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Old 03-Dec-2002, 18:14   #26
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Can you be more specific about why you don't want to be more specific Seriously is this sort of thing supposed to be kept secret by developers or are you afraid you'll start a flame war or something?

Because I really can't see how some specifics on Flippers combiner ops can start a flame war here.
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Old 03-Dec-2002, 19:33   #27
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I'm not really worried about flame wars, I try and stay out of them for the most part.

Technically the NDA's cover everything about the hardware. I sometimes skirt the edges of NDA's, if the information is publically available. Conveniently NVidia describe in a lot of detail how NV20 and by inference NV2X functions. Nintendo don't do the same.
The exact function of the Flipper combiner isn't public, so I'd rather stay away from the issue. Personally I can't see any real reason the data is particularly secret, but I did sign the NDA.
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Old 03-Dec-2002, 19:38   #28
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When does this NDA end? When you stop deving for GameCube?

Its really annoying how secret Nintendo keeps things like this. As you say there just doesn't seem like any good reason to keep this sort of thing secret. Its almost like being secretive for the sake of it.
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Old 03-Dec-2002, 20:15   #29
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Heh, yeah.. there doesn't seem to be a reason for their secrecy.

Then again, outside of the game development sector.. who needs to know? I guess that's their policy..
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Old 03-Dec-2002, 20:45   #30
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ERP, I can understand you not being comfortable revealing specifics on the flipper. However, can you tell us if precision-wise (integer precision) it is competitive with the NV2X? Can it execute a significant amount of texture-reads/combiner ops per clock?

These are relative questions, so a yes or no would suffice.
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Old 05-Dec-2002, 15:16   #31
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Anyone else with interest?
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Old 05-Dec-2002, 20:31   #32
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Several copies of the Gamecube SDK documentation have been leaked on the internet. Hardly rampant, though.
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Old 05-Dec-2002, 22:09   #33
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Glonk

Any idea where I could get one?
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Old 05-Dec-2002, 22:22   #34
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I have no idea, I only got a look at a couple of the sections (conveniently enough mostly about the TEV) because one of my classmates printed out some of the PDF files and had them at school.

They were very light on technical details, though, I didn't learn anything I didn't already know from these forums for the most part. I was hoping they'd go into more detail on how the TEV works, rather than just how to use it.

Maybe that's in another section I didn't see...
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Old 05-Dec-2002, 22:33   #35
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If you could find out where your friend got it from that would be great, or even what the file was called so I could search for it myself.
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Old 05-Dec-2002, 22:57   #36
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i was in a chat last year were several people who had direct knowledge of Flipper talked for well over an hour about the various blocks within Flipper including TEV. i wish i could remember the finer details, but i cant, and i'd probably get it wrong so i won't bother. basicly, the Flipper was able to do thing that even the NV2A in XBox cant do. although NV2A was known to have more features overall.

Flipper's main advantage is it's on-dia 1T-SRAM - slightly over 3MB of it.



Anyway, I am curious about what the GPU/VPU will be for Nintendo's NEXT machine. ATI wants the contract. ATI will unviel R400 in summer 2003. R500 is also being worked on, for i assume, a 2004 release. R500
will be the second major chip from the ArtX/Flipper team (R300 was 1st)
assuming R400 is being done by R200 team. I'd expect the next Nintendo to use a chip that is one or two generations beyond R500.
if R500 comes in 2004, and the next Nintendo in 2006, that's two years after R500. so... either R600 or R700 will be "Flipper2" if you can call it that. there's no telling if Nintendo's next machine will be anything like GameCube. it might be completely different. but the technology is being R&D now, or at least researched...
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Old 06-Dec-2002, 00:56   #37
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Who knows if Nintendo will want to foot the bill on a highend ATI part. They may prefer to go for a Radeon 9500-esque part.
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Old 06-Dec-2002, 02:07   #38
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Quote:
Originally Posted by zurich
Who knows if Nintendo will want to foot the bill on a highend ATI part. They may prefer to go for a Radeon 9500-esque part.
By 2006 the 9500 core would be severely outdated and dirt cheap. I don't think Nintendo wants their next console that crippled and that cheap.
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Old 06-Dec-2002, 02:43   #39
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By 9500-esque I meant a cutdown/lowcost version of the current (for 2006) highend core.
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Old 06-Dec-2002, 05:54   #40
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Quote:
By 9500-esque I meant a cutdown/lowcost version of the current (for 2006) highend core.
possible. but i was thinking that ATI will be contracted to build a graphics part that is talored to Nintendo's desired specifications. they may start with a R700, take what's not needed, out, and put in what Nintendo wants.
Or it might be a totally new design, apart from the Radeon line.
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Old 06-Dec-2002, 06:03   #41
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It could be another Silicon Graphics/ArtX-esque part with some ATi influence.
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Old 06-Dec-2002, 07:14   #42
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Quote:
Originally Posted by megadrive0088
Quote:
By 9500-esque I meant a cutdown/lowcost version of the current (for 2006) highend core.
possible. but i was thinking that ATI will be contracted to build a graphics part that is talored to Nintendo's desired specifications. they may start with a R700, take what's not needed, out, and put in what Nintendo wants.
Or it might be a totally new design, apart from the Radeon line.
I think the graphics chip will have embedded memory again like Flipper.
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