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View Poll Results: Does LBP wow you or not?
Yes, I'm wowed. I'm an Asian 9 6.57%
Yes, I'm wowed. I'm a European 54 39.42%
Yes, I'm wowed. I'm an American (North) 38 27.74%
Yes, I'm wowed. I'm from elsewhere 6 4.38%
Nope, I'm unimpressed. I'm an Asian 1 0.73%
Nope, I'm unimpressed. I'm a European 13 9.49%
Nope, I'm unimpressed. I'm an American (North) 15 10.95%
Nope, I'm unimpressed. I'm from elsewhere 1 0.73%
Voters: 137. You may not vote on this poll

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Old 15-Mar-2007, 08:18   #1
Shifty Geezer
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Default Sociological poll : Are you impressed by LBP?

A spin-off idea. Response to LBP is quite polarized in intensity. Some love it; some don't see what the fuss is about. I'm curious to see if regional variation is an influencing factor on the appreciation. Is Europe more receptive to the game, indicative of the cultural differences? Or is interest purely personal with an equal distribution of likers and non-likers regardless of territory?
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Old 15-Mar-2007, 08:33   #2
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You are talking about the entire concept and product, correct? Above and beyond what was shown or any specific aspect.

To get really really deep you should have asked age, gender, household income,... and what console people own.
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Old 15-Mar-2007, 08:35   #3
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I've had to vote that i'm wowed and i'm European, but i must be the exception to the rule because although i thought it looked interesting and had a great look to it, it's not really something i'm that interested in. I can appreciate it, but i don't necessarily want it.

I do think that Europe will like this sort of thing quite a bit, for the style as much as anything else. Sorry I can't be any more concise than that, but it's just a gut feeling I have. Not living elsewhere, i don't think i'm qualified to say whether I think other regions will like it or not.
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Old 15-Mar-2007, 08:39   #4
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I am extremely wowed, largely from the social aspects. If it works it'll open up a new type of gaming (kind of like FPS map-making but for console users), but if it fails it'll be remembered as being something entirely new.

I don't understand why people think it looks so fantastic, though.
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Old 15-Mar-2007, 08:45   #5
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Quote:
Originally Posted by Joshua Luna View Post
You are talking about the entire concept and product, correct? Above and beyond what was shown or any specific aspect.
Originally I was just going to ask about graphics, but at the last minute decided to change to the whole experience as shown so far. Maybe I should have stayed more focussed?

Quote:
To get really really deep you should have asked age, gender, household income,... and what console people own.
And uyou need more poll options! I'm just interested to see if there is a regional divide. This ties in with ideas of what companies need to do to attract the European market. Is LBP a test-case of an IP that has very different regional appeal?
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Old 15-Mar-2007, 08:46   #6
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I'm somewhat wowed when thinking about myself playing the game. I'm more wowed thinking of all the possibilities and overall importance of this title to other people than me. Imo this game has lot's of potential to become a very important title, and it sure is pretty
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Old 15-Mar-2007, 08:52   #7
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It is definitely impressive in many aspects, it is like a game editor that is accesible to anyone with huge potential and therefore voted the wowed and european thing.

I can see this one though being maybe an industry defining game rather than a blockbuster game. Sure mods and stuff are popular but that i mostly in the PC space and I think that the console crowed in large is more intersted in playing games rather than creating them. Then there are som many thing I don't know about it. How do you share the stuff you create, will the have a webpage where you can download the stuff people make or how does it work?...
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Old 15-Mar-2007, 08:57   #8
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Quote:
Originally Posted by Paul_G View Post
I've had to vote that i'm wowed and i'm European, but i must be the exception to the rule because although i thought it looked interesting and had a great look to it, it's not really something i'm that interested in. I can appreciate it, but i don't necessarily want it.
You're not alone with that - I could never play such a game either, I'd break my controller apart after the third failed jump...
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Old 15-Mar-2007, 09:28   #9
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I think you need to add some more choices. Some people may be indifferent to it rather than specifically wowed or unimpressed.

