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#1 |
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Senior Member
Join Date: Nov 2005
Posts: 3,981
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You can turn on "skulls" to make the game quite difficult in co-op if you prefer.
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#2 |
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Member
Join Date: Jan 2006
Posts: 437
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Actually, one part of Halo 3's graphics is just atrocious - human faces. Ugh.
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GT: Echo Eagle Steam: Echo_Eagle |
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#3 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 6,460
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Quote:
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R.I.P. Acert93, 2007. There are no Microsoft rumors. There are only Microsoft leaks. |
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#4 | |
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Member
Join Date: Feb 2007
Location: Irvine, CA
Posts: 221
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Quote:
However on the flipside the lighting and HDR effects seem to be quite nice based on gametrailers footage. I suppose its just part of a tradeoff made to support the huge outdoor levels they like to have in the series. |
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#5 | |
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ಠ_ಠ
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Quote:
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#6 |
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Maximus Testosterone
Join Date: Mar 2007
Location: NGC2264
Posts: 6,867
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Actually the change looks to be minor except more high res normal maps.
Edit: The change is bigger than I thought, it is just hard to spot it on the above screenshots. ![]() ![]() ![]()
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You know when you know youre a beast? It's when you max out the weight limit on the gym machines and need to hang weights to the edge of the bars when doing free weights. Thats how you know youre a BEAST and I tell you I am a BEAST, a fucking BEAST! Last edited by Nebula; 24-Sep-2007 at 23:19. Reason: Adding screenshots |
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#7 | |
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Member
Join Date: Aug 2005
Posts: 626
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looks better in motion |
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#8 |
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ಠ_ಠ
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Awesome stuff, way better than the first ones.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#9 |
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Singular Irregular
Join Date: Mar 2003
Location: WI, USA
Posts: 4,543
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I just wish they'd anti-alias more console games. The hardware can do it. But it's not a priority, and I don't understand why. I'll be playing it on a SDTV tho, if I buy it, so I guess that'll help out with the jaggies.
But, c'mon. It's 2007. The hardware is designed for anti-aliasing. I've been using it on my PeeCee since 2002 or so. That and anisotropic, which 360 should be even more capable of than AA with decent speed. Yes, graphics whore here. I'd trade some specular shader nonsense for nice, clean edges, eh. |
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#10 | |
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Regular
Join Date: Jun 2005
Location: Arizona USA
Posts: 5,328
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NBA 2k8 looks like such a Jagfest that I'm not even getting it evn though it's the best BBall sim ever. very cool |
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#11 | |||
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Member
Join Date: Apr 2002
Posts: 536
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Quote:
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It's likely just the nature of the R500 in the 360. Remember that while anisotropic filtering has rarely had that huge an impact of framerates in PC games for the last few generations, the quality didn't always stay the same. Nvidia and ATI were constantly "tweaking" their ansio algorithms to keep the speed up, usually at the expense of quality. Only with the most recent gen did aniso not cut that many corners will still maintaining speed - and these are cards with 50+ megs/sec of bandwidth to their large memory pool. With engine complexity + high resolution, anisotropic filtering can take a good performance hit if you want to keep the quality. Quote:
I've seen some awesome HDR shots from Halo3 though, I really think the stills of the game won't do it justice. |
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#12 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,516
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I would guess that we'd see 10x the percentage of PC gamers care about AF than that of console gamers. So if PC games don't even have it enabled by default, how can you expect console games to? If you ask console gamers what they'd like to see improved in graphics, very few would say "improved textures on angled surfaces". Even among supposedly expert opinions from reviewers, very rarely, if ever, is there such a suggestion. Even in your Forza example, they'd rather see a GT4 quality lighting feel first and foremost. It's a matter of priority. I would never play a game without 16xAF, but other would sacrifice almost anything to run the game at as high a resolution as possible, especially LCD owners aiming for native resolution. HD console gamers are just as obsessed with resolution. Show everyone an A-B shot and maybe most would reconsider, but that's not going to happen. For whatever reason, lack of AF just doesn't stick out like a sore thumb to them as it does to me and others on B3D. Xenos is fast enough for 100 texture accesses per pixel per frame at 720p/60fps. There's more than enough capability to selectively choose some critical textures to have AF with minimal overall performance hit. |
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#13 | |
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Senior Member
Join Date: Nov 2002
Posts: 4,044
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#14 |
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ಠ_ಠ
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Fixed.
