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#751 | |
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Regular
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Games are definitely taking the piss out of my S939 3500+ 2GB DDR X800XT but I'm starting to think that this year's games (those to come) will make 8800GTX/2900XT cry for mercy. It pains me to say this, but I think SLI/CF may actually be essential to enjoy this year's coming games at a half-decent resolution with all the eye-candy and IQ. Jawed |
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#752 |
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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I seem to have picked them up from the Far Cry tests by mistake. oops....
They both start with an F and have a and r in the names, so you can extrapolate, that's my excuse anyway. I shall go away and hide under a rock now after doffing my hat to him and buying an X1900XT that will last me till 2010 at least. Whimper. |
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#753 | |
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Naughty Boy!
Join Date: Mar 2004
Posts: 1,172
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It's all sort of slotting into place. Good luck ! |
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#754 | |
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Regular
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The snob in me finds the prospect of skipping dual-core, PCI Express and DDR2 very appealing
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Jawed |
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#755 |
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Senior Member
Join Date: May 2005
Posts: 2,038
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Does R600 support linear filtering for depth-map sampling in D3D and OpenGL (GL_LINEAR_MIPMAP_LINEAR)...?
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Sorry for my English. But I hope it's better than your Czech |
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#756 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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#757 |
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Senior Member
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PCF is exposed under D3D, unsure about OpenGL.
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I speak only for myself. |
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#758 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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We see linear filtering is available for depth formats in R6x's OpenGL driver, but certain other formats are unsupported as yet (RGBE, FP10), at least given the way we're testing for support.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#759 |
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Regular
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#760 | |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Quote:
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#761 |
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Junior Member
Join Date: May 2007
Posts: 57
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HD2900XT beats 8800GTX on Test Drive Unlimited , Company of Heroes and R6 Vegas
is it because these games make abusive use of shaders and consequently provides more efficiency from superscalar architecture ? |
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#762 |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,294
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AFAIK, in R6V the HD 2900XT is not doing any AA while the 8800GTX is.
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#763 |
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yes, i'm drunk
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According to Anandtech's test, HD2900 beats 8800GTX in it when neither are using AA too on 1600x1200 and lower, at 1280x1024 it's actually within 0.2FPS from 8800Ultra
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#764 |
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Senior Member
Join Date: May 2005
Posts: 2,038
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yeah, R6V doesn't work correctly with AA+HDR+shadows... but there are another games or situations, where HD2900XT is a bit faster than GF8800GTX:
Call of Duty 2 (w/o AA/AF) GTR2 (w/o AA/AF) Oblivion (transparency AA+AF, 8.37.4.2 "EATM" driver) Rainbow 6 Vegas (w/o AA/AF) Splinter Cell 4 (w/o AA/AF) Test Drive Unlimited (w AA/AF, w/o AA/AF) X3: Reunion (w/o AA/AF) Company of Heros (w AA/AF, w/o AA/AF, 8.38 driver) but list of situations, where HD2900XT doesn't perform better than X1950XTX, isn't any shorter
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Sorry for my English. But I hope it's better than your Czech |
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#765 |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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CoH must be new development, because from 6 or so reviews that I've seen use it, GTX was faster than XT in all but one.
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"Complexity is easy; simplicity is difficult." |
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#766 |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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But also according to Anandtech, 2900 has rendering errors in the game so I am not sure why they even used it as a benchmark.
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"Complexity is easy; simplicity is difficult." |
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#767 | |
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MSI Man
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Quote:
http://it-review.net/index.php?optio...1&limitstart=2
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I miss you CJ, 1976 - 2010 |
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#768 |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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I just went through that list of reviews and looked up all the GTX and 2900 comparisons in CoH.
In CoH avg fps tests, 2900 wins over GTX/total tests: It-review: 1/1 TweakTown: 0/3 VR-zone: 0/3 Inq: 3/12 Bjorn3D: 0/3 (did use FOC GTX) ExtremeTech: 0/2 FiringSquad: 1/4 HardwareInfo: 0/6 BitTech: 0/6 For a total of 5/40, or 12.5 winning percentage.
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"Complexity is easy; simplicity is difficult." |
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#769 | |
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MSI Man
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Quote:
btw, in the inq review, the gtx scores more at 25x16 than at 19x12
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I miss you CJ, 1976 - 2010 |
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#770 |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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Let me check.
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"Complexity is easy; simplicity is difficult." |
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#771 |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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It-review: 1/1 ???
TweakTown: 0/3 8.361 VR-zone: 0/3 8.374 Inq: 3/12 8.374, but yeah, WTH? The results seem all over the place. Excluded. Bjorn3D: 0/3 (did use FOC GTX) 8.37 ExtremeTech: 0/2 ??? FiringSquad: 1/4 8.374 HardwareInfo: 0/6 ??? BitTech: 0/6 8.37 After excluding INQ results, 8.361 results, unknown driver results AND Bjorn3D's OCed GTX we are left with 1/13 or 7% winning percentage.
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"Complexity is easy; simplicity is difficult." |
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#772 | |
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Member
Join Date: Apr 2004
Posts: 276
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Did the french tester say there's no AA done by 2900XT? from my understanding, R6V uses MRT tech, it's not compatible with AA. 2900XT does support MRT+AA, if 2900XT can not do AA in R6V, then 8800 GTX can not AA too with HDR+Shadow on.
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#773 | ||
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Member
Join Date: Apr 2004
Posts: 276
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Quote:
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#774 |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,294
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Wrong. The 8800GTX does AA+HDR+Shadow on via way of a driver patch, similar to the ATI Chuck Patch. AMD/ATI have yet to produce such a patch for R6V.
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#775 | |
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Senior Member
Join Date: May 2005
Posts: 2,038
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Quote:
__________________
Sorry for my English. But I hope it's better than your Czech |
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