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Old 24-Apr-2008, 20:52   #101
Galduta
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The people of GSC said that will be women with exoskeleton and gas masks.

This means that there will be no women
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Old 24-Apr-2008, 20:59   #102
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Quote:
Originally Posted by AlStrong View Post
Maybe you've already seen them and you've been fooled.
That would be the ultimate proof that radition doesn't only give a nice and crisp tan but also some new DNA extensions. The horror when that "man" with a long beard and round belly talks with a golden honey sweet voice... brrrrr

Quote:
Originally Posted by Galduta View Post
The 6m is in entire level
Not that impressed then. Although Stalker had low LOD usage and large draw distance for objects making the poly counts per frame go up. Also the elvels aren't quite that big either so... Neverhless thinking of how good the levels looked, 3x the polygon amount cant be bad. But I do hope they have lots and lots of POM usage for the textures like the POM mod for Stalker, or so I hope.
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Old 25-Apr-2008, 14:53   #103
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Quote:
Originally Posted by Galduta View Post
Cheers buddy! To quote Borat... Is nice!

Apart from the lack of AA, it looks pretty sweet. Anyone know what "soft water" means and how it my differ from Crysis water?

Particle driven dynamic water interaction or something?
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Old 26-Apr-2008, 11:18   #104
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Any chance the DX10 render patch with have fsaa available?
The Aliasing is quite bad in some shots, especially the one where there's a power wire or something in the distance, you can only see part of it because it's so aliased.
I ask because I dont know much about deferred rendering but supposedly DX10 enables this?
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Old 26-Apr-2008, 12:05   #105
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Quote:
Originally Posted by AlStrong View Post
Maybe you've already seen them and you've been fooled.

Don't blame him, nowdays it's not easy to tell what is what.
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Old 16-May-2008, 17:01   #106
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STALKER CLEAR SKY LEAKED DEMO

http://www.luna-s-art.com/webstalker...ug_19_2007.rar




http://narod.ru/disk/343694000/S.T.A...%20NEW.7z.html



Launch the game from run_alife.cmd
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Old 16-May-2008, 18:06   #107
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Old 16-May-2008, 18:30   #108
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User vainilla


r2_allow_r1_lights off
r2_dhemi_count 5
r2_dhemi_scale 1.
r2_dhemi_smooth 1.
r2_dof -0.250000,1.400000,170.000000
r2_dof_kernel 7.

r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 4.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 5.
r2_ls_bloom_kernel_scale 0.8
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.2
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_mt on ?
r2_parallax_h 0.02
r2_slight_fade 0.6
r2_soft_particles on new
r2_soft_water on new

r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1.0
r2_sun_near 12.
r2_sun_near_border 0.75
r2_sun_shafts on new
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.6
r2_use_nvdbt off
r2_volumetric_lights on new
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r__d_tree_w_amp 0.005
r__d_tree_w_rot 10.
r__d_tree_w_speed 1.
r__d_tree_wave 0.100000,0.010000,0.110000
r__detail_density 0.3
r__detail_l_ambient 0.9
r__detail_l_aniso 0.25
r__dtex_range 50.
r__geometry_lod 0.2
r__lsleep_frames 10
r__ssa_glod_end 64.
r__ssa_glod_start 256.
r__supersample 1
r__tf_aniso 4
r__wallmark_shift_pp 0.0001
r__wallmark_shift_v 0.0001
r__wallmark_ttl 120.
renderer renderer_r2
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Old 16-May-2008, 19:11   #109
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Looks good!
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Old 16-May-2008, 20:15   #110
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Old 16-May-2008, 20:59   #111
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Is it the "old" renderer?
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Old 16-May-2008, 21:12   #112
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No no . Have new features , like DOF, sunf shafs , volumetric light , soft water ...
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Old 16-May-2008, 22:41   #113
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Old 17-May-2008, 00:12   #114
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Honestly: They combine an old game and old content with some pretty nice effects, but it can't work.



Hm, two suns?
-> http://img507.imageshack.us/img507/9...5160818qj2.jpg
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Old 17-May-2008, 00:51   #115
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Quote:
Originally Posted by Arnold Beckenbauer View Post
Honestly: They combine an old game and old content with some pretty nice effects, but it can't work.
This content/demo is at least one year old. Don't worry about it.
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Old 17-May-2008, 01:33   #116
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Quote:
Originally Posted by Arnold Beckenbauer View Post
maybe the game is set in Arizona ?

wait for it
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Twosun, Arizona
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Old 17-May-2008, 01:36   #117
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Yes, many things not have update , is the first demo beta for the E3 , July 2007

Well, recapitulation

Playable demo of STALKER CLEAR SKY of E3 2007 , one level , a very limited number quests , in english . Only in dinamic lighting, DX 9 render , with SM 3,0 videocards

1 mirror

http://www.luna-s-art.com/webstalker...ug_19_2007.rar

2 mirror

http://narod.ru/disk/343226000/S.T.A...202007.7z.html

3 mirror

http://narod.ru/disk/343226000/S.T.A...202007.7z.html

4 mirror

http://files.ukrgame.net/stalker/

pass for the rar - only this version - JgUk76Df

Not is possible the copy paste .

Rapidshare

http://rapidshare.de/files/39430555/...part1.rar.html

http://rapidshare.de/files/39430879/...part2.rar.html

-----------------------------------------------------------------------

INSTALL /RUN

Unpack in a folder. Launch the demo from

run_alife.cmd


----------------------------------------------------------------------

About the legality of "the demo ", the source is the forum of Gameinator - not is a warez page -

http://translate.google.es/translate...hl=es&ie=UTF-8

Problems

http://translate.google.es/translate...hl=es&ie=UTF-8

Screens

http://translate.google.es/translate...hl=es&ie=UTF-8


In Gameinator, has a feedback with the russian gamers many developers . GSC - Meli - Action Form - Dima Kozmin - 4a games - CyLLlKA and others - , Deep Shadows - Kertis... .

And MSAA 2X



Some console comands

time_factor up 100 - time acceleration

g_god on

demo_record + demo name , free camera , no clip
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Old 17-May-2008, 02:01   #118
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http://rapidshare.com/files/11545757..._1Day.avi.html

HD video, Day /Weather cycle 50 MB
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Old 17-May-2008, 10:17   #119
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edit
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Old 17-May-2008, 22:40   #120
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The new models are very nice








And a new video with the new maps and gameplay , 36 minutes- 230 MB - , actual gameplay , very interesting - but bad quality in some moments .


http://www.mediafire.com/?er42zmujggv

http://www.mediafire.com/?hmeg19ddv9m

http://www.mediafire.com/?02kxsxyhnyo

The Swamp, the level of the demo , today





Cordon , Limansk



Limansk

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Old 19-May-2008, 01:47   #121
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Very subtle sun shafts and volumetric light

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Old 19-May-2008, 01:52   #122
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So DX9 mode has sunshafts? Though barely visible in that shot. Thoguh I remember Far Cry having limited dynamic sunshafts in paradise shader mode. One couldsee it through palm leaves or just holding the knife up against the sun and moving it.
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Old 19-May-2008, 02:57   #123
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The demo is the DX 9 render , not has DX10 mode










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Old 19-May-2008, 09:15   #124
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sun_shafts on /off , the loss is the 40 % . But looks very diferent




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Old 19-May-2008, 14:58   #125
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Looks really athmospheric although rough to. Got that spooky Alone in the Dark athmosphere. Though cant wait to apply the Stalker tweaks to this one, then I am sure this new version will detrone Stalker as the second best looking game.
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