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#576 | ||
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Senior Member
Join Date: Mar 2002
Posts: 3,516
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Quote:
The screenshots show a slightly lower resolution horizontally (maybe 1024?), but it could be the capture card not sampling at a high enough frequency. Dot50Cal, can you show us a screenshot of a known 720p game w/o AA, like Gears, and find a near-vertical edge? That XBox screenshot you posted doesn't really tell us how good the capture quality is. Antialiased text scales pretty well. In any case, I don't think it's a big deal. Lack of AA is affecting the edges more than upscaling. Quote:
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#577 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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My 360 red ringed a few days ago, so I cant provide any 360 shots
Gears does have AA though, and it seems Heavenly Sword does too, this might be hard without the 360. Though I do have some shots from Halo 3, if you are trying to determine the cards vertical scaling capabilities then it would probably work. http://dot50cal.the-horror.com/b3d/halo3/ Open Dir. Though I believe these might have slight artifacts due to capturing them rather than direct screenshots of raw gameplay, so ignore them if you find them. Edit: Is the Sigma demo 720p? Heres a shot from that: http://dot50cal.the-horror.com/b3d/0...1-1280x720.png Last edited by Dot50Cal; 20-Oct-2007 at 05:26. |
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#578 |
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Registered
Join Date: Sep 2007
Posts: 9
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Gran Turismo 5 Prologue Demo is out. 1440*1080 still, no AA, sigh...
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#579 |
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#580 |
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Junior Member
Join Date: Nov 2006
Location: Cardiff, UK
Posts: 56
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#581 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Looks like it has AA to me. Im not sure if these shots will help in the step counting, as the 1920x1080 shots are 1080i (my card does 1080p at 960x1080) but I thought they would help.
http://dot50cal.the-horror.com/b3d/gt5pdemo Last edited by Dot50Cal; 20-Oct-2007 at 14:14. |
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#582 |
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Member
Join Date: Jul 2005
Posts: 627
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Last edited by Mmmkay; 20-Oct-2007 at 14:40. |
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#583 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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GT5 prologue demo is 1280x1080p (yamauchi know than in car game the vertical resolution is the most important for the visibility) but with MSAA 2x now ! it's a very good Compromise
they also very Improved the display of grills and electric wires and aliasing problems (compare electric wires in GT-HD and in this demo, it's big big gap), the texture filtering is very clean and the HDR ligthing is awesome! all this in 60fps with 16 photorealistics cars, it's Impressive! the show room and the pit/garage is full 1920x1080 no AA |
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#584 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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they improved the 720p mode too, it's MSAA 4x now
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#585 |
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Senior Member
Join Date: Apr 2007
Posts: 3,046
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#586 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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Quickly Quaz! His Neogaf street cred is on the line!!1
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#587 | |
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Senior Member
Join Date: Apr 2007
Posts: 3,046
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Quote:
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#588 |
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Member
Join Date: Jul 2003
Location: Pennsylvania, USA
Posts: 394
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I'm just messing with ya
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#589 |
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Senior Member
Join Date: Apr 2007
Posts: 3,046
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#590 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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Could it be HDR? AA averages samples, but where samples are of a highly contrasting amount, the average could still be beyond the bright limit after tone-mapping. eg. If you have one sample white 1.0 and another black 0.0, the average sample would be grey 0.5, adding to AA. Whereas if you're bright spot is of intensity 5.0 in HDR, the average would be 2.5, and if you tone-map that image to 2.0 being the white limit, the averaged sample will be 'overexposed' and rendered white, contributing nothing to AA.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#591 |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 568
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#592 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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for me GT5 prologue is more clean than all other cars game like PGR3, Forza2, PGR4... (2x PGR4 framerate, 2x PGR4 MSAA, 2x PGR4 nb cars, better filtering, photorealistic lighting...) replay with this others demo for compare
the visual comfort and the visibility is awesome in this GT5 prologue |
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#593 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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#594 | |
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Senior Member
Join Date: Apr 2007
Posts: 3,046
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Quote:
Because I've come to realise that F1 on PS3 is the cleanest racing game with it's 4xAA (and HDR :P)...I mean that's almost buttery smooth. Last edited by deepbrown; 20-Oct-2007 at 18:26. |
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#595 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 4,210
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F1 has HDR..
__________________
[my blog] Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too? [Douglas Adams] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#596 |
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Senior Member
Join Date: Apr 2007
Posts: 3,046
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#597 |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 568
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#598 | |
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Member
Join Date: May 2002
Location: France
Posts: 852
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Quote:
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#599 |
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Senior Member
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So are the people who did F1 working on anything else? Isn't Sony's exclusive license for F1 running out?
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#600 | |
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Member
Join Date: May 2002
Location: France
Posts: 852
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Quote:
i talk only in game situation F1 is AA 2x, too blured and 30fps, GT5 prologue visual is very more cleaner and pleasant |
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