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#1 |
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Beyond3D News
Join Date: May 2007
Posts: 440
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X-bit labs, via Newhua, have pictures of the next generation Ageia PhysX processor on PCI Express.
Read the full news item |
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#2 |
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Member
Join Date: Sep 2002
Posts: 381
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"use something a bit less offensive to the year"
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#3 |
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Regular
Join Date: Jun 2003
Posts: 6,160
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Is anyone still excited by Ageia Physx in the face of ever increasing cores and processing power from Intel and AMD CPUs, and ever increasing cores and power from Nvidia and AMD GPUs?
If I was building a new PC any time in the next six months, I can't think of anything that would be bottom of my list of requirements under a PhysX board, especially given the massive lack of support we've seen for Ageia PhysX in upcoming games. I just can't see any developer putting time and effort into this when they could be putting time into CPU cores or GPU boards. At least those can do more than one thing, and are guaranteed to exist inside every target PC in one form or another. |
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#4 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Nope, not even in the slightest.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#5 |
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Junior Member
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Why do they even bother...
Also, I am wondering, what is the overhead of sending thousands of object positions between this card and the gfx card? I'm guessing, a lot? |
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#6 |
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Senior Member
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Hm, that bigger and longer die resembles two cores sliced together, just like Smithfield.
Longer PCB, external power plug, more heat & noise, less free expansion slots... damn, I'll just take a piece of Barcelona or Yorkfield next time, and skip this.
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#7 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,840
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Quote:
Thus to be honest Ageia cannot compete with the efficiency and mass-market funding of GPUs... nor should they try! Physics can be done very efficiently on the GPU (or Cell SPEs) so it's better to just do it there, which allows load balancing between physics, graphics and other tasks (and reduces data movement). Having a CPU, GPU, PPU, AIPU and god knows what else simply means that you're going to *always* have a good percentage of your hardware idle. Anyways I have a lot of respect for Ageia's physics SDK, etc. but this custom hardware path is a dead end IMHO. Unfortunately they're stuck with a business model that means either the hardware succeeds or the whole company is in trouble... |
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#8 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
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Their hw is going no where, imho they should re-focus on GPGPU applications and even GPGPU graphics (alternative rendering methods as ray tracing, reyes, etc..)
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[twitter] More samples, we need more samples! [Dean Calver] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#9 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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How is Havok doing right now
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#10 |
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Regular
Join Date: Jun 2003
Posts: 6,160
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The big difference is that Havok is a middleware software product sold to software developers, whereas the Ageia business model relies on selling specialised hardware (in the form of the PhysX add-in board) to gamers.
PhysX is just not a compelling product in the current market, against competing hardware capable of the same job, and with the current low level of developer support in games. Last edited by Bouncing Zabaglione Bros.; 09-Sep-2007 at 00:29. |
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#11 |
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hardware monkey
Join Date: Mar 2007
Posts: 3,900
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PCI-e x8/x16? What a horrible decision. They've shrunken their market for this product down to include only those that have a spare PEG slot, which basically means new-gen ultra-high-end 3/4 PEG slot boards or under-utilized dual-slot boards that don't have the 2nd slot populated. Should've gone with x1.
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#12 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,489
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by "next generation Ageia PhysX processor" do you actually mean " the same Ageia PhysX processor just on on different bus ?"
they retail for £50 now (£150 when they first come out) although this could just be the retailer trying to get rid of stock somewhere (sorry forgot the link) took another look at it and this time they sorta liked it they said it is now a physics accellerator whereas it used to be just a physics enabler ageia have sorted out the slowdowns and apparently games now run faster with the card instead of slowing down like they used to but i cant see it taking off though escpecially with the poor performance of dx10 gfx cards are struggling now imagaine what it would be like if they are rendering many thousands of peices of debris also got to agree whith shaidarharan they should of gone with pci-e 1x ps: gfx card physics is that dead now ? |
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#13 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,489
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ps: maybe they should make a havok wrapper
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#14 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,393
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Quote:
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#15 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
One thing that is of interest is Epic's (somewhat) recent incorporation of PhysX into UE3.0, though I don't know if that is only for their own games or if licensees get that as well. Given how popular UE3.0 seems to be, the latter case may be enough to present competition with Havok. But then again, maybe Epic used PhysX because it was cheaper and not necessarily better in any way compared to Havok's software.
