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#1 |
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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I gotta’ tell you fellow non-RPG gamers in here that The Elder Scrolls III: Morrowind really is cutting the Mustard big time for me.
This is my first Role Playing Game ever and I must admit to having seen the hullabaloo about role-playing with magic, spells, dungeons and what not as excessively goofy/nerdy. Anyway, I notice all the commotions about Morrowind last year and finally decided to give it a hurl this week. I have been totally immersed in it since (although I’m still a total stranger to the massive concept of magic in Morrowind)! So if you’re the kind of gamer that normally runs screaming away hearing words like RPG, magic and dungeons you really should reconsider in the case of Morrowind. It’s da shiznit, I tell ya! 8)
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Best regards, LeStoffer |
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#2 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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To me it's the worst Adventure game (RPG can't be made for computers) ever. With a game engine as bad a FF7 PC version, so I wasted my money on this title, and I'm not going to buy any Bethesda software in a while.
Still wondering what you can do in this game except looking at the slow but nifty graphics... Ah well, hopefully I've a NGC.
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So many things to do, and yet so little time to spend... |
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#3 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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I bought it recently also, and found it slow slow slow. (The plot). Plus when you walk around, it takes forever to get anywhere.
I want to get into it, but its a struggle.
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#4 |
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Ecce homo
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Morrowind won the highly coveted John Reynolds Game of the Year for 2002, so you naysayers just need to STFU.
It has some design 'quirks' that annoy me, too, but I love the game. Going to play through it a 3rd time when the 2nd expansion comes out. But I'm geeky like that. . .just got my DAoC paladin a shimmering arcanium illbane jambiya and that sent a few tingles to my nether-regions, let me tell 'ya. 8) |
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#5 |
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Senior Member
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They need a multiplayer for the game. I can't play single player games any more. They feel dead to me.
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Regards. |
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#6 |
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Moderator
Join Date: Feb 2002
Location: Taiwan
Posts: 2,358
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Yeah... I'd love to see a multi-player version of Morrowind. Too bad they decided to concentrate on single player mode.
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#7 |
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Aptitudinal Constituent
Join Date: Mar 2002
Posts: 869
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I can't say I give much consideration to the opinions of someone who says "RPG can't be made for computers". Anyone who thinks like that has probably never given RPGs on computers a real chance, because they're too in love with whatever poorly translated Japanese RPG they're currently playing.
If it were an action game, there would be less story, fewer options for character development, and more... well, action. It's not an action game, it's an RPG, it just happens to use real-time combat instead of turn-based, cast-a-spell-and-watch-a-stupid-3-minute-movie, number-of-points-you-hit-for-bouncing-off-of-the-monster type of combat some RPG players are used to. It doesn't take long to get where you need to go. If you think it does, you're either a) not using the stilts and mage teleportation (and you should be), or b) walking instead of running. The good parts of the game: Graphics Quests Gameplay freedom The bad parts of the game: Combat Some skills not implemented as well as they could have been All in all it's not a perfect game (no game is, computer or console), but it's definetly a step in the right direction, and a giant leap ahead of their previous games (in terms of graphics at least)
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Crusher The metric system is the tool of the devil! My car gets 40 rods to the hogshead, and that’s the way I likes it! |
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#8 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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I think whomever said "RPG can't be made for computers" is talking more about pen/paper role playing games.
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#9 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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Crusher : 100% wrong.
RussSchulty : right. More than 10 years one day every week mastering pen & paper role playing games, I think I can safely say that RPG can't be made on computers. The only way is a multiplayer game, but sofar none offered enough freedom to even come close to the pen & paper experience. You can't play a Role if you can't choose what you say, how you behave, how you solve problems... Especially since many games allow you only one way to get ride of a problem : murder. I won't comment any further about RPGs and computer games, let's just call them adventure games, add with character development if you wish, to make the difference between Outcast and FF/baldur's gate...
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So many things to do, and yet so little time to spend... |
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#10 |
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Aptitudinal Constituent
Join Date: Mar 2002
Posts: 869
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I think you're mistaken.
