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#1 |
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Junior Member
Join Date: May 2006
Posts: 97
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DX10.1 looks like are talking something like scheduling.
I can understand that generally from a general processor point of view. But general processor hw pipeline is short, so the schedule is mainly os's task. GPU pipeline is very long. may suffer longer latency. Any thoughts or ideas? |
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#2 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,503
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#3 |
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Member
Join Date: Oct 2004
Location: South Coast, England
Posts: 391
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Where are you getting this from?
The scheduling is part of WDDM which sits below the D3D10 API. The aim, last I saw of it, was to get WDDM to allow GPU based scheduling that could interrupt at the fragment (or primitive?) level. Jack |
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