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#226 |
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member
Join Date: Feb 2002
Posts: 7,484
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There's a new Comic con trailer at Gamersyde.
Curoiusly, the look, or rather the feel, of the graphics is reminding me a lot of KZ2. Could this game be using defered rendering on the X360?
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My opinions do not represent that of my employer blah blah etc. |
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#227 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Haven't seen this new video yet, but it could be the lighting implementation that's giving off that feel i.e. spherical harmonics & light probes. Deferred would limit the complexity of the material component though.
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#228 |
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member
Join Date: Feb 2002
Posts: 7,484
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Which is exactly the feel I get... along with somewhat muted/clamped colors...
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My opinions do not represent that of my employer blah blah etc. |
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#229 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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hm... I watched the E3 demonstration - ~5 minutes. It didn't look too muted to me.
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#230 |
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Member
Join Date: Oct 2005
Posts: 878
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The game got a release date - February 23rd in the US, 26th in Europe.
Here's the TGS trailer: http://xbox360.ign.com/dor/objects/9...dc_092309.html I think it's somewhat underwhelming, but the gameplay sequences shown in this video interview look really great and it seems Conviction takes a lot from the classic Splinter Cell formula: http://tgs.gamespot.com/video/622895...-hands-on?hd=1 And |
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#231 |
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Senior Member
Join Date: Jun 2007
Posts: 1,026
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#232 | |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Quote:
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#233 |
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Member
Join Date: Oct 2005
Posts: 878
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It's locked at 20fps for whatever reason (2 frames out of 3 are the same). It's not apparent in the gamespot video which is solid but not perfect 30fps.
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#234 |
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Senior Member
Join Date: Jun 2007
Posts: 1,026
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I was referring to the quality of the vid. Iam pretty sure they will clean up the framerate they have until next year.
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#235 | |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Quote:
In this vid it looks like the render goes down to 20fps quiet often.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#236 |
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Member
Join Date: Aug 2005
Posts: 738
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i liked the vid gfx wise looks good and framerate isnt that bad. Mark and execute with last known position can change gameplay for better imo looking forward to this one.
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#237 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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FWIW, the E3 vids didn't appear v-sync'd. Lots of tearing.
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#238 | ||
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Member
Join Date: Oct 2005
Posts: 878
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Quote:
Quote:
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#239 |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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I liked the way the game looks. Combat and stuff seems fun but what happened to all the stealth? The whole point of SC was sneaking around instead this guy is getting involved in huge gunfights. I hope there will be some situations where that is unavoidable gunfights but I really hope that stealth is still the major requirement of the game. I think the first 3 SC games were the best...Chaos Theory being the peak.
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#240 |
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Agent of the Bat
Join Date: Apr 2002
Location: Alma, AR
Posts: 3,578
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Yeah, I'm having the same issues as well. Good thing I finally got a great Batman game with stealth.
BTW, collector's edition spotted...?
http://www.destructoid.com/splinter-...e-150583.phtml I like the free Chaos Theory code, but not interested in the rest. I'll probably pass. Tommy McClain |
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#241 |
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Member
Join Date: May 2008
Posts: 688
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The Ubisoft guys did a live preview of the game today at the Eurogamer Expo in London. It was the same level shown at E3.
Framerate was buttery smooth, which surprised me. What surprised me even more was how blown away I was. In fact, the 200 or so people in the room were blown away. The game has gone from a like to have to must have for me. I can see this being up there as one of the games of 2010. |
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#242 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,382
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Quote:
EDIT: Lol thought 200 people in the game where blown away!
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#243 |
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Senior Member
Join Date: Mar 2007
Posts: 1,134
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Anything new said on that preview?
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#244 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,342
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I've seen the level recently from Egames expo in Melbourne, nice stealth action and cool gameplay. I didn't like the grainy filter effects though, it kinda takes away the details in the texture somehow. Personally I wasn't blown away in any forms, mainly due to the dark and confined level.
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#245 |
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Naughty Boy!
Join Date: Nov 2009
Posts: 1
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gfg
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#246 |
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Member
Join Date: May 2008
Posts: 688
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Not really. As I understand it, it wasn't a planned event at the Expo, but rather some of the British Ubi guys who were at the show overseeing the demo's of Avatar and Creed II on the show floor offering the Eurogamer team the chance to have it demo'd. This was all organised in about 4 hours on the last day of the show.
So really, it was just as run through of what we have seen (though I personally hadn't seen the "crowd" scene before where Sam is walking through. The Ubi rep pulled out Sam's gun and the crowd ran screaming. Probably that's been shown before. Still, old stuff of not, it was very cool. |
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#247 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,600
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Quote:
What exactly did blow you away Graphics (which aspect?), Gameplay (which aspect)?
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I bid farewell with a rebel yell... |
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#248 |
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Member
Join Date: May 2008
Posts: 688
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You know, I've been thinking about this and it's difficult to put into words. It would be easy, and probably rather crass, to say "the whole package", but in many ways that's what I felt. Now, of course it was only a small taster of the game and clearly one designed to specifically highlight a certain aspect of playing the game (focused more on action than stealth) so my impressions will be in no way indictive of the final game.
But anyway, I will try. Firstly, one of the new features that seems to have created the most chatter on various boards is the "Mark and Execute" feature. I shared, and still share to a certain degree, some of those concerns. But what is apparent is that the ability to M&E has to be earned and cannot be pulled off at will. So performing certain gameplay tasks will add toward your ability to M&E, but once you've used it you'll have to build-up again before you can use it. This means that you cannot go through the whole game like that and will therefore be in a position to choose where you feel it will best aid you. As for the graphics, very good. It's Unreal Engine obviously and it does look it, so if you're a UE3 hater you will possibly be a little less impressed. But being UE3 means that you get detailed character models and lots of environmental detail. The animation was particularly good, and as I said before the framerate in that particular demo was buttery smooth. To try and give you an impression of the gameplay, I'm going to mention 2 games, Condemned and Mirrors Edge. This doesn't mean that Conviction is anything like those titles, but if you've played them it'll help to get across some of my meaning. Condemned was one of the first games I played where I really "felt" the action. The hand-hand combat felt brutal, visceral. That's how Conviction felt to me. The shooting, hand-hand and interrogations had a real visceral edge to them. Think the Bourne films, or Casino Royal. The animation, along with truly stellar audio, really immersed you in the game and character. This isn't the cartoon violence that most games deliver, and like the Bourne films are credited with re-invigorating the spy/action film genre, I can see more games in the future building on the foundations that Conviction will bring. The Mirrors Edge link is with the smooth gameplay and movement through a world. When it gets it right, ME has an almost balletic edge to it. In the Conviction demo, even though there's a lot more shooting than ME I'd also like to add that, even though it was the same level as seen before, the AI characters didn't seem to behave the same and it looks like they choose different routes, actions, cover, etc depending on the situation. There you go, my impressions. In two words? "Brutal Ballet" |
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#249 | |
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Senior Member
Join Date: Mar 2009
Location: Europe
Posts: 2,600
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Quote:
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I bid farewell with a rebel yell... |
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#250 |
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Member
Join Date: May 2008
Posts: 688
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Yea, it'll probably turn out shit
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