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#276 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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yes it's surprising, it's the opposite situation in "collin McRae Dirt"
Last edited by Quaz51; 27-Sep-2007 at 15:35. |
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#277 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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#278 | |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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Quote:
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#279 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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I tested the cinema mode and the screenshot tool of the game. I saw (thanks for the "pause mode" on my TV) that they cumulate 49 frames (7x7 grid) for those oversampling screenshots = little more that 17 samples per pixel for the 1080 output screenshot
Last edited by Quaz51; 27-Sep-2007 at 15:56. |
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#280 |
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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Nice work, keep up the investigation!
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#281 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 6,458
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Quote:
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R.I.P. Acert93, 2007. There are no Microsoft rumors. There are only Microsoft leaks. |
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#282 | |
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Member
Join Date: May 2002
Location: France
Posts: 852
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Quote:
it's much less relevant and more difficult but we can also check it on this true blimblim output screenshot http://images.gamersyde.com/misc/h3aa/h3_2.jpg http://upsilandre.free.fr/images/Halo3nativereso2.jpg Last edited by Quaz51; 27-Sep-2007 at 19:22. |
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#283 | |
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Junior Member
Join Date: Jan 2007
Posts: 2,001
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Quote:
BTW that's the exact same place I did the counting. I also checked the latest 10 min video from blim which easily confirms upscaling (high quality) in case people are still in doubt, but the reason I posted the first screenshot was that it was confirmed to be outside of Bungie's knowledge, and blim's independent doing. |
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#284 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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another example of Halo3 upscale with another personal photo of the game
http://upsilandre.free.fr/images/Halo3nativereso3.jpg More? |
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#285 |
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member
Join Date: Feb 2002
Posts: 5,038
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I think you've made your point, and it's quite convincing. So, I wonder if someone could corner Frankie on GAF about this issue...
And I think we have to apologize to one, he was right about this.
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My opinions do not represent that of my employer blah blah etc. Last edited by Laa-Yosh; 27-Sep-2007 at 20:01. |
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#286 | |
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Member
Join Date: Apr 2002
Posts: 536
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Quote:
That would explain what I'm seeing - Halo3 looks lower res than other top-tied 360 games (like Bioshock, although the environments are quite different so it's a little tough to compare). It has a very "fuzzy" look to it, similar to say, Transformers - like it's using a constant back buffer lower than the screen res (which I assume is basically what you're saying, not really up to speed on the rendering methods). But jeez - 1164x640 - that's less pixels than 1024x768! I think if someone said around the 360' launch that Halo3 would be running at a res lower than 1024x768, with no AA & bilinear filtering, and still only reach 30fps - they would have been dismissed as insane. I just would have expected more on a technical level after 3 years. |
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#287 | |
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Member
Join Date: May 2002
Location: France
Posts: 852
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#288 |
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ಠ_ಠ
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Quaz, could you also check the 480p mode too? I'm wondering if they're still rendering at 640p or doing 480p.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#289 |
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Senior Member
Join Date: Nov 2002
Posts: 4,044
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Thanks for the pic Quaz. I thought it looked a bit low res but I just recently got a different TV so I'm not quite accustomed guestimating the rendering resolution yet, but that pic pretty well settles it.
And Al, I checked 480p earlier today just to see if they might of gone for a lower rendering resolution with AA there, but best I can tell it was only softer due to downsampling. |
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#290 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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it's more difficult because with 480p input I have overscan on my TV ("just scan" mode is only for 1080p et 720p input) but i know the percentage of overscan (with test pattern). I can do it but tomorrow
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#291 |
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ಠ_ಠ
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Thanks guys.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#292 |
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Member
Join Date: May 2002
Location: France
Posts: 852
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just a last picture (created with Mspaint
one step aliasing = always one native pixel high (provided the edge isn't inclined more that 45°) http://upsilandre.free.fr/images/Halo3nativereso4.jpg PS: sorry once again for my english, i'm french and i speak english very bad |
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#293 |
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Registered
Join Date: Sep 2007
Posts: 4
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lol how do people come up with this crap...
The amount of hops in jagged lines has NOTHING to do with the resolution its being rendered at. The little formula that was made up is bullcrap and calculates an almost random number (depending on witch line you choose to us it with, and how much pixels you take from that line). And even then, some one decided to add the number 720 to the formula, how the hell is that relevant to the whole thing. Now I just bumped in to this thread and just laughed, but I would like to know how people figured out this formula, could someone explain it? |
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#294 |
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Senior Member
Join Date: Nov 2002
Posts: 4,044
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The preface to your question makes for a rather poor start here.
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#295 |
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Registered
Join Date: Sep 2007
Posts: 4
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Yeah I thought about that, but its insane that this went on for 12 pages and more then a month.
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#296 | |
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Member
Join Date: Apr 2002
Posts: 536
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Quote:
If you want it explained, read further back. Before you want to slam something, it's probably best to understand it first, less you come off looking like a complete imbecile. |
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#297 | |
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Member
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I would suggest to ignore this post and continue analyzing go on... nothing to see here PS. Great info, thanks for the screenshots and the analysis. |
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#298 | |
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Member
Join Date: Apr 2002
Posts: 536
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Quote:
Oh wait - you didn't. You just skipped to the last page to announce to basically say "LOL I DUNNO GET IT WTF LOL". No one is saying this has a large impact on the games you want to play - but it should hardly be shocking that the technical merits of games for a particular platform are discussed on a technical forum dedicated to 3d video hardware. You're off to one hell of a start here. |
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#299 | |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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Quote:
His findings show quite accurately what resolution H3 (and other investigated titles on both platforms) is rendered at. At this point, I hope you have the decency to both accept the findings and apologize for your outburst. Otherwise if you just want to poo-poo technical investigations on this technical forum, you won't be staying here very long
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#300 |
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Registered
Join Date: Sep 2007
Posts: 4
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Oke maybe I went on a rant there, sorry about that.
But this is one thing that confused the hell out of me. ![]() Where does the 18 pixels come from? If you count them horizontally you get something around 240 (16 hops x 15 pixels per hop) so this would be 720/240x16 = 48. If it's 18 pixels per hop then... and vertically doesn't make any sense at all. |
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