If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#26 |
|
Senior Member
Join Date: Sep 2005
Posts: 1,181
|
|
|
|
|
|
|
#27 |
|
uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
|
The same point can be made of every figure here! You don't render the side facing away from camera. This is only a list of model complexity, and not what's being drawn on screen.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#28 | |
|
+ 1
Join Date: May 2006
Posts: 3,924
|
Quote:
The car interior is only rendered when using the cockpit mode, and in that mode, you will never render your cars exterior. So say, if you would want to compare it to other games, a game like say Forza 2, that has no interior cockpit view, it would skew the numbers by a lot.
__________________
"I'm going to get rich when i figure out how to stab people over the internet" |
|
|
|
|
|
|
#29 | |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,228
|
Quote:
|
|
|
|
|
|
|
#30 |
|
Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
|
Arwin's right. Further, even in cockpit view you have to render the parts of the car you can see (like the hood, and anything in the mirror) as well as other cars outsides of your car and have to account for the fact at any moment you can switch to an external camera.
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
|
|
|
|
|
#31 | |
|
+ 1
Join Date: May 2006
Posts: 3,924
|
Quote:
If so that is super impressive
__________________
"I'm going to get rich when i figure out how to stab people over the internet" |
|
|
|
|
|
|
#32 |
|
Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,308
|
C'mon guys, have you ever heard about LOD?
The full model might have over 200k triangles but rendering all of them all the time, interiors included, would be stupid -> extra rendering cost for no visual return
__________________
[twitter] More samples, we need more samples! [Dean Calver] First they ignore you, then they laugh at you, then they fight you, then you win. [Mahatma Gandhi] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
|
#33 |
|
uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
|
Whatever complexity the models, you aren't rendered all the polygons of it at the same time. Whether they're occluded by the other side of the same object, or the other geometry getting in the way, makes no difference. There's a fundamental difference between how many polygons a game is rendering and how many polygons are in certain models. This thread is about the latter.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#34 |
|
Member
Join Date: Nov 2005
Posts: 809
|
Farid you should update your post with all the latest info....
|
|
|
|
|
|
#35 |
|
Member
Join Date: Jun 2006
Posts: 324
|
I am quite surprised after seeing that one of the gears of wars characters has the same polycount as Leon on RE4. What a difference normal mapping can make.
__________________
Gone with the wind...... |
|
|
|
|
|
#36 |
|
Senior Member
Join Date: Oct 2002
Posts: 2,833
|
Virtua Fighter 5 characters weigh in at around 40K triangles on Lindbergh, actually, revealed in an article with Sega Sammy discussing the game's graphics. The backgrounds range from about 100K to 300K.
It was the NAOMI2 Virtua Fighter 4 which had characters with around 14K polygons as Sega had revealed in a Japanese trade magazine for computer graphics. Backgrounds in the arcade were about 50K. The PS2 managed to reach half of that with 7K poly characters, after scaling back the lighting, in its versions of Virtua Fighter 4. |
|
|
|
|
|
#37 | |
|
Member
Join Date: Nov 2005
Posts: 809
|
Chris Wells creates warriors.
Quote:
|
|
|
|
|
|
|
#38 | |
|
Senior Member
Join Date: Feb 2002
Posts: 2,769
|
Quote:
Hence 99.99% of games run with no LOD, store all data on discs uncompressed, and god knows what else... Speaking of which, when are you gonna reveal character/etc. poly numbers for HS? Anyway on topic, I recall GT3/4 cars are 2k-4k. I don't have an official quote because it was from someone inside PD rather then press.
__________________
"I see Subversion as being the most pointless project ever started." Linus Torvalds |
|
|
|
|
|
|
#39 | |
|
Member
Join Date: Nov 2005
Posts: 809
|
Midnight Club Impresses
Quote:
|
|
|
|
|
|
|
#40 | |||
|
Member
Join Date: Nov 2005
Posts: 809
|
Quote:
Quote:
Quote:
|
|||
|
|
|
|
|
#41 |
|
Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,308
|
The PS2 performance analyzer confirms Faf words
__________________
[twitter] More samples, we need more samples! [Dean Calver] First they ignore you, then they laugh at you, then they fight you, then you win. [Mahatma Gandhi] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
|
#42 |
|
Senior Member
Join Date: Feb 2002
Posts: 2,769
|
The problem is that on multiple occasions numbers for PS2 games were quoted by counting multipass/reflection polygons multiple times.
As nAo points out, it matters for rendering performance, but when discussing actual modeling detail, those numbers aren't relevant.
__________________
"I see Subversion as being the most pointless project ever started." Linus Torvalds |
|
|
|
|
|
#43 |
|
Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,308
|
great minds think alike?
__________________
[twitter] More samples, we need more samples! [Dean Calver] First they ignore you, then they laugh at you, then they fight you, then you win. [Mahatma Gandhi] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
|
#44 | |
|
Member
Join Date: Nov 2005
Posts: 809
|
GDC Lair Hands On
Quote:
|
|
|
|
|
|
|
#45 | |||
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
|
Quote:
Quote:
That is good, just checking!
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger Last edited by Neb; 03-Sep-2007 at 03:45. |
|||
|
|
|
|
|
#46 | ||
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
|
Quote:
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
||
|
|
|
|
|
#47 |
|
Member
Join Date: Nov 2005
Posts: 809
|
|
|
|
|
|
|
#48 |
|
Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
|
I updated the main post with more information. I'll add more later on.
Meanwhile, mods, feel free to add entries into the main post. I'll gladly take all the credit for that work of yours.
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
|
|
|
|
|
#49 |
|
Member
Join Date: Nov 2005
Posts: 809
|
|
|
|
|
|
|
#50 | ||
|
Member
Join Date: Nov 2005
Posts: 809
|
V-Rally 3
Quote:
Quote:
|
||
|
|
|
![]() |
| Tags |
| 1 million polygons |
| Thread Tools | |
| Display Modes | |
|
|