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#1 |
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Junior Member
Join Date: Oct 2002
Posts: 36
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It seems that the iPhone main chip contains a PowerVR MBX 3D graphics processor.
From http://iphone.fiveforty.net/wiki/ind...ree.m68ap.img2 device 0 (10 rec) "device_type" => 0x78626D "clock-ids" => 0x2 "reg" => (8) "\x00\x00\x00\x03\x00\x00\x00\x01" "power-gates" => 0x2 "clock-gates" => 0x13 "compatible" => (13) "mbx,s5l8900x\x00" "interrupt-parent" => 0x403BD0 "name" => 0x78626D "interrupts" => 0xC "AAPL,phandle" => 0x40C570 N.B. 0x78626D is ASCII for xbm - mbx in reverse format. |
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#2 | |
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Registered
Join Date: Apr 2005
Posts: 7
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MBX libraries are also mentioned in crash logs:-
Quote:
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#3 |
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Registered
Join Date: Jul 2007
Posts: 1
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The following graphics-related MBX strings can be found in file57 in the zip file at the top of this page:
Code:
AppleMBXDevice(%p): Graphics hang with pending 2D blit. Free slots=%d, IntStatus=%08x
AppleMBXDevice(%p): Graphics Restart. Known MBX hardware issue (rdar://4809859)
AppleMBXDevice(%p): TA not idle, deferring graphics restart
AppleMBXDevice(%p): Graphics Restart during 3D Blit. Dummy page corrupted=%d, 3DR=%d, ISP=%d, EVM=%d
AppleMBXDevice(%p): Graphics Restart during 3D Render. Dummy page corrupted=%d, 3DR=%d, ISP=%d, EVM=%d
EnableGLClockgateWorkaround AppleMBXDevice(%p) - Warning: Switching clockgate workaround modes when the HW is not idle. Results undefined.
%s: EnableGLClockgateWorkaround key of wrong type
AppleMBXDevice(%p)::flushWrapperCache: blit cache flush took too long
AppleMBX: Failed to add a surface mapping because prepare() failed or couldn't fit in MMU. Skipping command.
AppleMBXDevice(%p)::interruptHander: got MBX1_INT_TA_STREAM_ERR
Invalid surface %08lx while processing command sequence. Aborting command buffer.
virtual bool AppleMBXDevice::start(IOService*) mbx-clockgate chip-revision AppleMBX: Disabling auto clock gating because this is a EVT0/EVT1 AppleMBX: Enabling auto clock-gating: %d
IOCoreSurfaceRoot %s: IOCoreSurfaceRoot not available or of the wrong class
compatible mbx,s5l8900x true false AppleMBX: Detected %s. SupportsWriteCombining: %s
PPPPPPPP -RRRRRGGGGGBBBBB --------RRRRRRRRGGGGGGGGBBBBBBBB AppleMBXDevice(%p)::start - Failed to setup 3D blit support
IOMobileFramebuffer AppleMBX Workaround: Clock gating disabled
AppleMBXUserClient AppleMBXUserClient(%p)::mapSurface - Failed to malloc MBXSurface
Failed to look up CoreSurfaceID %x
Failed to lock a CoreSurfaceBuffer: err=%x
AppleMBX mapSurface: too large to map: size=%ld max allowed=%d
AppleMBXUserClient(%p)::wireSurface - Failed to create wired MBXSurface
AppleMBXUserClient(%p)::wireSurface - Failed to wire MBXSurface
AppleMBX wrapSurface: too large to map: size=%d max allowed=%d
AppleMBXUserClient(%p)::addRenderTarget: Failed to run AddRenderTarget command
cleanupMemInfo: failed to clean up surface
Failed to unlock a CoreSurfaceBuffer
PVR: (%u,%s)
Debug assertion failed! PVRDebugAssertFail
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#4 |
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Member
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now to find out whether this is part of the SoC or a standalone chip!
