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Old 06-May-2007, 08:36   #26
patsu
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More Home screenshots: http://www.ps3forums.com/showpost.ph...&postcount=429

...including roadmaps for May and June (unverified). Apparently, Home will also support in-game phone calls (XMB voice chat ?).
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Old 06-May-2007, 09:39   #27
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Hmm... that's an interesting view.

Do you feel that Home is safer if Sony vets the game ? Before your post, I would have thought most (all) prefer "self-regulations" and freer distribution for user generated content. As long as these content do not get onto public "screens", the community can block/report said content, and Sony has the final "veto", it should be ok.
I think it could be like any other content..free 'distribution' via your private apartment (and your arcade machine therein), and then if you want to put it on the public machines you go through a vetting process with Sony.

I do hope they release a SDK for them..Harrison said they would like to if they can wrap it up nicely.

Sweet pictures, by the way. It sounds like you might be able to make 'calls' from Home to someone in a game. Perhaps that'd be the first step towards game-to-game calls, via Home? That's also sort of the first suggestion that Home will have a greater concurrent presence with your game than 'just' the matchmaking.

Here's the rest of the roadmap, worth posting IMO:







Also, really like what this guy did with his space..nice furniture stacking.



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Old 07-May-2007, 10:15   #28
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Originally Posted by Titanio View Post
I think it could be like any other content..free 'distribution' via your private apartment (and your arcade machine therein), and then if you want to put it on the public machines you go through a vetting process with Sony.
I feel it's the right way to go, but I fear a lot of crap will be put online. I hope they'll find the right way to cope with it, it's not going to be easy I think...

Quote:
I do hope they release a SDK for them..Harrison said they would like to if they can wrap it up nicely.
That would be really cool.
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Old 08-May-2007, 18:36   #29
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I got another e-mail about Home. It read something like "Keep watching your e-mail for a possible invite!".
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Old 08-May-2007, 19:51   #30
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I feel it's the right way to go, but I fear a lot of crap will be put online. I hope they'll find the right way to cope with it, it's not going to be easy I think...
Pretty much like the internet at large I guess.

If ads have a place (and only are seen in that place) I think a lot of people aer savvy enough to ignore/not be bothered by it. I mean look at the more laid-back people's responses in the Xbox ads thread.
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Old 16-May-2007, 19:17   #31
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A video I don't think has been posted :

http://www.youtube.com/watch?v=32XCHbTYn9A
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Old 16-May-2007, 19:48   #32
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It does look good. Any explanation how they'll do the vids though? They could also benefit from Naughty Dog's animation system to make the inhabitants not look like robots
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Old 16-May-2007, 20:11   #33
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looks good!

as for the arcade games though, I would think it would be better if they would allow them to go full screen.
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Old 16-May-2007, 20:47   #34
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I think I agree with their choice. They don't want you leaving the virtual world. This is also why the menus are through a PSP rather than cutting to a full screen menu (well, that and marketting their handheld!). You're always in that space, and never leave it no matter what you do - not to check messages or play games or anything. The only exception to that might be watching movies - not just films, but any content shown in a virtual cinema - where they may send that full screen. I like the idea of the arcades being virtual arcades that look like arcades, rather than being portals to stand-alone games that cut to a console experience, rather than an arcade (albeit virtual) experience.
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Old 16-May-2007, 21:07   #35
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Yes, I think they're doing a good job in keeping the user interface consistent. Though the transition from walking into a theatre still breaks that.

I'm really hoping that they figure out a way to use your real PSP in a practical manner for what the Home PSP is doing now.
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Old 17-May-2007, 04:27   #36
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New 14min55sec HOME presentation:

Download (155MB)
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Old 17-May-2007, 04:53   #37
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For me, it freezes when it gets to the Bravia TV adding part.
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Old 23-May-2007, 13:08   #38
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Hmmm

http://games.kikizo.com/news/200705/061_p2.asp

Quote:
But will users be able to earn money or buy and sell stuff, like they can in Second Life? "Ultimately, that is something that is on the cards. Not on day one, not for a while, but yes - the idea of user-to-user auctions, is certainly something that we intend to put in. And also that ties in very heavily with the idea of user-created content and tools, to create that content. And that's something that we're working very hard on in terms of being able to customise your character, design and ultimately build from scratch your own dream apartment, but also tools that will allow you to create and design smaller items that you could potentially market as well. There's also going to be the option for users to use their own scripting, for the particularly technical users to allow Java mini-games and stuff like that, to be created in your home space and maybe build up your bank of Java mini-games for example."
We talked about this before after Harrison's comments at GDC. It sounds like they've been thinking about it and maybe even see it as a firm part of the roadmap now. I certainly hope so! There's some other comments at the link also.

