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#26 |
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Member
Join Date: Sep 2006
Location: UK
Posts: 636
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The Halo 3 beta was a lot sharper than PGR3.
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#27 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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I agree, but contrast often has as much if not more to do with sharpness than resolution does. Regardless, it doesn't change what the captures prove.
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#28 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Quote:
My guess is that they haven't finished optimizing and are trying to decide AA level and would rather wait until things are absolutely final before confirming resolution and AA at the same time for the public. Then again, you could take that single player screenshot and Frankie's mention of how it was taken in that Weekly Update (I previously posted in this thread) as evidence enough of what Halo 3 will be rendering in-game. I can't recall if I mentioned it before (one of those posts that I start writing and then abandon), but did you try recreating the line edge in say, MS Paint, just with a simple line tool and then count (you can use "show grid" when you zoom in)? I'd do it, but I'm not sure what you mean by 39 steps for 45 pixels. What was the size of the grid you used to count? Instead you may want to check out the smallest resolvable stair step or edge aliasing... Which is a problem anyway because the image isn't very clear. Even the lower resolution offerings of the video exhibit poor image quality...
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#29 |
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Member
Join Date: Apr 2007
Location: Carlsbad, CA
Posts: 186
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Here's a thought.
Why would Bungie directly respond to what some fanboy came up with in some forum. I know B3D likes to be above this stuff, but frankly this isn't. Frankie's post basically says 700k+ people played it months ago, and this 'guy' is revealing it wasn't really HD based off of a cherry picked frame in a movie. It's pretty hard to believe no one, including the fanboys didn't see this months ago. The burden of proof at this point is on one, not Bungie. I'm all for technical discussion, but the cherry picked frame and the constant trolling barbs are not really technical, and show a large amount of bias. Proelite does have a point too, cutscenes have always been done 2.35:1 so there is some evidence that some of the video had to be resized, which completely invalidates anything one is doing. We will see when the game comes out, I played the beta many times on my 60" SXRD and the fact I could find people across Valhalla without the scope doesn't imply a reduced resolution to me. Now if Halo is not rendering in 720p, but manages to look like the Beta or better. Well I say that technically proves that rendering in a lower resolution can be done without hurting visuals. If you need photoshop to zoom in to see it, what is the point? |
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#30 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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Quote:
You say it's a 2.35:1 cut scene upscaled and then say it's not upscaled, WTF? If I could see your imaginary upscaling for a 2.35:1 cut scene, how do I miss upscaling in Beta? Just make up your mind before posting a schizophrenic "thought". |
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#31 |
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meandering Velosoph
Join Date: Apr 2002
Location: Vienna
Posts: 3,677
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The upscale discussion has been moved here. Since this is the technology forum I expect only the best behaviour from everyone.
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"Anybody can be a glutton, but only a true cyclist is a bottomless pit." - Ken Kifer (R.I.P.) "I think you'll find the improved video is a part of Sony's integration of the cutting edge Placebo technology. They've integrated it into all firmwares and this fabulous system provides all sorts of minor upgrades at very little developer cost. Great stuff!" - Shifty Geezer |
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#32 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Thanks Stefan.
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#33 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,309
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Wait guys..I lost the beginning of this discussion, what's going on here?? where and when did this discussion start!?
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[twitter] More samples, we need more samples! [Dean Calver] First they ignore you, then they laugh at you, then they fight you, then you win. [Mahatma Gandhi] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#34 | |
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Foo Fighter
Join Date: Dec 2004
Posts: 1,548
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Quote:
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My 3D Odyssey: TNT->GeForce256->GeForce2 GTS->GeForce 3->GeForce 4200 Ti->Radeon 9800SE(softmod)->GeForce 6600GT->Radeon X1800XL->Geforce 8800GT ->Radeon HD 4870->Radeon HD 6970 *Now Playing* |
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#35 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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For those that don't understand what One is talking about with counting pixels to prove the difference between upscaled an native, here are some example shots:
Halo rendered at 1088x612 and then upscaled to 720p Halo rendered at 720p Note how the angled edges in the upscaled shot show jaggies thicker than one pixel, while shot rendered at 720p shows jaggies which are all exactly one pixel thick. This difference is because the first image is upscaled while the latter image is presented at it's native resolution. Last edited by kyleb; 06-Aug-2007 at 19:49. Reason: fixed link |
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#36 | |
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Senior Member
Join Date: Sep 2002
Posts: 4,061
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Quote:
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#37 | |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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A major redesign of the core ALU pineapple boomerang fortress. |
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#38 |
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Member
Join Date: Apr 2007
Location: Carlsbad, CA
Posts: 186
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As i recall, Halo and Halo 2 cutscenes were letter boxed. Now that you mention it though, Halo wasn't widescreen, so it may have been 1.77 there.
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#39 |
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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Does the MP beta prove anything about the SP game? Wasn't the video that started all of this from a E3 SP video?
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#40 |
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Member
Join Date: Nov 2005
Location: Who knows...
Posts: 583
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Beaten twice over.
Does anyone know if we have access to some beta screenshots that are low on the compression (those gamersyde pics?)? The beta ran without any AA whatsoever, and we now know that both the beta and the final game are/will run at the same res, so we'd immediately know whether the final resolution will be 720p or significantly less (barring last-month changes, which are extremely unlikely). Edit: and assuming Frankie isn't completely ignorant of what res the beta internally rendered at.
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Ditching the signature. Now. Now now. |
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#41 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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#42 | |
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Senior Member
Join Date: Sep 2005
Posts: 1,181
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My friends, I feel resolution is not so important if AA is good and motion blur makes non blur areas look more sharp because other area is blurred. Between 1080P game and 480P game, I prefer 480p game with 4xAA and 5x effects for more realistic look. Look at video broadcast of real life (like news show), it is only 480i but is more realistic than any 1080P game! Lower resolution with more effects can have more real lighting and effects to be more like 480i video news broadcast. I think 5x effect is great! Even 1080P games have not so great textures so why not have 480P upscaled. Same blurry textures but 5x effects! Am I crazy? |
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#43 | |
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Member
Join Date: Jul 2005
Location: BC, Canada
Posts: 107
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As for Frankie not disproving this, I wouldn't read too much into it as they don't comment on every rumour. If they only disproved false rumours, then we would know which rumours were true when they don't deny them. |
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#44 |
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Senior Member
Join Date: Sep 2002
Posts: 4,061
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#45 | ||
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Quote:
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#46 |
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Member
Join Date: Jul 2005
Location: BC, Canada
Posts: 107
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#47 | |
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Member
Join Date: Nov 2005
Location: Who knows...
Posts: 583
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Quote:
The huge problem will be if Halo 3 is like 600p, and doesn't ship with any AA whatsoever, has poor texture filtering, no good motion blur (vector based) and effects everywhere... nevermind good poly counts on characters getting close-ups and shadows... Personally, I wouldn't mind seeing a 480p game, if it had excellent AA, texture filtering, and justified the lower res with technically demanding effects. I think such exceptions should be allowed to be made...
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Ditching the signature. Now. Now now. |
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#48 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,057
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Thanks for the images Kyleb.
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Edit: Kyleb, would you mind trying 1280x544 and scaling to 720p?
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#49 | |
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Member
Join Date: Apr 2007
Location: Carlsbad, CA
Posts: 186
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We will see the truth in 7 weeks or so. |
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#50 | |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Quote:
Halo rendered at 1280x720 and scaled to 720p If you were looking for an example that turns out with the proper aspect ratio, I could make take some shots from a different game like Silent Hill 3 as I know it has an FOV hack which allows for that. |
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