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Old 23-Jul-2009, 20:03   #226
Laa-Yosh
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There's a new Comic con trailer at Gamersyde.

Curoiusly, the look, or rather the feel, of the graphics is reminding me a lot of KZ2.
Could this game be using defered rendering on the X360?
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Old 23-Jul-2009, 20:10   #227
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Haven't seen this new video yet, but it could be the lighting implementation that's giving off that feel i.e. spherical harmonics & light probes. Deferred would limit the complexity of the material component though.
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Old 23-Jul-2009, 22:59   #228
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Which is exactly the feel I get... along with somewhat muted/clamped colors...
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Old 28-Jul-2009, 15:57   #229
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hm... I watched the E3 demonstration - ~5 minutes. It didn't look too muted to me.
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Old 24-Sep-2009, 11:23   #230
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The game got a release date - February 23rd in the US, 26th in Europe.

Here's the TGS trailer:
http://xbox360.ign.com/dor/objects/9...dc_092309.html
I think it's somewhat underwhelming, but the gameplay sequences shown in this video interview look really great and it seems Conviction takes a lot from the classic Splinter Cell formula:
http://tgs.gamespot.com/video/622895...-hands-on?hd=1
And at the explanation why goggles in Conviction are better than in older SC games.
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Old 30-Sep-2009, 05:54   #231
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Another vid the best one Ive seen:

http://www.gametrailers.com/video/tg...56981?type=wmv
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Old 30-Sep-2009, 07:35   #232
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Originally Posted by 2real4tv View Post
Actually I don't like it at all, it almost turn down my interest for the game, the frame rate looks inconsistent and it's not the first time I notice it in a vid and too bad it looks to be the same even when not much happens... I've a bad feeling about it now
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Old 30-Sep-2009, 08:31   #233
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It's locked at 20fps for whatever reason (2 frames out of 3 are the same). It's not apparent in the gamespot video which is solid but not perfect 30fps.
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Old 30-Sep-2009, 09:23   #234
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I was referring to the quality of the vid. Iam pretty sure they will clean up the framerate they have until next year.
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Old 30-Sep-2009, 10:21   #235
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Originally Posted by aselto View Post
It's locked at 20fps for whatever reason (2 frames out of 3 are the same). It's not apparent in the gamespot video which is solid but not perfect 30fps.
It could be that they intend to use double buffering and v-synch without ever releasing v-synch and that so far they have fail to meet their performance goals thus the next available mode with this tech is 20FPS locked.
In this vid it looks like the render goes down to 20fps quiet often.
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Old 30-Sep-2009, 10:31   #236
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i liked the vid gfx wise looks good and framerate isnt that bad. Mark and execute with last known position can change gameplay for better imo looking forward to this one.
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Old 30-Sep-2009, 15:32   #237
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FWIW, the E3 vids didn't appear v-sync'd. Lots of tearing.
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Old 30-Sep-2009, 20:49   #238
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Quote:
Originally Posted by liolio View Post
It could be that they intend to use double buffering and v-synch without ever releasing v-synch and that so far they have fail to meet their performance goals thus the next available mode with this tech is 20FPS locked.
In this vid it looks like the render goes down to 20fps quiet often.
Gameplay footage is locked at 20fps, but it's apparent only in gametrailers video, they might have messed up with capturing settings perhaps? Videos from IGN or Gamespot didn't have these particular issue.
Quote:
FWIW, the E3 vids didn't appear v-sync'd. Lots of tearing.
But very little in the latest vids.
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Old 01-Oct-2009, 13:37   #239
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I liked the way the game looks. Combat and stuff seems fun but what happened to all the stealth? The whole point of SC was sneaking around instead this guy is getting involved in huge gunfights. I hope there will be some situations where that is unavoidable gunfights but I really hope that stealth is still the major requirement of the game. I think the first 3 SC games were the best...Chaos Theory being the peak.
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Old 01-Oct-2009, 18:02   #240
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Yeah, I'm having the same issues as well. Good thing I finally got a great Batman game with stealth.

BTW, collector's edition spotted...?
  • Sam Fisher figurine
  • a code to unlock "exclusive" in-game content
  • a 32-page comic book that links the Double Agent storyline to Conviction
  • a making-of DVD
  • a code to download Splinter Cell: Chaos Theory from "Xbox LIVE Arcade". Most likely Games on Demand.

http://www.destructoid.com/splinter-...e-150583.phtml

I like the free Chaos Theory code, but not interested in the rest. I'll probably pass.

Tommy McClain
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Old 31-Oct-2009, 23:43   #241
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The Ubisoft guys did a live preview of the game today at the Eurogamer Expo in London. It was the same level shown at E3.

Framerate was buttery smooth, which surprised me.

What surprised me even more was how blown away I was. In fact, the 200 or so people in the room were blown away. The game has gone from a like to have to must have for me. I can see this being up there as one of the games of 2010.
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Old 01-Nov-2009, 01:59   #242
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Quote:
Originally Posted by Rotmm View Post
The Ubisoft guys did a live preview of the game today at the Eurogamer Expo in London. It was the same level shown at E3.

Framerate was buttery smooth, which surprised me.

