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#1 | |
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Member
Join Date: Dec 2004
Posts: 826
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My 3D Odyssey: TNT->GeForce256->GeForce2 GTS->GeForce 3->GeForce 4200 Ti->Radeon 9800SE(softmod)->GeForce 6600GT->Radeon X1800XL->Geforce 8800GT ->Radeon HD 4870 (512) *Now Playing* |
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#2 |
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Senior Member
Join Date: Feb 2002
Posts: 3,845
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Ones method is completely flawed, which is what irks me in the nonsense he's started. Can we get back to talking about the game and leave One out of this?
Halo3 looks like it's going to be a blast to play, I'm really curious what bungie means by they designed the game to be replayerable more times through and the expeience will be different each time. I wonder if there will be random battles or something along those lines.
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#3 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,324
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#4 |
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Senior Member
Join Date: Aug 2006
Posts: 3,779
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Well whenever the game comes out IGN, Gamespot, and other sites will take plenty of pics from the framebuffer, so if it's not 720P it'll show up there right?
I hope one doesn't try to deny it's 720P if all those pics come up 720P. |
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#5 |
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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Isn't the scaler in the 360 part of thew GPU? Is the frame buffer pre or post scaled?
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#6 | |
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Senior Member
Join Date: Aug 2006
Posts: 3,779
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But I dont think it's viable. PGR3 is supposedly 600p (who knows if even that's true, really, but it's one of the titles most commonly said as 600P) and IGN has a bunch of 720P shots of it. As well as a few at various odd resolutions and even one at 1920X1080 I think. So does that mean it's 1080p? Gamespot seems to have small 900X pics of most games, so no good there. |
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#7 | |
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#8 | |
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+ 1
Join Date: May 2006
Posts: 3,529
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#9 | |
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wipEout bastard
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I think the discussion based around HALO3's resolution is interesting, as it gives us a better understanding around how devs are using the resources on Xenos to achieve what they are. If there are devs that are rendering at lower than 720p, it begs the question why and at what benefit. After all, this is a technical forum, so you can't really blame us for being curious. At the end of the day though, and from a gamer perspective, one could really care less if the native resolution is 600p or actual 720p as it will surely look and play great. I don't think hostility is at all needed. Hope this helped.
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above 6000 rpm no one hears you scream |
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#10 |
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Senior Member
Join Date: Nov 2002
Posts: 4,044
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It certainly isn't technical when SD is defined as 480 lines in NTSC and 576 lines in PAL, while all the shots show Halo 3 obviously rendered at a higher resolution than that. I am surprised though that all the 720p captures from the trailer and the beta posted here show upscaling. I played the beta extensively and I do recall noticing at first that the fidelity was rather lacking but I quickly got sucked into the gameplay and never paid it much more mind then that. I had just been crossing my fingers that the full game will feature at least some AA and AF, without ever considering the possibility that the beta wasn't actually even pushing 720p.
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#11 |
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Member
Join Date: Feb 2002
Posts: 129
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Stinkles won't answer anyone about the games native resolution on GA.
It's probably 720p, but I see no reason not to at least be a little more respectful to people. I understand it's just a rumor, but it doesn't take any effort to at least be polite about it and say 720p or not. He's answering questions about cop-op and system link so it shouldn't be that big of a deal. |
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#12 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,516
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This is a bit disappointing. You'd think a dev like Bungie would implement 4xAA. There's no reason for a large performance hit if you design your engine well. Automatic predicated tiling can increase the polygon counts substantially, but that's the lazy way of doing it. Dividing the scene into small objects and bounds-testing is the proper way, and this is something that will usually increase performance even without AA. I'm going to cross my fingers that the final build won't be like this. |
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#13 |
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Member
Join Date: Apr 2007
Posts: 473
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It sound fine, but it'd be amazingly great if these random placements affect almost every average monster in the game, not only sniper jackals. Thanks for the info
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We have an insiderrrr. xP |
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#14 | |
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Member
Join Date: Feb 2002
Posts: 129
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I think there might be something to this. |
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#15 | |
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ಠ_ಠ
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#16 |
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Senior Member
Join Date: Nov 2005
Posts: 3,978
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#17 | |
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Member
Join Date: Feb 2002
Posts: 129
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What resolution you're running at isn't something you keep secret unless it's negative. If it was gonna support native 1080p I could see it, but I doubt they are. |
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#18 | |
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Senior Member
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Here's a thought - let's wait until they explicitly give some information before throwing on the tin-foil hats. The amount of people looking to shit on some of the great stuff coming is really frustrating.
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Never trust a vegetarian who smokes |
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#19 |
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Member
Join Date: Feb 2002
Posts: 129
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Stinkles made a comment on the upscaling issue.
http://www.neogaf.com/forum/showpost...postcount=2990 Since the Beta ran at 720p I guess that settles that. |
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#20 |
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Senior Member
Join Date: Aug 2004
Posts: 1,125
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Stinkles' quote doesn't seem to confirm anything regarding H3's internal rendering resolution.
Nevertheless, H3's internal resolution is irrelevant to everyone who doesn't have an agenda (I'm refering to both sides here). The beta looked fantastic, H3 screens look fantastic, and the gameplay seems to also be fantastic. Rendering internally at less than 720p won't make the game any less fantastic. |
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#21 | |
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Junior Member
Join Date: Jan 2007
Posts: 2,001
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I remember someone (Tap In?) complaining about lack of Halo 3 love on this forum. Well this thread certainly proves otherwise. I am really surprised about all those personal attacks on One, including the ones from the official and unofficial trolls. Whatever his motives were, he came up with a reasonable evidence regarding SP engine, and people try to dispute it by MP engine, silliness, video encoding, pixel counting, or even upscaled MP shots. Holly crap I say. I also don't understand why some people here feel the need to state "they don't care about resolution of the game" over and over again. I care, and certainly don't have any agenda, nor any feelings towards MS or Bungie. I care for most other games as well, including the ones I have no intention of playing. It is called intellectual curiosity. Carl mentioned that technically interesting discussion should be moved to somewhere else as this thread should be hospitable to fans of the game. That would be understandable if it didn't mean among all the games in Console Games forum, only Halo is immune to technical discussion. Sorry for this off topic post as it has nothing to do with Halo 3, technically or otherwise, it is about the attitudes of the participants here. I felt someone had to say it. |
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#22 | |
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Regular
Join Date: Jun 2005
Location: Arizona USA
Posts: 5,326
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holy crap ML, you (via ONE) managed to piss off Frankie. I guess that settles that indeed. |
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#23 |
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ಠ_ಠ
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Wouldn't it be just rad if Frankie mentioned it in the next podcast?
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#24 | |
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Member
Join Date: Feb 2002
Posts: 129
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#25 | |||
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Unruly Member
Join Date: Jul 2004
Location: Bunkyo-ku
Posts: 4,694
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As for those who attack pixel counting, I interpret it as they fear what they may see. Halo 3 has no apparent post-processing on poly edges except for AA. The simplest way to refute my claim is, after all, to find a disproof in the same material I used by doing the same thing as I did. OTOH, one of the ways to reinforce my claim is also finding more pieces of evidence from completely unrelated scenes, based on probability theory. It can mitigate the bad WMV (not quicktime, why does that MS rep badmouth his company's tech?) encoding criticism to some degree, but I don't do it for now because I'm trying to be polite |
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