"RPG can't be made for computers" : 100% wrong Just because your personal opinion is that they aren't as good as pen & paper games, doesn't mean a) it can't be done, or b) it hasn't been done successfully. Even in the very strictist sense, Neverwinter Nights is an RPG on the computer. You could easily get together with friends online, have someone be a GM and make a campaign, and play weekly, with virtually all freedom you have with the pen & paper game. The only thing you're limited by is your proficiency at using the editing tools. And computer games will always have one thing that makes them superior to pen & paper games: solid rules. Not guidelines spelled out in agonizing detail in 2" thick books that everyone has to read and remember to play the game "correctly. Not rules that are made up on the spur of the moment for no real reason other than the DM thought it would be funny. Not rules that completely defy every other rule ever made about the game. The idea of a Role Playing Game is to step into another person's shoes for a while. Not sitting around drawing on graph paper. A computer game is a thousand times more immersive than pen & paper RPGs. You arne't just looking at a piece of paper with stats on it, moving a pewter statuette across the table. You're actually seeing the world in front of your eyes. You're moving through it, exploring, being the character. The trees aren't made with crayons. The shopkeeper doesn't look like your friend Al wearing a silly hat and talking with a lisp. And yes, you have character creation and development. You decide what kind of character you want to be, and you watch him grow as you progress through the game. Computer games are getting more and more liberal with character creation, too. Classes are practically out the window, and dynamic development is here to make things more interesting. After all, why can't your archer know how to bake bread? He's got time, he can learn. And probably the biggest improvement, is that you don't have to sit around for 3-4 hours to make the character. More time playing the game. RPGs can, and have been made for the computer. They've been made quite well, and are getting better all the time. What you are missing isn't the game, what you're missing is your friends, and the ability to easily construct your own world. Co-op/party-based multiplayer is unfortunately a rare thing right now, and it's difficult to make the creation of a 3D environment on the computer as simple as drawing lines on graph paper. It won't be for much longer though, I suspect. Within 2 years I expect a large number of titles to be designed with co-op or small-party multiplayer in mind as the primary play mode, to contrat with the MMORPGs. I also expect that as graphics engine development plateaus, the emphasis will shift to development tools to increase the ammount of content available, and make it easier for the end user to modify and create their own versions of the game.
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Crusher The metric system is the tool of the devil! My car gets 40 rods to the hogshead, and that’s the way I likes it! |
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#11 |
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Moderator
Join Date: Feb 2002
Location: Taiwan
Posts: 2,358
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I think it's depends on how you define "RPG for computers."
If you want total freedom like table RPG, you are right... it is almost impossible to create such RPG for computers (unless we have a human-like AI in some distant future). However, there are still some differences. Some "computer RPGs" have more freedom than others, thus they are more valuable IMHO. Not everyone has the time and resources to play table RPG or even multiplayer RPGs, and I'd rather watching movies instead of playing Final Fantasy style "interactive movies." Of course, Morrowind has its problems, but I don't agree its the worst adventure game. There are games much worse than it. |
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#12 |
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Member
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 585
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Has anyone of you had the opportunity to play Gothic 2?
To me, it is the game Morrowind could have been - in other words: simply amazing. Surely, the graphics engine isn't as high-poly as in morrowind and the area is not that huge as in MW (but still very large), but everything is much more detailed, the world seems much more alive and believable. In fact I don't know of any other games that creates such a "realistic" and still beautiful world. And it is crammed full with interesting things to see and explore. The skill system is simpler - but every skill is useful. You can solve almost every quest in different ways. The story is far more dense than in MW. And: It has a great quest log. (It even keeps track of teachers and merchants.) Seriously, the crappy quest log was the main reason that restrained me from continuing to play Morrowind. How is anyone supposed to keep track over such a huge heap of information thats just listed in one long line. It's good that Bethesda offered a patch which fixes this problem, but this comes quite late... |
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#13 | |
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Member
Join Date: Feb 2002
Posts: 823
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Quote:
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#14 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,752
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Crusher :
Did you missed "The only way is a multiplayer game, but sofar none offered enough freedom to even come close to the pen & paper experience. " in my previous reply ? I agree that multiplayer games can become RPGs, but sofar none is close too. The problems being the lack of freedom of the players, and various other problem you mentionned. I'm sure it can become closer to pen & paper experience, but most so called comptuer 'RPG' are nothing but hack & slash game in which you choose how you'll kill your ennemies (character development). This is still far from playing a role, which a RPG is all about. As a side note, I've never used figurines except for fights. And RPG have rules only to make everyone agree about the resolution of an action. All the games mechanics are here for resolution of actions, and you don't choose a skill from a list, but rather play your character and as you add new things to it, you add skills (the rule counter part) to your character. Not the other way around, you don't add a skill and then role play it. (Not every skill can be role played anyway, some are in just for game mechanics purpose) Think of it as a game you played as a child, cow-boys and indians, cops & thieves... Except we use rules to avoid countless arguments and disagreements we'd when we were children
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So many things to do, and yet so little time to spend... |
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#15 | |
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Ecce homo
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Quote:
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#16 |
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Senior Member
Join Date: May 2002
Location: germany
Posts: 1,217
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Morrowind is kind of a mixed bag to me. At two seperate occasions I invested about 20 hours into the game last year, I explored the world, joined guilds and advanced my character while only slowly getting into the main story. Both times, I just couldn't get back into the game after taking a few days break though. I guess I lost track of where I was, what I was supposed to or wanted to do next and couldn't be bothered to go back and find out.
