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#226 |
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Member
Join Date: Mar 2008
Posts: 155
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I've met some honest-to-god, devkits-and-docs, registered, certified, and NDA'd developers that had absolutely hilarious ideas about the consoles they were seemingly working on. I ran into people at the *DevStation* that obviously worked on some other console that was accidentally also named PlayStation 3. Just because someone is a dev, doesn't mean he knows what he's talking about. On the other hand, NeoTechni, name the document and section you found this in and I'm sure someone can acknowledge it. |
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#227 |
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Member
Join Date: Jan 2006
Location: Terre Haute, IN
Posts: 798
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Im somewhat confused here. Are we honestly questioning DeanA's profession or his technical knowledge on the matter?? If so that is borderline ridiculous.
Or are we questioning the validity of this developer that NeoTechni is speaking of?? Regardless, I wouldnt mind taking a look at this certified document. |
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#228 |
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Member
Join Date: Mar 2008
Posts: 155
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#229 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,428
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Quote:
Just to be clear for those who don't know, DeanA works for SCEE's Advanced Technology Group. So he'd flippin' better have a good idea of the inner workings of PS3!
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#230 | |
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Regular
Join Date: Jun 2005
Posts: 25,479
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Quote:
The "homogeneous CPUs" model on Xbox 360 is more mainstream and versatile. The hetereogenous model is more esoteric, and custom (You need to explicitly make things run on the SPU, or have 2 different versions).
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#231 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,254
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It might be 'interrupt' support?
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What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
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#232 | |
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Regular
Join Date: Aug 2006
Posts: 7,271
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#233 | |
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Junior Member
Join Date: Feb 2009
Posts: 32
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Quote:
And i'm sure party system etc etc arent that far away to burst the latest bubbles. |
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#234 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,038
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...until you start adding features? Or do you have a source contradicting some of joker's comments.
Quote:
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#235 | |
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Member
Join Date: Aug 2007
Posts: 195
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Quote:
http://pc.watch.impress.co.jp/docs/2.../kaigai01l.gif 256mb 25.6Gb/s vs http://pc.watch.impress.co.jp/docs/2.../kaigai02l.gif 512mb 22.4Gb/s a pretty big adantage ? |
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#236 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,038
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Indeed.
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#237 |
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Regular
Join Date: Oct 2005
Posts: 6,828
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Considering the fact that we arent talking solely about absolute numbers here since they show half of the truth, but about a game development environment, how does the 256MB XDR + 256MB GDDR3 fair compared to unified 512 MB GDDR3 RAM + 10 MB eDRAM?
In what cases does one have an advantage over the other and (intuitively speaking) how much? Surely 256mb 25.6Gb/s vs 512mb 22.4Gb/s are misleading when talking about the actual console specifications and environments. They both have 512MB MB but in different settings. |
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#238 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,038
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True enough. There is no point mentioning general obscenities as one being "clearly" better than the other.
(And a reminder to all, the platform comparisons are off-topic)
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#239 |
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Regular
Join Date: Oct 2005
Posts: 6,828
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Well I wasnt aiming for a platform comparison. It is unfortunate that the possibility that a comparison debate may start stands as an obstacle to a potentially interesting discussion.
Ignoring the platforms/the products their selves (as if they never existed), it would have been interesting to discuss in a pure technical level what each of these two settings enable, and which proves to be the best decision in certain situations. |
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#240 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,038
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Quote:
There's really not much more here other than joker's vague yet interesting comments on the topic and removing/adding game-level features, except if those modules use less and less space or more is revealed in later firmware updates.
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#241 |
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Member
Join Date: Jul 2008
Location: UK
Posts: 288
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As usual didnt want to start a new Thread
LINK Handy if your a Dev and in Paris buts it good to see Sony offering these types of things for people to get a better understanding of the PS3
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They have a name and the whole world knows it -- BARÇA !, BARÇA!, BARÇA!, |
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#242 | |
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Senior Member
Join Date: Apr 2006
Posts: 1,135
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Quote:
It seems disingenuous to talk about the OS reserved space in RAM without also taking into account the OS reserved space in the GPU RAM, and then comparing it to the 360 and saying the one is less than the other. They're two quite different platforms, with different advantages and tradeoffs. Development companies will essentially do what they have to to make something they can ship. If they need voice chat, they will find 8MB somewhere they can free up to make it work. Farm some work off on a SPU instead of using a precomputed table or whatever. |
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#243 |
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Member
Join Date: Aug 2006
Location: Istanbul
Posts: 545
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No new leaks about OS ram usage
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- "At Turn 10, we don't do bullshot ..." :lol: |
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#244 |
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Member
Join Date: Mar 2007
Location: Nebraska
Posts: 466
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^ That would be quite swell.
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#245 |
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Junior Member
Join Date: Oct 2007
Location: Germany
Posts: 24
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Here's a recent report stating that according to a Naughty Dog producer firmware 2.80 freed more memory for developers:
http://www.gamezine.co.uk/news/games...0-$1314390.htm Last edited by soulchild; 27-Jul-2009 at 13:54. Reason: Made link clickable |
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#246 | |
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Senior Member
Join Date: Feb 2007
Posts: 1,159
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Quote:
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#247 |
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Senior Member
Join Date: Apr 2007
Location: Oslo, Norway
Posts: 1,092
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Isn't it a bit of stretch to say engine 2.80 = fw 2.80 ? Fine he maybe misspoke or using some internal terminology etc, but for all we know, it could be that their engine has gotten an optimization that freed up some memory.
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#248 | |
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Senior Member
Join Date: Apr 2007
Posts: 3,056
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Quote:
"It's presumed that the 2.80 engine update Thompson refers to is Naughty Dog's improvements after the PS3's 2.80 firmware update, with the coincidence being too significant to ignore (though we're sure Naughty Dog has also gained back memory from their own engine optimisation)." Anyway...regardless, the OS footprint must be much smaller since 1.8...I wonder what it is now. |
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#249 | |
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Regular
Join Date: Jun 2005
Posts: 25,479
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Quote:
It sounds like NaughtyDog is still improving the engine (e.g., better textures due to more memory allocated, better SPU utilization, larger BD streaming cache). If Sony frees up more OS memory, then we'll see improvements for other games in the future as well. I'm more curious how they do this when PlayTV is running. Those guys want to add HD recording too.
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My wife pays up to hundreds of dollars for paintings we just hang on the wall They do nothing, just hang their. Journey is interactive, so it does more than our paintings. Art can be expensive! Get over it! -- 3rdamention@GAF |
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#250 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,428
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Exactly. Interpret the statement with consderation for the source's likely like of technical knowledge. Thus I doubt better SPE utilisation comes from more RAM. Probably ND have improved the way they are doing things with SPEs independent of memory, and Thompson has mixed all the improvements together into a single statement launched from a 2.80 update.
Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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