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#26 |
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Regular
Join Date: Jun 2005
Posts: 24,922
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More Home screenshots: http://www.ps3forums.com/showpost.ph...&postcount=429
...including roadmaps for May and June (unverified). Apparently, Home will also support in-game phone calls (XMB voice chat ?). |
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#27 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Quote:
I do hope they release a SDK for them..Harrison said they would like to if they can wrap it up nicely. Sweet pictures, by the way. It sounds like you might be able to make 'calls' from Home to someone in a game. Perhaps that'd be the first step towards game-to-game calls, via Home? That's also sort of the first suggestion that Home will have a greater concurrent presence with your game than 'just' the matchmaking. Here's the rest of the roadmap, worth posting IMO: ![]() ![]() ![]() Also, really like what this guy did with his space..nice furniture stacking. ![]()
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#28 | ||
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Senior Member
Join Date: Jun 2005
Posts: 2,616
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Quote:
Quote:
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#29 |
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Naughty Boy!
Join Date: Jan 2007
Location: CA
Posts: 1,066
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I got another e-mail about Home. It read something like "Keep watching your e-mail for a possible invite!".
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Xbox 360, PS3 and PC gamer. This is Hi-Fi... high fidelity. What that means is that it's the highest quality fidelity. |
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#30 | |
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Naughty Boy!
Join Date: May 2007
Posts: 3
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Quote:
If ads have a place (and only are seen in that place) I think a lot of people aer savvy enough to ignore/not be bothered by it. I mean look at the more laid-back people's responses in the Xbox ads thread. |
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#31 |
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Senior Member
Join Date: Sep 2005
Posts: 1,251
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#32 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,009
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It does look good. Any explanation how they'll do the vids though? They could also benefit from Naughty Dog's animation system to make the inhabitants not look like robots
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#33 |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,921
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looks good!
as for the arcade games though, I would think it would be better if they would allow them to go full screen. |
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#34 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,009
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I think I agree with their choice. They don't want you leaving the virtual world. This is also why the menus are through a PSP rather than cutting to a full screen menu (well, that and marketting their handheld!). You're always in that space, and never leave it no matter what you do - not to check messages or play games or anything. The only exception to that might be watching movies - not just films, but any content shown in a virtual cinema - where they may send that full screen. I like the idea of the arcades being virtual arcades that look like arcades, rather than being portals to stand-alone games that cut to a console experience, rather than an arcade (albeit virtual) experience.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#35 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Yes, I think they're doing a good job in keeping the user interface consistent. Though the transition from walking into a theatre still breaks that.
I'm really hoping that they figure out a way to use your real PSP in a practical manner for what the Home PSP is doing now. |
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#36 |
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Member
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#37 |
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Senior Member
Join Date: Sep 2005
Posts: 1,251
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For me, it freezes when it gets to the Bravia TV adding part.
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#38 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Hmmm
http://games.kikizo.com/news/200705/061_p2.asp Quote:
Asides from user created mini-games, it would be interesting if they exposed scripting for user-created objects in Home to allow them to apply much more sophisticated behaviour to their objects. Though that really would be a big step into second-life style territory. |
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#39 | ||
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Quote:
That's REALLY promising and I really hope they can put together something like this! Quote:
Overall I'm really excited by this now, and I think it makes the prospect of Home alot more appealing to me to know that the user-generated content component expands beyond asthetics and may very well allow users to define their own much more functional entities, adding your own depth to the experience.. I'll be keeping an eye on this thread alot more from now on.. |
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#40 | |
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Regular
Join Date: Jun 2005
Posts: 24,922
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http://www.psu.com/node/11824
Quote:
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#41 |
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Regular
Join Date: Feb 2002
Location: California
Posts: 4,732
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the java stuff makes sense since they already have a BD-J implementation in the firmware for bluray.
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#42 | |
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Regular
Join Date: Jun 2005
Posts: 24,922
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Yes... I always thought they should assimilate Blu-ray features into PS3 experience more seamlessly since it's already in. Blu-ray media doesn't have to be associated with "expensive" and "HD" exclusively. Each game title should be a unique Blu-ray packaging to provide a total experience (including access to Home clans, official site, Internet forums and user generated content).
In the mean time... I smile at this: Quote:
Last edited by patsu; 27-Jun-2007 at 15:41. |
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#43 |
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Senior Member
Join Date: Oct 2006
Posts: 2,085
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I am wondering how the network will hold up to be honest with you.
I have a 20 mbit connection but anything from PSN chuggs along barely reaching more than 100~200kb/s Taking into account that Home is probably going to be huge, it's slightly worrying. |
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#44 |
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Regular
Join Date: Jun 2005
Posts: 24,922
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That is why they should distribute/open up PSN. Truth to be told, my download experience has been excellent so far (better not jinxed it... I'm in Northern California).
Sources indicated that PS Home is peer to peer based. So we shall see... I remain hopeful. Last edited by patsu; 27-Jun-2007 at 19:17. |
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#45 | |
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Join Date: Jan 2007
Posts: 2,099
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Quote:
Does that mean all the previous games need to be updated too? I thought a firmware update would be the way to go. |
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#46 |
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Regular
Join Date: Jun 2005
Posts: 24,922
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People are saying that "Mainichi Issho" already has limited in-game XMB messaging for a long time. The Home patch seems to expose the features in the XMB "Friends" icon, minus the video chat, within the virtual world. However it may indeed be for Home only.
Don't know what's going on. There is another XMB "2.0" rumor going on now (for E3). Best is to sit back and wait. |
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#47 |
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Regular
Join Date: Dec 2004
Posts: 5,670
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I don't really read this as "in-game/home XMB access". It sounds like it's going through the same channels as other games with in-game friends list access, but doing so much more comprehensively, supporting pretty much all the functionality that you have on the xmb for your friends list.
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#48 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,009
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I agree wtih Titanio. It sounds more like accessing XMB data, rather than jumping out (or embedding) XMB. It's the unified friends list in operation, rather than XMB direct access.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#49 | ||
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Join Date: Jan 2007
Posts: 2,099
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Quote:
Quote:
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#50 |
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Member
Join Date: Jul 2005
Location: Florida
Posts: 355
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I just got a beta invite. Downloading at a snails pace though.
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