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#1 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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Does it also work if AA is only enabled in the game or only if AA is forced with CP?
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f@h name griswoold |
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#2 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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I speak only for the SuperAA part, in my experience it`s only worked when enabled through the CP. Trying to enable it in games like Quake4 or Doom3(the only ones I know of that actually allow for higher modes, like 8x or 16x) has resulted in crashes. Maybe that has changed, though I doubt it.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#3 | |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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Quote:
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f@h name griswoold |
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#4 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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Control Panel for the most part. You can trick the Nvidia registry to have SLIAA enabled @ app preference AA, And I've gotten SLI4xAA to enable. But I dont believe it works either.
Chris
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#5 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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ok thanks
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f@h name griswoold |
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#6 | |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Quote:
( I'm not saying you're wrong, it just scares me as I respect your opinion and I'm an AA whore.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#7 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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It`s not that bad I think. Probably ATi will follow nV's example WRT Control Panel AA:add an app over-ride thingie, like nV has for the G8x, and all shall still be cozy.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#8 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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Just because more and more games use rendertargets for any kind of effects which usually means AA through CP is a no go. So you are pretty much stuck with what the game offers you. These days it's mostly 4x if you are lucky maybe 6x.
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f@h name griswoold |
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#9 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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Don't know about the override thingie , what does it do exactly?
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f@h name griswoold Last edited by tEd; 06-May-2007 at 17:44. |
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#10 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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This is actually more of how the driver reports the capability I think. Every game that worked with 4x/6x on my ATI card supports 4x/8x/2x on my G80 card. or 2x/4x on my G7x card. Though from my understanding. Nvidia is working on getting CSAA supported in the same fashion.
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#11 | |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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Quote:
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f@h name griswoold |
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#12 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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Yup. Oblivion is a good example as well. Or WoW. Which recognises 8x multisampling on Nvidia hardware and 6x on ATI and 4x on G70 <. I'm not saying all software follows these rules. But the drivers should expose the level of multisampling.
Chris
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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