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#5 | |
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Junior Member
Join Date: Jun 2003
Location: Nijmegen, The Netherlands
Posts: 61
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Quote:
- ARM1176jzf-s - ARM11 with Trustzone (allows you to run a virtual CPU with security features, so in kind of sandbox) - Interrupt controller : PL092 and DMA controller : PL080. These are off-the-shelf IP blocks from ARM itself. - Security IP: looks like there's a HW RNG, SHA1 and PKE (private key accelerator ??) block. - Looks like there's a CLCD and LCD controller. In other words there are in fact two LCD controllers, one for RAM-less and one for RAM-based LCDs. - NAND flash controller with seperate ECC block - NOR flash controller - JPEG accelerator - H.264 accelerator - thing is called h264bpd -> h.264 base-line profile decoder ? - TV output (but is not used by Apple...) - MPVD... multi-purpose video decoder or something ? - MBX.. yes it's there - MPL = mobile pixel link, LM2511 is National IC, was spotted in several teardowns - TSL2561.. why is this IC in there ? This is a light sensor. To do backlight dimmning of the LCD depending on ambient light ? - micron2020 camera ... yes CMOS camera sensor from Micron - EDRAM ??? - NVRAM, next to NAND flash ? - There seems to be an unique ID |
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#6 |
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Registered
Join Date: Jul 2007
Posts: 3
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From the page of ARM:
http://www.arm.com/products/CPUs/ARM1176.html Optional Vector Floating Point coprocessor (ARM1176JZF-S) Powerful acceleration for embedded 3D-graphics But i'm not sure about how powerful it is. For instance today the Axim X51V, Nokia N93i and Nokia N95 are indeed powerful but the rest (even with dedicated gpu) are just a bluff with a crappy performance (Even Sony Ericssons with a OMAP 2420). |
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#7 |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,587
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So all the rumors of nVidia winning a contract with Apple for the iPOD and iphone were wrong?
__________________
Vertex matrix pixels will spare no flesh! |
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#8 |
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Senior Member
Join Date: Oct 2002
Posts: 2,071
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The acceleration for 3D from the vector floating point co-processor isn't 3D-specific acceleration; it's just an FPU for floating point support which could be used in operations like T&L. That processor on the ARM page is just the ARM11 CPU, not a CPU + GPU.
The Sony Ericssons with lower graphics processor performance don't use the OMAP2420; they use a chip with a smaller graphics core, the PNX4008, configured with an MBX Lite, no VGP Lite, no FPU, and an ARM9. Last edited by Lazy8s; 21-Jul-2007 at 08:51. |
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#9 |
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Regular
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#10 |
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whoops
Join Date: May 2003
Location: Santa Clara, CA
Posts: 3,266
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Well, this thread got linked by EETimes...
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#11 |
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One Mind, One Goal
Join Date: Aug 2002
Posts: 4,085
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Hey, I'm openly more biased towards PowerVR than any other semiconductor company out there, from a technological perspective. It's not my fault if there aren't enough opportunities to show them some love!
Honestly, I hadn't even realized that Samsung had a MBX license before all this. I obviously hadn't done my homework! (but fwiw, it seems that EE Times also got this partially wrong, because Samsung is not a 'new partner'. So, who is this new mystery partner? Hmmm!) |
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#12 |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,587
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So did nVidia win a design contract with Apple for anything?
I'm wondering if the speculation was right on a nVidia+Apple contract, but they just got the target device wrong? Was a contract ever hinted at in Imagination Technologies confrence calls?
__________________
Vertex matrix pixels will spare no flesh! |
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#13 |
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One Mind, One Goal
Join Date: Aug 2002
Posts: 4,085
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There is a pretty good chance that the next-gen high-end iPod is based on the same application processor as the iPhone IMO, so no. I don't really see NVIDIA fitting in the iPod Nano at this point either... So unless Apple decides to change their lineup, I don't see how they could possibly fit in, and even then it wouldn't make much sense.