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"He's more gamerscore than man now." -Referring to Wavey <Burga>stop whining <DeanoC>no |
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#15 | |
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Senior Member
Join Date: Nov 2002
Posts: 4,044
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Ah, Bungie said they worked closely on the project, so surely they could have given us an AF option if they thought the feature was worth having.
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#16 |
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Member
Join Date: Jul 2007
Location: Sydney- Brighton lee sands
Posts: 110
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I just played up to the 2nd level
its good but nothing more nothing less it really feels like a halo 2 exapansion tbh. that said ill finish the the whole game before i give my final judgment. |
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#17 |
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Regular
Join Date: Jun 2005
Location: Arizona USA
Posts: 5,328
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#18 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,516
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Quote:
AF is the most important one for me. At least AA is somewhat mitigated in motion due to the random nature of stair-stepping. Without AF, though, you loose so much texture detail affecting such a large percentage of the screen. I wouldn't trade shader quality, though (and to be honest 'specular nonsense' probably doesn't cost much performance anyway). I would trade resolution, though, and I'd rather play 480p with 4xAA/16xAF than 720p without either. Upscaling the former and writing HUD/text at full res wouldn't look that bad, IMO. Framerate would be drastically improved as well, allowing stupendous overdraw for grass, foliage, smoke, etc. |
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#19 | |
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Member
Join Date: Apr 2002
Posts: 536
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Bury 640x480, it's just done. Heck, those 1024x600 res games on the 360 stand out for me big time - TR:Legend and COD3 look quite blocky on my 20" LCD. Even with aniso and high AA, 640 res is just too damn blocky and/or blurry. |
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#20 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,516
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Quote:
If you took a 720p game without AA/AF, reduced the resolution to 1024x600, and enabled 4xAA and 16AF, I'm sure it would both look better and run faster. Why? 720p has 60% more pixels. The "problem" is that this would need two tiles on Xenos. I just can't understand why tiling is such a pain for some developers unless they have a rather primitive render engine with crappy frustum culling. Otherwise, frustum culling for a half-screen tile is just as easy as culling for the full screen. Just do it twice, and additional triangle load will be far less than 2x. For a title like Halo where there are many characters/objects on the screen at once, it should be very easy to mark 90% of them as being in one half or the other. |
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#21 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,983
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Can't say I agree with that. I've never had a PC that can run the games I run with AA without a notable framerate hit. eg. Guild Wars can drop down to 20 fps regularly on a 9600 Pro, a PC that at least matches the recommended system. Now I don't PC game a lot, so perhaps I just pick up titles that don't handle AA well, but in my experience, I've never got stable 60 fps without AA, so never consider adding it. The only hope is playing old games on modern hardware, and in those cases the reason I can get faster framerates with AA is because the graphics are inferior. So sure, tone down the graphics a load and you can get AA, but then the rest of the game looks rubbish! On PC you're used to crappy all-over-the-place framerates, but that's not what I want from a console, and I don't see that any games targetting modern hardware can have all the bells and whistles at a good, stable framerate alongside AA unless you have an over-the-top rig far in advance of what the game was designed for.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#22 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,516
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Quote:
So your pixels are now 25% bigger in each direction. So what? You now have ~3x the effective edge resolution. The only real details you sacrifice are non-magnified textures. The problem is that people enjoy artifical detail. Its the same reason people will buy a 10mp camera with a tiny and noisy sensor, or a TV with sharpening effect despite the ugly halos. |
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#23 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 4,317
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If you want 4xAA at the sacrifice of detail, why not just smear a little petroleum jelly on your glasses?
It really depends but for the most part 480p with AA looks noticeably worse to me than 720p without AA on my 46" tv. ymmv. |
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#24 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,516
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Quote:
Moreover, you wouldn't be looking at the same assets/shaders, because 480p w/ 4xAA can be rendered 2.5 times as fast as 720p w/o AA. You lose some of that when enabling 16xAF, but there's still plenty of spare power to enhance the visuals. My whole point is that you're gaining detail by adding 4xAA/16xAF at lower resolution. |
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#25 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,983
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Because I've got a fixed resolution TFT and anything other than it's native resolution looks rubbish? If it's a choice between 1600x1200 no AA and 1280x1024 with 4xAA, I'll try whichever looks the best (and I do try all the settings to get a balance I'm happy with), but, like many folk, my monitor only likes one resolution and you stick to that one.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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