Asides from user created mini-games, it would be interesting if they exposed scripting for user-created objects in Home to allow them to apply much more sophisticated behaviour to their objects. Though that really would be a big step into second-life style territory.
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Old 31-May-2007, 11:59   #39
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Quote:
Originally Posted by Titanio View Post
Hmmm

http://games.kikizo.com/news/200705/061_p2.asp



We talked about this before after Harrison's comments at GDC. It sounds like they've been thinking about it and maybe even see it as a firm part of the roadmap now. I certainly hope so! There's some other comments at the link also.
I didn't know this!

That's REALLY promising and I really hope they can put together something like this!

Quote:
Originally Posted by Titanio View Post
Asides from user created mini-games, it would be interesting if they exposed scripting for user-created objects in Home to allow them to apply much more sophisticated behaviour to their objects. Though that really would be a big step into second-life style territory.
I'm not sure if Sony would even want to do such a thing.. Its one thing having users abuse a virtual space by uploading obscene and inappropriate content, and its another having users abuse the same space by creating objects and entities which can change/interfere/influence or at least exploit the fabric of that virtual world in its entirety, which they will given to opportunity..

Overall I'm really excited by this now, and I think it makes the prospect of Home alot more appealing to me to know that the user-generated content component expands beyond asthetics and may very well allow users to define their own much more functional entities, adding your own depth to the experience..

I'll be keeping an eye on this thread alot more from now on..
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Old 27-Jun-2007, 01:15   #40
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Default Home Beta updated

http://www.psu.com/node/11824

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Finally comes the most exciting feature of them all - the first true form of in-game XMB access...
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Old 27-Jun-2007, 08:31   #41
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the java stuff makes sense since they already have a BD-J implementation in the firmware for bluray.
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Old 27-Jun-2007, 15:19   #42
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Yes... I always thought they should assimilate Blu-ray features into PS3 experience more seamlessly since it's already in. Blu-ray media doesn't have to be associated with "expensive" and "HD" exclusively. Each game title should be a unique Blu-ray packaging to provide a total experience (including access to Home clans, official site, Internet forums and user generated content).

In the mean time... I smile at this:

Quote:
The Home Cinema has received several new trailers as well including the likes of Around the World and Reign Over Me. It also appears that new streaming methods have been implemented for videos in public spaces, as they play more smoothly the closer one stands to them.
They seem to use "distance from the screen" as a metaphor for resolution setting. The further away you are, the lower the resolution (and/or perhaps bitrate)... so it away clear. You can still zoom the video to [close to] full screen (I think I saw someone did this in a demo).

Last edited by patsu; 27-Jun-2007 at 15:41.
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Old 27-Jun-2007, 15:43   #43
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I am wondering how the network will hold up to be honest with you.

I have a 20 mbit connection but anything from PSN chuggs along barely reaching more than 100~200kb/s

Taking into account that Home is probably going to be huge, it's slightly worrying.
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Old 27-Jun-2007, 16:14   #44
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That is why they should distribute/open up PSN. Truth to be told, my download experience has been excellent so far (better not jinxed it... I'm in Northern California).

Sources indicated that PS Home is peer to peer based. So we shall see... I remain hopeful.

Last edited by patsu; 27-Jun-2007 at 19:17.
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Old 27-Jun-2007, 19:04   #45
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Quote:
Originally Posted by patsu View Post
Application specific ingame XMB access?
Does that mean all the previous games need to be updated too?
I thought a firmware update would be the way to go.
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Old 27-Jun-2007, 19:24   #46
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People are saying that "Mainichi Issho" already has limited in-game XMB messaging for a long time. The Home patch seems to expose the features in the XMB "Friends" icon, minus the video chat, within the virtual world. However it may indeed be for Home only.

Don't know what's going on. There is another XMB "2.0" rumor going on now (for E3). Best is to sit back and wait.
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Old 27-Jun-2007, 20:37   #47
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I don't really read this as "in-game/home XMB access". It sounds like it's going through the same channels as other games with in-game friends list access, but doing so much more comprehensively, supporting pretty much all the functionality that you have on the xmb for your friends list.
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Old 27-Jun-2007, 21:17   #48
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I agree wtih Titanio. It sounds more like accessing XMB data, rather than jumping out (or embedding) XMB. It's the unified friends list in operation, rather than XMB direct access.
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Old 27-Jun-2007, 21:17   #49
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Quote:
Originally Posted by patsu View Post
Quote:
Originally Posted by Titanio View Post
I don't really read this as "in-game/home XMB access". It sounds like it's going through the same channels as other games with in-game friends list access, but doing so much more comprehensively, supporting pretty much all the functionality that you have on the xmb for your friends list.
That's how I read as well, which makes me think in-game xmb access is not coming soon.
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Old 20-Jul-2007, 02:52   #50
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I just got a beta invite. Downloading at a snails pace though.
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