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#1 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Voodoo Extreme has a story (with a YouTube movie link) of the PC's version of Gears of War. At this moment, rumour has it the game is going to be Vista-only.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#2 | |
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Remember
Join Date: Aug 2003
Posts: 2,031
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I do wonder, though, whether they'll start providing incentives for third parties to go Vista only as well. Judging from comments given by developers and publishers regarding high-profile titles already in the pipeline, this transition won't be as quick as MS might have liked otherwise. |
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#3 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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I shudder to think what sort of hardware will be needed to attain the mostly solid 30fps @720p. I do hope they have increased texture resolutions all around though.
Thinking aloud: I really wonder just how low-level those guys coded the game for the 360 such that the DX9 API becomes 'limited' or slower by comparison. I know Mark Rein has mentioned DX10 support for UE3.0, and I also wonder if they'll leverage that more due to the greater exposure of features. Somewhat related to their AA support that Sweeney has commented on for UT3
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#4 | |
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Member
Join Date: Nov 2006
Location: SoCal USA
Posts: 843
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Lost Planet anyone? Great news if true though. I've been planning on upgrading to DX10/Vista this fall to coincide alot of Windows games, and this title just makes the upgrade that much sweeter
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Nitrous is like a hot girl with STD's. You know you wanna hit it, but you're afraid of the consequences! - anonymous |
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#5 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Lost Planet runs better and looks better on my C2D/x1950xtx setup than it does on the 360, I don't see any reason why Gears would be any different.
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#6 |
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Member
Join Date: Nov 2006
Location: SoCal USA
Posts: 843
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Well atm I have a X1800XT and im suffering crappy frames
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Nitrous is like a hot girl with STD's. You know you wanna hit it, but you're afraid of the consequences! - anonymous |
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#7 |
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B3D Scallywag
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But Lost planet looks quite significantly better on the PC than the 360 so its not an apples to apples comparison. Even in DX9 the PC version is quite a bit more complex, just look at the detail on the buildings for example....
Given that Gears is such a massive game and built on UE3 I would *hope* it will be well optimised. And if well optimised it should run fine on X1900's and above, especially if they don't improve any of the graphics. The X1800 may struggle a little with the shaders.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#8 |
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Member
Join Date: Nov 2006
Location: SoCal USA
Posts: 843
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I never said the PC counterparts of the game looks worse than the X360 version
*being more specific* I was just saying that if the game had poor optimization in general, I can definately see many out there with rigs that are quite dated not having alot of fun with this game unless they tone down the settings significantly. Of course, with a game like this, its a no brainer that you need to have a decent rig if you ever wish to max it out It doesnt matter much to me, like I said, im upgrading my rig this year so ill be enjoying this one way or the other
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Nitrous is like a hot girl with STD's. You know you wanna hit it, but you're afraid of the consequences! - anonymous |
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#9 |
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beyond noob
Join Date: Jun 2004
Location: Feindesland
Posts: 1,390
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all I have to say is:
IT'S UPGRADE TIME FOLKS!!! |
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#10 | |
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B3D Scallywag
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Im already thinking about moving to G90 when it comes out and im on a GTS now! Regarding Lost Planet, I think its worth remembering that Xenos is pretty damn powerful and combined with the improved graphics even at the basic level, we should certainly expect the game to tax PC hardware. I see Xenos at around X1950Pro level so I wouldn't expect anything less than that to achieve a good 30fps at 720p even at reduced graphics (of 360 equivilent levels) - and thats assuming a near perfectly optimised port. I think the game does deliver that level of performance so it seems fairly well optimised to me.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#11 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,496
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#12 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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#13 |
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Ecce homo
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Hmm, very linear shooter with no jumping and a design that leans very heavily on the use of cover. Not sure how this game is going to translate over to the mouse + keyboard.
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Voodoo 1 Voodoo 2 SLI Voodoo 3 3000 Voodoo 5 5500 GeForce 3 Ti200 GeForce 4 Ti4400 Radeon 9700 Pro Radeon 9800 Pro GeForce 6800 GT Radeon X1800 XT Radeon X1900 XT Radeon X1950 XTX GeForce 8800 GTX Radeon HD 4870 GeForce GTX 285 Radeon 5870 Geforce GTX 470 Geforce GTX 570 Geforce GTX 670 |
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#14 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,496
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hell no but the last time i played at a lower res (1024x768) was in the quake 2 days and i did that on a gf256 spent the last few years at 1280x1024 on a 17lcd and that is far from bleeding edge
infact on this board im considered pretty low end 7600gt |
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#15 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,496
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#16 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Easily, why wouldn't it be better than a gamepad? R6:Vegas pulls off similar controls very easily.
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#17 | |||||
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penguins
Join Date: Feb 2004
Posts: 13,978
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The AA implementation, itself, on the 360 is rather unique in that it affects non-dynamic objects, and apparently would require D3D10 on PC - having to do with the level of feature exposure: http://www.beyondunreal.com/daedalus...t.php?id=10581 Quote:
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A clear benefit to older systems is their streaming tech, so presumably, the RAM requirements are relatively lower compared to other high-end games. We could go into the endless discussion of target market and the people who have such hardware to run it, but methinks a lot of that "destroyed beauty" art design philosophy is going to be very literal to many gamers.
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#18 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Wonder what games you're playing then, my X1950 Pro struggles in a few games at my LCDs 1680x1050 and I've dropped it in order to play those. I'm more than willing to drop resolution in order to have higher details in other areas.
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#19 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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mm... indeed. Resolutions such as 1600x1200, 1680x1050, 1920x1200... these are all 2-2.5x as many pixels as 720p that need to be rendered/shaded/overdrawn (smoke) - I'm not an expert, but it seems that mid-range systems will **** the bed just as much as Lost Planet. I'd be interested to see the effect of changing memory bandwidth in Lost Planet or comparing similarly clocked R520/R580 (to gauge shader power).
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#20 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,496
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#21 |
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beyond noob
Join Date: Jun 2004
Location: Feindesland
Posts: 1,390
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#22 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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You're not using features I consider needed for me, again I'd personally drop resolution before other features. I'm also sure many others would as well.
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#23 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,496
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thanks ive been collecting pc games since 1980 i reckon i have about 1200 to 1500 games
ps: you can play the first game i ever bought here: Zork - the Great Underground Empire : http://thcnet.net/zork/index.php ps: not sure if you need a dx9 card |
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#24 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,496
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Like ?
you seem to be saying that i cant be playing games at high detail @ 1280x1024 on a 7600gt so i googled a few benchmarks all done at 1280x1024 4xaa 8xaf splinter cell 3 : 40fps far cry : 67fps fear : 32fps quake 4 : 38fps Last edited by Davros; 08-Jul-2007 at 04:56. |
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#25 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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