Their next-gen platform, which will tape-out probably in a few months at worst if it remains on schedule, will probably compete for the next-gen iPhone and iPod, but that's another thing completely, and in the end, 'compete' is exactly what they'll do - they don't have a magic backdoor here, so it's hard to judge their chances of success without knowing anything about that upcoming chip. |
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#14 | |
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Junior Member
Join Date: Jul 2007
Posts: 12
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Quote:
Apple's notebooks use nVidia's GPU though. |
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#15 | |
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One Mind, One Goal
Join Date: Aug 2002
Posts: 4,085
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#16 | |
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Junior Member
Join Date: Jul 2007
Posts: 12
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Quote:
I remember PLAY had more than $100M in annual revenues before it losts everything and sold itself to NVDA. They lost the iPod Nano socket to Samsung, but still has the Video iPod music decoding socket. Video iPod uses Alphamosaic's (acquired by Broadcom) display decode chip though. I believe there were some rumors saying nVidia designed out Broadcom on the next gen iPod, but Apple has not announced their plans for next gen iPod yet. |
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#17 |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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#18 |
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Junior Member
Join Date: Nov 2005
Posts: 53
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FYI, I believe the SE devices have a hardware FPU.
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#19 | |
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Senior Member
Join Date: Oct 2002
Posts: 2,071
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Indication from Imagination Technologies that they were in the iPhone was inferred by considering the description and timetable for launch of the unnamed "other high profile handsets" in the following comment from their recent financial statements:
Quote:
Although today's announcement, that an "international electronics systems company" has licensed Imagination Technologies' "next generation graphics and video IP cores" under a "multi-use" agreement, combined with Apple's policy for secrecy about the identity of their parts' suppliers suggests that the announcement is about them, the "next generation" qualifier in the announcement would, in conventional Imgtec PR terms, refer to SGX. This would imply the possibility for SGX based iPhone, iPod, and Apple TV follow-ups, but it would leave unclear which MBX cores were licensed for the first iPhone. The ARM R-S (MBX Lite with no VGP Lite) agreement taken in January 2004 by Samsung covered just the S3C2460 at the time. If Apple's design priority for the custom Samsung solution in this first iPhone was performance, a full MBX and also the VGP were probably included. If the CPU core really is at least a >500-MHz ARM11 and the GPU corresponds at a reasonable fraction of that, the hardware would overtake OMAP2420 systems finally as the most powerful in the portable sector. Last edited by Lazy8s; 07-Jul-2007 at 05:07. |
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#20 | |
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Junior Member
Join Date: Nov 2005
Posts: 53
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Quote:
Unbelievable. The device is out in the market place, people have hacked them apart yet neither Apple nor Imagination will confirm anything - this could only happen in the handset sector. |
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#21 |
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Junior Member
Join Date: Jul 2007
Posts: 12
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this is exactly why i dont think nvidia will have much chance to succeed in cell phones. handset market is a very closed ended with in-house/proprietary hardware/softwares, compare to a standardized and commoditized hardware/software PC market.
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#22 | |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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#23 | |||||
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One Mind, One Goal
Join Date: Aug 2002
Posts: 4,085
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I have yet to find a proper explanation to this. That amount of revenue would be just $6M from Apple if we expected non-Apple revenue to be flat, and a grand total of $0 from Apple if we expected non-Apple revenue to grow significantly. In either case, it doesn't make much sense to me. PortalPlayer's cash position remained roughly flat in Q4 too (because the net price was $160M, as expected) so there was no spike in this unreported quarter, as far as I can tell. Maybe a very significant reduction in iPod Video production along with a reduction in ASPs... Still, weird. |
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#24 |
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Senior Member
Join Date: Oct 2002
Posts: 2,071
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Because the S3C2460 apparently never made it to an end-user device, perhaps Samsung's January 2004 MBX Lite license was never used up and was still available for the iPhone chip. Maybe Samsung even intentionally passed up S3C2460 sales opportunities for it, though I doubt the whole scenario.
Imgtec would probably have to share the revenue from the chip with ARM in accordance with that old arrangement in this unlikely case, too. |
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#25 | |
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Junior Member
Join Date: Jul 2007
Posts: 12
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Quote:
1994 PC 3D graphics add-on ->
2007 cell phone graphics core ->
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