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#126 | ||
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+ 1
Join Date: May 2006
Posts: 3,923
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Quote:
Maybe this is more than 4x AA, in all honesty, i don't remember how much 8x looks like, its certainly not 16x. Quote:
Single digits? So a framerate of 9 or lower? At 9 fps you can see every individual frame.
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"I'm going to get rich when i figure out how to stab people over the internet" Last edited by Cheezdoodles; 24-May-2007 at 21:35. |
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#127 |
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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They reminded me of the R&C screenshots, but maybe they are just normal 4x. That being said releasing 4x AA screenshots does not mean you will get 4x AA in the released game, screenshots are for PR.
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#128 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Who said anything about getting 4xAA in the final game? We all made comments on just the screenshots that have been released.
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#129 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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Your statement was just wrong, and now you're making yourself look even worse for trying to defend it. This is one of those time you'll save alkot of face by just admitting you were wrong and moving on. These are obviously not bullshots like the R&C screens with 16xAA. It has 4xAA, which IS a realistic level of AA for Xenos, and if you look into the backgrounds you can see flaws everywhere, for example look at the items on the desk in the backgrounds, or the potted plant in the corner, is that what you typically see in a bullshot? Hell, you need look no further than the desk in the foreground on the righthand side, look at the edges, that's what 4xAA looks like. |
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#130 |
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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You are right, no one said that, but I think it could get implied and that is the danger. Screenshot set up expectations. If the released game really has 4x AA, then great, like Chef said more games need 4x AA to make them look truly next gen (all games, all next gen consoles).
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#131 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Quote:
But then again once you've ran out to buy the game, dropped it into your system and start playing, any dissappoint you have will quickly dissappear against the immersion that only the game in-front-of-you-and-running can give.. Not to mention the fact that you're hardly going to take a AAA game back to the store after purchase, purely because some internet screenshots promised a level of AA that the game didn't/couldn't deliver..? |
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#132 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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It doesn't look more than 4xAA, it may even be less and perhaps no AA. Makes me think how I play Stalker at 1280x1024 resolution on my 17" monitor, with mods for added lighting and "bloomish" glowing and the jaggies are minimal to none. And the game has no support for AA, lol!
Some angles of view may hide jagiess while other angles show them in their full glory. Also contrast/brightness/gamma settings and lighting/glow makes a difference in how well jaggies are "masked".
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#133 |
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Member
Join Date: Jul 2005
Location: BC, Canada
Posts: 107
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This game is tearing us apart! Though, I suppose that's usually the case with great looking games like this one.
I'm also concerned about the lack of gadgets though, they were half the reason I loved the series. On the other hand, I'm glad to see Ubi taking this game in such a different direction rather than recycling old gameplay. |
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#134 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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#135 |
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Member
Join Date: Jul 2005
Location: BC, Canada
Posts: 107
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#136 |
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meandering Velosoph
Join Date: Apr 2002
Location: Vienna
Posts: 3,677
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Ok, fellas, time to take a deep breath and relax. Cool down!
Let me make one thing very clear: Insults, name calling or putting other people on blast will not be tolerated here. It's simply unacceptable. Now a little note to the people who feel like backing up "their" men in an already horribly gone wrong thread with comments like "great character summary" etc., this behaviour is also completely unacceptable and - let me assure you - it will get you an infraction if you do it again.
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"Anybody can be a glutton, but only a true cyclist is a bottomless pit." - Ken Kifer (R.I.P.) "I think you'll find the improved video is a part of Sony's integration of the cutting edge Placebo technology. They've integrated it into all firmwares and this fabulous system provides all sorts of minor upgrades at very little developer cost. Great stuff!" - Shifty Geezer |
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#137 |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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After looking at the screenshots (not the video) the AA level seems selective. In spots it is at most 2xaa and in other spots of the same image it seems well over 8 or even 16x aa, even on near vertical or horizontal angles.
My guess is Todd33 is right and these were touched up images. Jpeg compression could account for some smoothing but I have my doubts. The video itself is another story. Obviously compression would again play a role but it seems to be somewhere in the neighborhood of 4xaa. If this video was demonstrated on a xb360 that's one thing. If the demo unit was a pc then my skepticism I think is warranted. Also in the direct video it lists 1280x720 as the res but after examining paused screens the res looks off. It looks like it is upscaled. 4xaa on xb360 isn't out of the question, but with everything else they are pushing in this game I'll believe it when I see it.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#138 | ||
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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Quote:
Quote:
I guess I should ignore your bait, but having an opinion or making a observation that you don't like is not against forum rules as I pointed out to you already.
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#139 | |
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+ 1
Join Date: May 2006
Posts: 3,923
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Quote:
How many games have 4x AA? I don't know, but there are a few. SC GR:AW1 (MP) GR:AW2 (MP) Hitman: Blood Money Im not investigating anything, im just curious where you drawed this 12fps number from.. Seing how, you are guy who makes a big deal of being against FUD. I'm curious. What your basing this on?
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#140 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,389
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#141 |
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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Well I hope they can imrove the engine and lighting over last gen and keep 4x AA then, not many games seem to be able to do it.
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#142 | |
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+ 1
Join Date: May 2006
Posts: 3,923
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Quote:
GR:AW1 MP = 4x AA GR:AW2 MP = 4x AA (Gr:Aw 2 mp looks more or like singleplayer GR:AW 1)
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#143 |
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Member
Join Date: Dec 2005
Posts: 2,089
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one thing ive noticed time + time again on these forums
why are heaps of ppl obsessed by AA i suppose its cause AA is easily measured AA is only a very minor part of graphics, give me better lighting etc over AA any day
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stalk me on twitter |
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#144 |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Personally I'd rather have smooth lines as a priority over every other aspect of graphic rendering.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#145 |
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Junior Member
Join Date: Dec 2006
Posts: 285
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#146 |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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*sigh*
Don't you guys ever get bored degenerating every game media thread into arguements about what kind of AA the game/media has/will have? |
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#147 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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#148 |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,915
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all of the known shots in hi-res (most already posted not sure if at this res)
I love the dusk shot (1) oh, and hi Res vid go UBI Montreal! Last edited by Tap In; 27-May-2007 at 00:29. |
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#149 |
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Senior Member
Join Date: Nov 2006
Posts: 1,235
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seriously, do we need more than 4xMSAA in high res
framerates will always stay as top priority over any other graphical aspects
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There is never a new thing at Microsoft. If you can't innovate you have to imitate... but it will never be as good as the originals. |
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#150 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
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the gameplay kinda gives me the feeling of deadRising and so do the graphics in some case. they've nailed down a nice lighting engine but woulc b better if characters could hav selfshadows, at least on Fisher's.
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