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#16 | |
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Regular
Join Date: Jun 2003
Posts: 6,160
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Quote:
Given that the vast majority of the online community that Epic will try to build with UT3 won't have PhysX boards, I don't see it having much impact. I don't see why any gamer would spend money on Ageia ahead of a faster CPU with more cores, or a second GPU, or more memory, etc, and these will all have a bigger impact on the whole gameplaying experience. |
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#17 | |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Quote:
I'm still not totally sold on the GPU doing physics...I haven't yet seen a single current or upcoming implementation of this approach. It should do it quite well, but the question remains wheter or not there's going to be GPU muscle available to spare for physics?Multi-core CPUs are likely to be king-of-the-hill, if only for the fact that a CPU upgrade is a no-brainer and everybody is likely to have one, thus giving the largest possible installed-base.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#18 |
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Member
Join Date: Jun 2006
Location: Germany
Posts: 284
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The PhysX SDK is only free for noncommercial use.
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#19 | |||
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,840
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Quote:
The upcoming game "Hellgate: London" will use a lot of GPU physics, both in terms of HavokFX and also real-time fluid sim (a la NVIDIA smoke demo) and more. It'll be out in the next few months IIRC. Quote:
Quote:
That said physics isn't as taxing as graphics for instance, even with thousands of objects. Thus a dual/quad-core CPU is usually enough, and thus is the obvious target especially with a lot of x86 physics code still sitting around. |
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#20 |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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Hypothesis:
SLI/Crossfire among heterogeneous chipsets will result in serious adoption of GPU physics, since you can then either get physics or faster graphics. |
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#21 |
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Registered
Join Date: Sep 2007
Posts: 1
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Very interesting conversation. I've been following these cards since the first came out and been watching the current models fall in price. As a gamer I was temped to get one a few times but never found enough convincing arguement to make the jump to purchasing one.
For me the flaws were lack of PCI-E (soon to be a non issue). The many reports of massive heat issues even when the user was not playing a game that would be using the card or not even playing a game. The high price of the card when I could put that $ towards another Vid card or other system upgrades with more overall system gain. And major lack of games using the engine to begin with. My interest was again sparked when I came across the following while looking for some info about Havok (http://www.havok.com/content/view/187/77/): Does Havok FX Support AGEIA? Havok FX supports all hardware that can execute standard OpenGL and Direct3D code at the Shader Model 3.0 level. If the AGEIA card and drivers adopt and support Shader Model 3.0 industry standard, Havok FX support will be possible. For me this is the cards greatest chance of becoming mainstream. If they can make the hardware support other engines then it has a chance in the gamer community. Havok support would mean HL2, Fear,Bioshock and a long list of other great games could use this card. Dell is using the cards and even added a version to some laptops from what i have heard, so I am not sure where this company is going with this. But I hope it could turn into another usefull ,affordable link in the chain to making the gaming experience a better one. One can only wait and see. Thanks again for the great info. |
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#22 | |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Quote:
Good luck trying to convince John Doe (who just whined to the moon and back that his SM2.0 card can't run Bioshock) and his good friend Jack Doe (who has a 7600 or whatever and can actually run the game, but at 800x600 with stuff turned down because he's not a graphics whore) that he needs an extra GPU/a better one, in order to see accurate physics
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#23 |
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Senior Member
Join Date: Mar 2002
Posts: 64
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Well now that havok has been bought by intel I guess ageia potentially just got a shot in the arm. I mean will amd and nvidia wanna pay royalties to intel on havok tech?
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http://www.makepovertyhistory.org/ |
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#24 |
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Regular
Join Date: Jun 2003
Posts: 6,160
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Havok sell to game developers, so why would AMD or Nvidia care one way or another, as neither of them make games?
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#25 |
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Senior Member
Join Date: Mar 2002
Posts: 64
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I thought both nvidia and ati were to license havok to do physics on gpu. Plus the possibility that havok would be optimized for intel cpus and gpus vs the competition.
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