I think the plot is a bit slow and uninspiring, exploring the world on your own is more rewarding IMHO, the great part of the game is that it lets you do this and still offers you enough to do. The well thought out fictional world complete with legends, history, politics and everything else plays a vital role. Sometimes browsing the books in a bookstore can be more interesting than actually going out and completing quests. I also greatly enjoyed all the crafting abilities, creating your own spells, potions and enchanting your own items really adds a lot to the game. The primary bad points besides the plot were IMHO the horrible, and I mean truly horrible AI of enemies (actually the whole combat system), the lifeless NPCs and the boring quests. I mean usually a quest goes like this: travel to location - do/pick up/kill this or that - report to this guy for reward - return for next quest; with the occasional: meet stranger - escort him to location that takes at least 15 minutes of walking - get ambushed along the way. Why din't they do more quests like the one with the lighthouse right at the beginning, the engine sure offered loads more potential for complex and original quests. In that regard I agree totally with Snyder, look at Gothic 2 to see how most, if not all of these points (especially plot, AI, NPCs and combat) can be done better to create a truly living and breathing world instead of a gigantic and pretty slideshow of a fantasy world with a host of cool bonus features...
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We can learn much from silence. |
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#17 | |
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Member
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 585
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Quote:
At amazon.com it's listed ATM with release date Sep. 1st. To be honest, I can't understand this. The only thing I hope is that the have a really huge possible partner as distributor and the negotiations are more time-consuming than expected...but I fear it has more to do with the financial problems and the internal restructuring JoWood had to face in the past. Oh, but it is available on amazon.co.uk. |
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#18 |
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Member
Join Date: Feb 2002
Posts: 823
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John-
Have you played Morrowind on the XBox? Try it out(play through it) and tell me what you think of it compared to the PC port. I would wager heavily it wouldn't be close to your GOTY |
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#19 |
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Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,297
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I love morrowind, my wife does too. It is the first rpg I have ever liked, if you want to call it that.
I only play FPS's, except myth series, and GTA3, that is pretty much it. I agree about the engine and coding. It is sad that someone like Carmack cannot code a game like this, I mean quake games were always so well made, but morrowind is so interesting when not crashing for inexplicable reasons.
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You bought horse armor didn't you? |
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#20 | |
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Ecce homo
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Quote:
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#21 |
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Member
Join Date: Feb 2002
Location: Edmonton, Alberta
Posts: 327
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Morrowind was/is a stunning title in many aspects. The sense of 'world' is amazing. Mindboggling volume of things to do/places to go. Beautiful environments.
That said it does have some very large flaws. The combat, bluntly, sucks. And the designers did a terrible job (in admittedly a very diffuclt task) of balancing the game. Spend a few days just exploring the various parts of the island and taking in the sights, as the game so overtly encourages and you'll soon find your character grossly overpowered for anything else the game can throw at you. No challenge = no fun. |
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#22 |
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Ecce homo
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Yea, once you can sack a daedric shrine the game isn't much challenge (at default difficulty setting). There were a few tough fights in the first expansion, though.
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#23 |
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Senior Member
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There are some problems with morrowind as other people have noted. Even some rather major ones (It's *slow*). Having said that though, I have some pretty fond memories of it. I've been playing nwn (if you want pen and paper dnd, this is probably the closest thing out right now), and the eve online beta. Playing these other games is giving me an appreciation of just how much depth and work bethesda invested in the world of morrowind. Between the books, the quests, the details of the world... It really was a pretty impressive game. I might have to go back to playing it, because the new games I've been playing are rather crappy.
Nite_Hawk |
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#24 |
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Aptitudinal Constituent
Join Date: Mar 2002
Posts: 869
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Speaking of RPGs and getting a stupifying sense of the "world" that exists in a game...
I think it will be difficult to ever feel the same way again that I felt when I was starting out in EverQuest. For all the flaws of that game that have jaded me to it over the years, the awe I felt in my infancy in that game was unparalleled. I don't think anyone who has ever played the game has forgotten their first cross-continent run between Qeynos and Freeport. Unfortunately, it's probably one of those things that can only be experienced once in your lifetime. Morrowind is large, and it's world is a lot more detailed, but for sheer vastness and variety of environments, EverQuest took the cake.
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Crusher The metric system is the tool of the devil! My car gets 40 rods to the hogshead, and that’s the way I likes it! |
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#25 |
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Ecce homo
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The latest CGW had a nice write-up on EQ2.
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