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#1 |
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Mostly Harmless
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http://www.fudzilla.com/index.php?op...2777&Itemid=34
The text would suggest however, that unlike Rydermark, there might be an AMD .ppt or .pdf behind it.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#2 |
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Senior Member
Join Date: May 2005
Posts: 1,537
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I bet the second one
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Sorry for my English. But I hope it's better than your Czech |
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#3 |
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Darlek ******
Join Date: Jun 2004
Posts: 5,987
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what happened in that rydermark er scandal
edit: i know what it was about but was it proved 1 way or the other |
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#4 |
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Regular
Join Date: Feb 2002
Location: Kings Langley
Posts: 433
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Hmm, I don't know the specific details of the test in question but adjusting your behaviour to look good on static frames is a fairly common strategy on video.
If say the video in question is interlaced, then you have several ways in which you can display it. You can a) Display the two fields woven. (Known as weave) b) Display the odd / even fields seperatly, scaling them up to fill the output. (Known as Bob) c) Perform some kind of adaptive system where you interpolate between weave/bob depending on the characteristics of the video. Now if you have a static scene then weave is the way to display this as it will provide twice the vertical resolution of a bobbed image and will not wobble up and down the way that bobbing can do. If however the scene is moving then weave will produce combing artifacts that look quite unpleasant, in which case bobbing is the way to go. If you have the processing power then you can determine which to do on a per pixel basis which will provide better results than either. There are other methods out there as well, but this demonstrates that adjusting behaviour if the image is static is a perfectly legitimate thing to do. If the result of this causes other artifacts then it is the fault of the test that it does not pick these up, not the fault of the gfx card/drivers. CC
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#5 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Highland, IN USA
Posts: 14,697
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More like noise reduction issue.
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Elite Bastards - Adminish "All you know is when I'm with you, I make you free; and swim through your veins like a fish in the sea." - Uncle Kracker |
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#6 |
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Regular
Join Date: Feb 2002
Location: Kings Langley
Posts: 433
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Heh, yes I reread it and noticed that. Hence removed the framerate conversion reference. Although this could also produce a similar effect.
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#7 |
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B3D Scallywag
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It definatly is. I have had serious problems with this myself on my GTS. Thought it was my 10m VGA cable at one point
Ghosting with max noise reduction is absolutely terrible and renders any movie completely unwatchable. However... turn noise reduction down to 50% and the ghosting completely goes away! Still great picture quality aswell.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB |
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#8 |
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Mostly Harmless
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The more I hear about it the less inclined I am to apply the 'c' word to it. . .tho I think "overly aggressive optimization" sounds about right!
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#9 |
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Senior Member
Join Date: Nov 2002
Posts: 4,044
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Looks like the same crappy temporal noise reduction we have to dissable to get decent SD video playback on ATI cards:
http://www.avsforum.com/avs-vb/showt...=676073&page=5 |
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#10 | |
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Member
Join Date: Oct 2006
Posts: 421
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The Inquirer has decided to weigh in on this:
http://www.theinquirer.net/?article=42430 Quote:
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Q: What do you get if you cross an Anopheles mosquito with a mountain goat? A: Don't be silly, you can't cross a vector with a scaler. |
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#11 |
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Regular
Join Date: Feb 2002
Location: Kings Langley
Posts: 433
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It is worth mentioning that noise is not necesarily a bad thing. It is generally added to computer generated images to make it looks more realistic.
Because noise does not compress well, some codecs include the ability to remove noise at encode and insert it at decode. CC
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#12 | |
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B3D Scallywag
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Quote:
Perhaps he should go and take a look at some proper journalism over at Firingsquad were they perform a proper analysis of these GPU's video processing abilities: http://www.firingsquad.com/hardware/...tout/page7.asp
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB |
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#13 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,389
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Actually, Alan's issues in that article stem from the Cyberlink player behaviour. They also shouldn't be present on a HD 2600 XT, but we can't tell what board spec he used as he didn't list it fully - Charlie appears to be using an XT.
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#14 | |
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hardware monkey
Join Date: Mar 2007
Posts: 3,831
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Quote:
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#15 | |
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B3D Scallywag
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Quote:
It just reeks of his spew about Vista (ME2)
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB |
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