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#1 |
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Member
Join Date: Jul 2007
Location: Russia
Posts: 66
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In this topic i'll try to collect all interesting CELL-related resources available on the net.
If you found something not covered by these resources, please, let me know (PM). Information, specs and tutorials IBM Cell resource center - CELL SDK, documentation and tutorials http://www.ibm.com/developerworks/power/cell/ CELL tech library - CELL B.E. architecture specs and other documents http://www-01.ibm.com/chips/techlib/...oadband_Engine CellPerformance - the site this forum belongs to =) http://cellperformance.com PS3Coders - CELL related news and lot of tutorials http://ps3coderz.com Insomniac Games R&D: http://insomniacgames.com/tech/techpage.php SCEA R&D: http://www.research.scea.com CELL B.E. programming wiki - howtos, code snippets, and other material useful to make your life easier http://cellbe.editthis.info/wiki/Cel...ogramming_wiki PS2DEV - PS3 forums on the great PS2 homebrew site http://ps2dev.org IBM on gameindustry http://gametomorrow.com/blog Cell Broadband Engine Open Source Development Mailing List: http://ozlabs.org/pipermail/cbe-oss-dev/ Papers & Articles Redbook : Programming the Cell Broadband Engine Examples and Best Practices http://www.redbooks.ibm.com/redpiece.../sg247575.html Cell Broadband Engine Technology and Systems - IBM Journal of R&D v.51 5/2007 http://www.research.ibm.com/journal/rd51-5.html Georgia Tech STI Cell/B.E. Workshop 2007 http://sti.cc.gatech.edu/index.html Summit on Software and Algorithms for the Cell Processor http://www.cs.utk.edu/~dongarra/cell2006/ MIT lectures: Multicore Programming Primer http://cag.csail.mit.edu/ps3/lectures.shtml Benefits of Register-Level Lookup for a CELL SPU Math Library http://www.cas.mcmaster.ca/~anand/papers/SPUSPMath.pdf http://www.cs.utk.edu/~dongarra/cell...pher-Anand.pdf Utilizing PS3 GPU memory as RAMDISK in Linux http://forums.ps2dev.org/viewtopic.php?t=8267 Simulation of Mobile Adhoc Node over Cell Broadband Engine Architecture http://www.ssnsase.ac.in/hipaac2007/.../ALG%20660.pdf Raytracing on CELL Test iRT on your PS3 http://www.alphaworks.ibm.com/tech/irt http://gametomorrow.com/blog/index.p...5/cell-vs-g80/ http://gametomorrow.com/blog/index.p...r-at-gdc-2007/ http://gametomorrow.com/blog/index.p...r-irt-at-sc06/ Tech http://www.gametomorrow.com/minor/barry/iRT-Sumary.pdf http://graphics.cs.uni-sb.de/~benthin/cellrt06.pdf http://www.csee.umbc.edu/~olano/635/lohr1.pdf http://eric_rollins.home.mindspring.com/ray/ray.html Interactive raytracing on 3 x PS3 http://www.youtube.com/watch?v=oLte5f34ya8 HPC Mercury - CELL hardware and software manufacturer www.mc.com Rapidmind - generalized solution for multicore chips programming http://rapidmind.net CELL-specific example of the code for Rapidmind framework http://www.rapidmind.net/pdfs/RapidMindCellPorting.pdf HPC Cell+ http://www.cs.berkeley.edu/~samw/projects/cell/CF06.pdf Exploiting Single Precision Arithmetic and Achieving Full Precision Accuracy http://icl.cs.utk.edu/iter-ref/ Optimization of Sparse Matrix-Vector Multiplication on Emerging Multicore Platforms http://www.cs.berkeley.edu/~samw/res...apers/sc07.pdf Roadrunner project - IBM CELL-based supercomputer http://www.lanl.gov/roadrunner/ Exploring the Viability of the Cell Broadband Engine for Bioinformatics Applications http://www.hicomb.org/papers/HICOMB2007-07.pdf Libraries CTK is an open-source C/C++ toolkit library for the Cell/B.E. processor - CTK provides a set of common APIs for libspe, libspe2 and libspere http://ctk-dev.sourceforge.net/ Matrix multiply code reaching nearly peak performance of CELL http://tu-dresden.de/die_tu_dresden/...rechnern/cell/ OpenCV - open source computer vision library http://cell.fixstars.com/opencv/inde...CV_on_the_Cell Personal Ranulf Doswell's ps3 development site - home of python-ps3 project and some little demos http://ranulf.net/ps3 Vitaly Vidmirov's little blog about CELL and nothing more http://cellrb.blogspot.com Ozzy's blog http://www.renderstate.de Power6 Not very CELL related, but interesting anyway Power6 technology overview http://www.nevicare.nl/aix/uif077.pdf POWER6 Microprocessor Technology - IBM Journal of R&D v.51 6/2007 http://www.research.ibm.com/journal/rd51-6.html Detailed Power6 binary FPU overview http://www.lirmm.fr/arith18/papers/d...gs-1-p6bfu.pdf A 5GHz+ 128-bit Binary Floating-Point Adder for the POWER6 Processor http://www.ece.ucdavis.edu/~yanzi/esscirc06_submit.pdf Optimization Memory performance What every programmer should know about memory, Part1: http://lwn.net/Articles/250967/ Memory part 2: CPU caches http://lwn.net/Articles/252125/ Memory part 3: Virtual Memory http://lwn.net/Articles/253361/ Memory part 4: NUMA support http://lwn.net/Articles/254445/ Memory part 5: What programmers can do http://lwn.net/Articles/255364/ thanks OzzyBC42, patsu Last edited by Vitaly Vidmirov; 09-Mar-2008 at 14:31. |
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#2 |
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Junior Member
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Insomniac Games R&D:
http://insomniacgames.com/tech/techpage.php SCEA R&D: http://www.research.scea.com Personal: http://www.renderstate.de P.S.: Someone should sticky this thread Last edited by OzzyBC42; 23-Aug-2007 at 17:17. |
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#3 |
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Regular
Join Date: Jun 2005
Posts: 15,691
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Cell Broadband Engine Open Source Development Mailing List:
http://ozlabs.org/pipermail/cbe-oss-dev/ |
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#4 | ||
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Regular
Join Date: Jun 2005
Posts: 15,691
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"OpenCV on the Cell"
http://cell.fixstars.com/opencv/inde...CV_on_the_Cell Quote:
"Simulation of Mobile Adhoc Node over Cell Broadband Engine Architecture" http://www.ssnsase.ac.in/hipaac2007/.../ALG%20660.pdf Quote:
iSCSI/HD storage engine for PS3: http://linux-iscsi.org/index.php/Playstation3/iSCSI Last edited by patsu; 10-Dec-2007 at 09:03. |
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#5 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 8,734
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Very cool:
