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#1 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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We've covered NVIDIA's G80 in terms of the architecture and its possible image quality. Now it's the turn of general performance analysis. We investigate general game performance at high resolution using a number of titles, before checking out AA and AF scaling and general shading.Our NVIDIA G80 Architecture and GPU Analysis hinted at what's possible, and it's here that we'll flesh it out a bit further.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#2 |
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Senior Member
Join Date: May 2002
Posts: 2,657
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Great article
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Keep in mind, these threads are for entertainment purposes, if 3D tech is your hobby. These rumors should be taken with a grain of silicon - Luminescent |
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#3 |
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Naughty Boy!
Join Date: Aug 2006
Posts: 649
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Thank You
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#4 | |
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Regular
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Quote:
Jawed |
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#5 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Didn't mean it to come across that way, hence the sentence separation, so it was more of a comment about general sampler performance. Will adjust the language to make it clearer.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#6 | |
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Mostly Harmless
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Quote:
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#7 |
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Mr. Upgrade
Join Date: Nov 2003
Location: Finland
Posts: 1,335
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2560x1600 results would be of particular interest to me though it isn't impossible to extrapolate and imagine rough estimates.
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#8 |
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Regular
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I miss the fill-rate graphs
It's interesting to see how 4xAA per cycle in G80 really chews through available bandwidth - put another way, all these years of having only 2xAA per cycle were well justified as the bandwidth simply wasn't there. Jawed |
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#9 | |
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Regular
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Why would AMD introduce a new GPU without this feature when it's already stamping out two GPU designs with it? Why couch this analysis of a key architectural point of G80 in terms that raise the question? It's just bizarre editorialising, not analysis. Are there HL2:LC performance figures for AA+AF anywhere in the article? I couldn't find them, I'm a bit confused why HL2:EP1 and HL2:LC results are used in different tests... Jawed |
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#10 | |
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aka Ratchet
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Quote:
Have an example of the fillrate graphs you'd like to see?
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confident, cocky, lazy, dead. |
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#11 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Good job guys. Looking forward to the CUDA article - that's what sets B3D apart from the regular benchmarking crowd. One thing - the introduction mentions the use of synthetic benchmarks yet they don't appear in the article
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What the deuce!? |
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#12 |
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Junior Member
Join Date: Mar 2006
Posts: 10
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Great stuff from B3d as usual.
Just was curious if you by any chance have compared Vista and XP results particularly in SC: Chaos Theory. Obviously GF7 has some dodge drivers in Vista, but i found the G80 much better under Vista than in XP so might that make the GTS look a little better if the tests were under Vista? Last edited by Gouhan; 27-Mar-2007 at 02:09. |
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#13 |
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Regular
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http://www.beyond3d.com/content/reviews/2/16
Though the colours are a bit confusing. The expanding tables are nice there, too As a side comment, the Rage3D FPS graphs are the best - I'm sure they won't mind if you "steal" the concept Jawed |
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#14 |
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Junior Member
Join Date: Mar 2006
Posts: 10
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BTW results were with HDR on, which now I see wasn't on in this performance analysis, my mistake.
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#15 | ||
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aka Ratchet
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Quote:
Quote:
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confident, cocky, lazy, dead. |
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#16 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#17 | |
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Regular
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Yes, with colours that don't confuse.
Quote:
Without necessarily reducing the count of AA/AF settings being graphed, compared with what B3D is currently doing in the G80 article. Rage3D's clickable settings not only cut the space used on the page which makes understanding easier, but the "animation" is a nice visual shortcut for the trends. So, similarly animated fillrate graphs for the different settings would be super-groovy Jawed |
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#18 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Completely agree. Love those Rage charts.
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What the deuce!? |
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#19 |
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aka Ratchet
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Oh yeah, the clickable thing. Well I certainly don't mind stealing my own concepts, and it would certainly work well enough here in this particular case, so we'll see.
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confident, cocky, lazy, dead. |
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#20 | |
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Regular
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Quote:
Jawed |
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#21 | |
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aka Ratchet
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Quote:
just so everyone is aware, I am Ratchet, formerly Rage3D's hardware editor and the originator of those Rage3D click-able charts, so no need reporting to Rage3D that Beyond3D is stealing their chart style and presentation ideas
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confident, cocky, lazy, dead. |
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#22 |
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Senior Member
Join Date: Mar 2006
Posts: 1,691
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Thank for the article!
Would it be possible to add page titles to the page navigation drop box? This would avoid the binary search guessing game when trying to locate a specific page. |
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#23 |
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Member
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I miss the page title in the navigation as well. Also the old fill-rate graphs was nice for spotting bottlenecks, so I hope we'll see those back in some form.
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#24 |
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Regular
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Are the AF scaling results:
http://www.beyond3d.com/content/reviews/7/16 with HDR turned on or off? Jawed |
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#25 | |
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aka Ratchet
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Quote:
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confident, cocky, lazy, dead. |
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