as other details in games for the forseeable future. They're still a "nice extra" (something low down on the importance-to-resource-allocation ratio [both cash and system]) rather than a primary graphical feature, it seems.
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Everyone is someone else's weirdo. |
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#19 |
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Member
Join Date: Dec 2005
Posts: 2,090
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pretty bad explosion here
-> http://img512.imageshack.us/img512/6...retoolsbk7.jpg also the lack of projected shadows from some characters is strange to say the least but in spite of this, this is easily the game that comes closest to a pixar cgi movie (it might even be fun to play as well)
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stalk me on twitter |
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#20 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,901
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Yes, before anyone gets the wrong impression - I personally think the game looks incredible.
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#21 |
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Senior Member
Join Date: Oct 2006
Posts: 2,143
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http://www.psxextreme.com/ps3-news/1850.html
Apparently you lucky Americans can pick up the demo right now. Please report your findings |
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#22 | |
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Member
Join Date: Dec 2006
Location: Sweden
Posts: 275
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#23 |
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Senior Member
Join Date: Jan 2007
Posts: 2,554
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some new videos up on GT showing new gameplay elements. looks really fun!
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#24 |
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Hoopy Frood
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October 23 = not come fast enough!
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Everyone is someone else's weirdo. |
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#25 |
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Senior Member
Join Date: Apr 2007
Posts: 3,056
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First Review in...93/100 PSM3
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