http://cag.csail.mit.edu/ps3/index.shtml Quote:
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#6 | |
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Member
Join Date: Jul 2007
Location: Russia
Posts: 66
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Quote:
__________________
http://cellperformance.com |
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#7 |
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Regular
Join Date: Jun 2005
Posts: 15,691
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Found a 2-part cell programming tutorial on codeproject.com:
http://www.codeproject.com/KB/librar...roramming.aspx It's a puzzle solving sample.
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#8 |
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Regular
Join Date: Jun 2005
Posts: 15,691
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OpenCV has a demo app (released in August but I missed it):
Slide show face detection: Video (real-time) detection:
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#9 |
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Regular
Join Date: Jun 2005
Posts: 15,691
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IBM keeps a list of open source Cell projects here: http://www.ibm.com/developerworks/po...en_source.html
Some may be defunct already.
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#10 | |
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Regular
Join Date: Jun 2005
Posts: 15,691
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Quote:
No additional patch is needed.
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#11 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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102 ms using the entire processing power available?! Kinda unusable, and sounds slower than lots of other implementations. Mobile phones and cameras don't have 100 watt processors to manage this!
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#12 |
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Regular
Join Date: Jun 2005
Posts: 15,691
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I was at Best Buy yesterday and saw the "Smile Shuttle" cameras Sony's selling. They are certainly extremely quick in recognizing our smiles (almost instant).
Not sure about the differences between the above implementation and the camera ones though. The FixStar/OpenCV implementation seems to be based on Haar Classifier: http://opencv.willowgarage.com/wiki/FaceDetection EDIT: I'm actually more interested in tracking human form as well as animals (stray cats, deers in my friends' and my backyards).
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#13 | |
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Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 568
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Just saw this whilst browsing sourceforge, didn't think it deserved its own thread but if it does feel free to make one.
http://www.ccs3.lanl.gov/~pakin/software/cellmessaging/ Quote:
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#14 |
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Regular
Join Date: Jun 2005
Posts: 15,691
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Interesting... looks like a subset of MPI-2 specs.
(http://www.open-mpi.org/video/downlo...pen%5D-mpi.mov) Would be nice if we can get hold of OpenCL for Cell too.
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#15 | |
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Regular
Join Date: Jun 2005
Posts: 15,691
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SDL added prelim Cell support: http://www.libsdl.org/cgi/viewvc.cgi...&revision=4476
Quote:
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#16 | |
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Regular
Join Date: Jun 2005
Posts: 15,691
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http://www.businesswire.com/portal/s...66&newsLang=en
Quote:
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#17 |
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LittleBigMod
Join Date: Dec 2004
Posts: 18,888
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I presume it uses the PS3 over Ethernet as a coprocessor board? If so, that's just a short step from offering many acceleration functions on PS3, including my dream of using it as a software synth.
Do we have any details on PS3's PC integration?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#18 |
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Junior Member
Join Date: Jan 2007
Posts: 2,001
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While browsing their website, I've noticed Yellow Dog Enterprise can use RSX VRAM as fast mem swap. I always wanted that as it's the first step towards a "512 MB" PS3 linux, but have not been following PS3 distro news (as I'm fairly happy with my text/console/framebuffer setup).
Are other distributions doing VRAM swap as well? |
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#19 |
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Regular
Join Date: Jun 2005
Posts: 15,691
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Yes. The ps3vram driver is available for other PS3 distros as well, and has undergone a revision recently. The GUI is noticeably smoother with it.
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#20 | ||
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Regular
Join Date: Jun 2005
Posts: 15,691
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Quote:
http://ozlabs.org/pipermail/cbe-oss-...il/006679.html Quote:
__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#21 |
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Regular
Join Date: Jun 2005
Posts: 15,691
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__________________
Ask them if they like Rez... or Robotron... or guitar-based rock music... or art projects... or... life. If they say yes to any of these things, then tell them to shut the fuck up and go play Everyday Shooter because it will make them happy to be alive. -- DeceitDecide@GAF |
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#22 |
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Member
Join Date: Jul 2007
Location: Russia
Posts: 66
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thanks patsu, I'll refresh the links one day =)
__________________
http://cellperformance.com |
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