What surprised me even more was how blown away I was. In fact, the 200 or so people in the room were blown away. The game has gone from a like to have to must have for me. I can see this being up there as one of the games of 2010.
What?

EDIT: Lol thought 200 people in the game where blown away!
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Old 01-Nov-2009, 03:29   #243
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Anything new said on that preview?
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Old 01-Nov-2009, 15:57   #244
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I've seen the level recently from Egames expo in Melbourne, nice stealth action and cool gameplay. I didn't like the grainy filter effects though, it kinda takes away the details in the texture somehow. Personally I wasn't blown away in any forms, mainly due to the dark and confined level.
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Old 01-Nov-2009, 16:34   #245
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gfg
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Old 02-Nov-2009, 00:36   #246
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Quote:
Originally Posted by L. Scofield View Post
Anything new said on that preview?
Not really. As I understand it, it wasn't a planned event at the Expo, but rather some of the British Ubi guys who were at the show overseeing the demo's of Avatar and Creed II on the show floor offering the Eurogamer team the chance to have it demo'd. This was all organised in about 4 hours on the last day of the show.

So really, it was just as run through of what we have seen (though I personally hadn't seen the "crowd" scene before where Sam is walking through. The Ubi rep pulled out Sam's gun and the crowd ran screaming. Probably that's been shown before.

Still, old stuff of not, it was very cool.
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Old 02-Nov-2009, 10:07   #247
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Quote:
Originally Posted by Rotmm View Post
What surprised me even more was how blown away I was. In fact, the 200 or so people in the room were blown away. The game has gone from a like to have to must have for me. I can see this being up there as one of the games of 2010.
Can you please elaborate a bit more?
What exactly did blow you away
Graphics (which aspect?), Gameplay (which aspect)?
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Old 02-Nov-2009, 12:41   #248
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Quote:
Originally Posted by Billy Idol View Post
What exactly did blow you away
You know, I've been thinking about this and it's difficult to put into words. It would be easy, and probably rather crass, to say "the whole package", but in many ways that's what I felt. Now, of course it was only a small taster of the game and clearly one designed to specifically highlight a certain aspect of playing the game (focused more on action than stealth) so my impressions will be in no way indictive of the final game.

But anyway, I will try.

Firstly, one of the new features that seems to have created the most chatter on various boards is the "Mark and Execute" feature. I shared, and still share to a certain degree, some of those concerns. But what is apparent is that the ability to M&E has to be earned and cannot be pulled off at will. So performing certain gameplay tasks will add toward your ability to M&E, but once you've used it you'll have to build-up again before you can use it. This means that you cannot go through the whole game like that and will therefore be in a position to choose where you feel it will best aid you.

As for the graphics, very good. It's Unreal Engine obviously and it does look it, so if you're a UE3 hater you will possibly be a little less impressed. But being UE3 means that you get detailed character models and lots of environmental detail. The animation was particularly good, and as I said before the framerate in that particular demo was buttery smooth.

To try and give you an impression of the gameplay, I'm going to mention 2 games, Condemned and Mirrors Edge. This doesn't mean that Conviction is anything like those titles, but if you've played them it'll help to get across some of my meaning.

Condemned was one of the first games I played where I really "felt" the action. The hand-hand combat felt brutal, visceral. That's how Conviction felt to me. The shooting, hand-hand and interrogations had a real visceral edge to them. Think the Bourne films, or Casino Royal. The animation, along with truly stellar audio, really immersed you in the game and character. This isn't the cartoon violence that most games deliver, and like the Bourne films are credited with re-invigorating the spy/action film genre, I can see more games in the future building on the foundations that Conviction will bring.

The Mirrors Edge link is with the smooth gameplay and movement through a world. When it gets it right, ME has an almost balletic edge to it. In the Conviction demo, even though there's a lot more shooting than ME , there was a kinetic flow to the whole thing, where one movement led onto the next, where one action moment was integrated into the whole without breaking the flow. Now clearly, the Ubi rep demoing the game had played it many times and knew his way around, but this was another positive for me as it's clear that this is a game with immense replayibility as you attempt different approaches, or just try to refine certain approaches.

I'd also like to add that, even though it was the same level as seen before, the AI characters didn't seem to behave the same and it looks like they choose different routes, actions, cover, etc depending on the situation.

There you go, my impressions. In two words?

"Brutal Ballet"

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Old 02-Nov-2009, 12:55   #249
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Quote:
Originally Posted by Rotmm View Post
The Mirrors Edge link is with the smooth gameplay and movement through a world. When it gets it right, ME has an almost balletic edge to it. In the Conviction demo, even though there's a lot more shooting than ME , there was a kinetic flow to the whole thing, where one movement led onto the next, where one action moment was integrated into the whole without breaking the flow. Now clearly, the Ubi rep demoing the game had played it many times and knew his way around, but this was another positive for me as it's clear that this is a game with immense replayibility as you attempt different approaches, or just try to refine certain approaches.

I'd also like to add that, even though it was the same level as seen before, the AI characters didn't seem to behave the same and it looks like they choose different routes, actions, cover, etc depending on the situation.

There you go, my impressions. In two words?

"Brutal Ballet"

Thanks very much!! You really have the ability to fuel my hype
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Old 02-Nov-2009, 12:59   #250
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Yea, it'll probably turn out shit
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