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Old 06-May-2007, 11:19   #1
tEd
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Default SuperAA/SLIAA

Does it also work if AA is only enabled in the game or only if AA is forced with CP?
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Old 06-May-2007, 12:26   #2
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I speak only for the SuperAA part, in my experience it`s only worked when enabled through the CP. Trying to enable it in games like Quake4 or Doom3(the only ones I know of that actually allow for higher modes, like 8x or 16x) has resulted in crashes. Maybe that has changed, though I doubt it.
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Old 06-May-2007, 12:30   #3
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Originally Posted by Morgoth the Dark Enemy View Post
I speak only for the SuperAA part, in my experience it`s only worked when enabled through the CP. Trying to enable it in games like Quake4 or Doom3(the only ones I know of that actually allow for higher modes, like 8x or 16x) has resulted in crashes. Maybe that has changed, though I doubt it.
I was just wondering because many future games i assume will only allow AA enabled through the game and if Super/SLI AA wouldn't work that way , that would be really bad IMO.
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Old 06-May-2007, 12:30   #4
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Control Panel for the most part. You can trick the Nvidia registry to have SLIAA enabled @ app preference AA, And I've gotten SLI4xAA to enable. But I dont believe it works either.

Chris
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Old 06-May-2007, 12:34   #5
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Control Panel for the most part. You can trick the Nvidia registry to have SLIAA enabled @ app preference AA, And I've gotten SLI4xAA to enable. But I dont believe it works either.

Chris
ok thanks
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Old 06-May-2007, 16:40   #6
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Originally Posted by tEd View Post
I was just wondering because many future games i assume will only allow AA enabled through the game
Why are you assuming that tEd?

( I'm not saying you're wrong, it just scares me as I respect your opinion and I'm an AA whore. )
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Old 06-May-2007, 16:51   #7
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It`s not that bad I think. Probably ATi will follow nV's example WRT Control Panel AA:add an app over-ride thingie, like nV has for the G8x, and all shall still be cozy.
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Old 06-May-2007, 17:04   #8
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Why are you assuming that tEd?

( I'm not saying you're wrong, it just scares me as I respect your opinion and I'm an AA whore. )
Just because more and more games use rendertargets for any kind of effects which usually means AA through CP is a no go. So you are pretty much stuck with what the game offers you. These days it's mostly 4x if you are lucky maybe 6x.
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Old 06-May-2007, 17:04   #9
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Originally Posted by Morgoth the Dark Enemy View Post
It`s not that bad I think. Probably ATi will follow nV's example WRT Control Panel AA:add an app over-ride thingie, like nV has for the G8x, and all shall still be cozy.
Don't know about the override thingie , what does it do exactly?
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Last edited by tEd; 06-May-2007 at 17:44.
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Old 06-May-2007, 17:46   #10
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Quote:
Originally Posted by tEd View Post
Just because more and more games use rendertargets for any kind of effects which usually means AA through CP is a no go. So you are pretty much stuck with what the game offers you. These days it's mostly 4x if you are lucky maybe 6x.
This is actually more of how the driver reports the capability I think. Every game that worked with 4x/6x on my ATI card supports 4x/8x/2x on my G80 card. or 2x/4x on my G7x card. Though from my understanding. Nvidia is working on getting CSAA supported in the same fashion.
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Old 06-May-2007, 17:51   #11
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This is actually more of how the driver reports the capability I think. Every game that worked with 4x/6x on my ATI card supports 4x/8x/2x on my G80 card. or 2x/4x on my G7x card. Though from my understanding. Nvidia is working on getting CSAA supported in the same fashion.
Can you give me an example. For instance when you choose 6x in HL2 you get 8x on your g80?
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Old 06-May-2007, 19:08   #12
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Yup. Oblivion is a good example as well. Or WoW. Which recognises 8x multisampling on Nvidia hardware and 6x on ATI and 4x on G70 <. I'm not saying all software follows these rules. But the drivers should expose the level of multisampling.

Chris
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