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Old 09-Nov-2007, 18:17   #701
Shifty Geezer
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*Moved COD4 texture talk to COD4 thread in gaming forum*
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Old 09-Nov-2007, 20:02   #702
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Originally Posted by Statix View Post
I'm surprised, because isn't the PS3 supposed to have about the same amount of texture memory as the 360 (sans the ~50 megs needed for the OS)?
Well, they both have 512MB but the 360's unified VS 256/256 split for the PS3. I think you'll see that means 256MB - OS - screenbuffers most of the time for PS3.
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Old 09-Nov-2007, 20:08   #703
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COD2 > 720p
COD3 > 630p
COD4 > 600P
COD5 > ?
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Old 09-Nov-2007, 20:09   #704
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Quote:
Originally Posted by Quaz51 View Post
COD2 > 720p
COD3 > 630p
COD4 > 600P
COD5 > ?
Less than 600p or higher than 600p but at 30fps?

EDIT: How about COD5 being PC exclusive with the best of both worlds, graphics and perfomance @ 1200p 60fps?

Last edited by Nebula; 09-Nov-2007 at 20:21.
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Old 09-Nov-2007, 20:11   #705
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cod6 for the wii confirmed


j/k
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Old 09-Nov-2007, 20:23   #706
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Big Bang > stars formation era > precambrian era > SD era > HD era > SD era > reprecambrian era > stars extinction era > Big Crunch
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Old 09-Nov-2007, 20:38   #707
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PM...
unfortunately, this is what i get when i click on your profile
Quote:
Quaz51 has no contact information.
probably junior members can't contact any other member on the board? moderators are you listening?
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Old 09-Nov-2007, 21:23   #708
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Quote:
Originally Posted by pipo View Post
Well, they both have 512MB but the 360's unified VS 256/256 split for the PS3. I think you'll see that means 256MB - OS - screenbuffers most of the time for PS3.
But, despite the split RAM, the PS3 is supposed to be able to store and access textures from both pools, right?
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Old 09-Nov-2007, 21:24   #709
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Quaz51 you should put together a page with the games listed with there resolutions + AA quality + possibly framerates (though thats more subjective).

lets keep the developers/marketers honest

could even be a way of making some cash to cover the expense of purchasing all those games

Last edited by zed; 09-Nov-2007 at 21:37.
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Old 09-Nov-2007, 21:31   #710
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Quote:
Originally Posted by quite View Post
unfortunately, this is what i get when i click on your profile

probably junior members can't contact any other member on the board? moderators are you listening?

my minor email adress: upsilandre at hotmail dot com

Mod: slight adjustment, just in case.
-AlStrong
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Old 09-Nov-2007, 21:49   #711
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Quaz51 could you find out what resolution COD4 is really rendering at in 1080 mode?, cause if its 960x1080 and scaled then to IW.
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Old 09-Nov-2007, 22:01   #712
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Quote:
Originally Posted by Betanumerical View Post
Quaz51 could you find out what resolution COD4 is really rendering at in 1080 mode?, cause if its 960x1080 and scaled then to IW.
I quickly checked and it's probably 1024x600 too of course

Last edited by Quaz51; 09-Nov-2007 at 22:33.
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Old 09-Nov-2007, 22:03   #713
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Quote:
Originally Posted by Dave Glue View Post
Perhaps filtering, but the 360 version runs at 60fps from every review I've read.

Of course, they said the same thing about COD2....

Cod 4 runs much better in terms of frame rate than cod 2 i have full version of the game i seems to be at 60fps all the time (or something very close to that)
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Old 09-Nov-2007, 22:28   #714
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Quote:
Originally Posted by Betanumerical View Post
Quaz51 could you find out what resolution COD4 is really rendering at in 1080 mode?, cause if its 960x1080 and scaled then to IW.
Did you honestly thought that it was rendered at 1920x1080, even after the 720p mode was said to be 1024x600?!...

If only it were 960x1080
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Old 09-Nov-2007, 22:43   #715
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Considering that a very large percentage of HDTVs, both LCDs and Plasmas, have a resolution of 1366*768, most games will get upscaled anyway and there's no 1:1 pixel mapping. So if you get scaling artefacts anyway, you could as well render at a lower resolution and add AA to smooth out the unscaled image to help image quality a bit. It is true in offline rendering as well, most people won't notice the difference with high quality CGI scaled from 720p to 1080 either.

And we all knew it long ago that the fill rate increase on its own would be consumed by nextgen graphical features, so increasing the resolution to 4x at the same time is an extra burden. It also puts Sony's E3 2005 claims of 1080p in perspective.
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Old 09-Nov-2007, 22:45   #716
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Quote:
Originally Posted by Dr Evil View Post
Did you honestly thought that it was rendered at 1920x1080, even after the 720p mode was said to be 1024x600?!...

If only it were 960x1080
No, but I was thinking they brought everything over from the 360 version for the 720(600) reso, but might have had to redo the resolution for the 1080(960x1080) in other words, rorting all the 720P PS3 owners, but it was unlikely.
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Old 10-Nov-2007, 02:01   #717
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Quote:
Originally Posted by grandmaster View Post
Crikey, some pretty horrible v-lock screen tear there. Is it the DivX player, the capture or the game itself?

I'm assuming that it's the game as your Stardust capture looks sound.

By the way, the Stage6 video player is rather spendid, isn't it? Is there any other streaming player offering HD support like that?
The game itself.

It is, though it doesnt deliver the quality I like. Thats probably unrealistic, given that it streams well.

None that I know of.
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Old 10-Nov-2007, 03:16   #718
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Quote:
Originally Posted by Quaz51 View Post
COD4 X360 = 1024x600p 2xAA again...
COD4 PS3 = 1024x600p 2xAA too...
Yet more proof at how irrelevant resolution is this generation when it comes to determining final image quality. From what I see this game has received accolades left right and center regarding image quality. I wonder if people will now backtrack on their statements given that its "only" 1024x600
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Old 10-Nov-2007, 03:19   #719
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At least it runs at 60 fps with AA,
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Old 10-Nov-2007, 03:32   #720
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Quote:
Originally Posted by joker454 View Post
Yet more proof at how irrelevant resolution is this generation when it comes to determining final image quality. From what I see this game has received accolades left right and center regarding image quality. I wonder if people will now backtrack on their statements given that its "only" 1024x600
The game looks great but as i posted before here i always said it was in a lower resolution than 720p, wich still sucks at least has a good excuse aka 60 fps
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Old 10-Nov-2007, 06:45   #721
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Originally Posted by nAo View Post
At least it runs at 60 fps with AA, unlike other games out there that were meant to push the hw to the limits.
And the game is using something at least a little better than simple bilinear filtering as well.
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Old 10-Nov-2007, 09:07   #722
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Quote:
Originally Posted by Betanumerical View Post
Quaz51 could you find out what resolution COD4 is really rendering at in 1080 mode?, cause if its 960x1080 and scaled then to IW.
Would it be scaling for the PS3 version or stretching? I thought PS3 can't really scale? I am lost about this.
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Old 10-Nov-2007, 09:14   #723
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Quote:
Originally Posted by 22psi View Post
Would it be scaling for the PS3 version or stretching? I thought PS3 can't really scale? I am lost about this.
What is the difference between horizontal scaling and horizontal stretching?
PS3 most likely scales through software (as does Xenos apparently).
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Old 10-Nov-2007, 09:16   #724
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Quote:
Originally Posted by betan View Post
What is the difference between horizontal scaling and horizontal stretching?
PS3 most likely scales through software (as does Xenos apparently).
I thought 360 had "ana" and "hana" a dedicated h/w scaler chip? I read an MS interview about it I think... if not, I am even more confused.
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Old 10-Nov-2007, 09:26   #725
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Quote:
Originally Posted by 22psi View Post
I thought 360 had "ana" and "hana" a dedicated h/w scaler chip? I read an MS interview about it I think... if not, I am even more confused.
Apparently scaling is done by Xenos, Ana and Hana are transcoders.
Ars article is inaccurate.

I don't think it matters at all.
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