Me? I'm extremely wowed by it and I'm in Europe.


Quote:
Originally Posted by Platon View Post
Then there are som many thing I don't know about it. How do you share the stuff you create, will the have a webpage where you can download the stuff people make or how does it work?...
This video shows how the sharing aspect is going to work: http://youtube.com/watch?v=ymBSUxxsl-E

Last edited by joebloggs; 15-Mar-2007 at 09:36.
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Old 15-Mar-2007, 10:17   #10
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I didn't think the response had been that polarised at all, the vast majority of the reaction I've seen has been very positive indeed. I didn't see a variation along regional lines either..the game was the talk of GDC, a predominantly North American audience.
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Old 15-Mar-2007, 10:23   #11
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Personally I thought it is kind of a mixed bag. I like the graphics because it's pretty, nice texturing, shading, lighting etc. looks CGI-ish. The gameplay however isn't too impressive to me because it seems to just be puzzle solving nothing more, a simple sidescroller, fairly shallow. It looks fun but I'm not really interested in building game levels myself. I'm from NA btw.
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Old 15-Mar-2007, 10:38   #12
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There seems to be a lot more Europeans on this forum than I thought. Interesting.

Anyways, north american here, and yes I was "wowed".
Not so much at the trailer they released but the actual keynote presentation.
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Old 15-Mar-2007, 11:19   #13
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Quote:
Originally Posted by joebloggs View Post
I think you need to add some more choices. Some people may be indifferent to it rather than specifically wowed or unimpressed.
I would have thought it meant you're impressed, or you're not- (i.e., you're unimpressed) - though the English language can be ambiguous at the best of times
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Old 15-Mar-2007, 12:00   #14
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Wow, this forum is almost exclusively European it appears..
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Old 15-Mar-2007, 12:08   #15
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Quote:
Originally Posted by Rangers View Post
Wow, this forum is almost exclusively European it appears..
I think there are more of us than you think, but it's just the time of day i imagine, it's still some awful hour in the morning in the US, where most other members are from.
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Old 15-Mar-2007, 12:28   #16
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Yes, I'm wowed. I'm a European
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Old 15-Mar-2007, 12:49   #17
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I'm not quite sure how to answer. I'm technically and artistically wowed, but the gameplay looks about as interesting as a tech demo to me.

Edit:

After looking at other people's comments, I voted that I was wowed.
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Old 15-Mar-2007, 12:52   #18
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Quote:
Originally Posted by Shifty Geezer View Post
A spin-off idea. Response to LBP is quite polarized in intensity. Some love it; some don't see what the fuss is about. I'm curious to see if regional variation is an influencing factor on the appreciation. Is Europe more receptive to the game, indicative of the cultural differences? Or is interest purely personal with an equal distribution of likers and non-likers regardless of territory?
I don't think it's at all polarised to be honest.

I don't think I've heard a "neutral" saying they didn't like it, the only ones against it are the people I would've expected from their posting history.
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Old 15-Mar-2007, 12:53   #19
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There are so many Europeans around!

/glances around nervously
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Old 15-Mar-2007, 12:55   #20
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Quote:
Originally Posted by cthellis42 View Post
There are so many Europeans around!

/glances around nervously
It's around mid-afternoon in Europe. I think America is just waking up...
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Old 15-Mar-2007, 12:58   #21
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Right, right... Whew! I thought for a minute I might be in the minority on a forum, and that would just be wrong!

LBP is impressive on so many levels, and looks to be a tremendously fun little sandbox, provided the creation tools are not too annoying. So far it looks good, but it will take some getting used to, certainly.
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Old 15-Mar-2007, 13:00   #22
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Sure, the game has nice lightmapping, some fairly ok depth of field on the background, good motion blur, and a nice aftertaste of physics. There are detractors of course, the character movement just doesn't look precise to me, and I'm concerned if the design really is going to require coop play, or simply make the game easier. It all comes together in a 'sum is potentially greater than the parts' kindof way, however I'm not wowed, nor am I unimpressed. I'm quietly optimistic...

I think people are getting worked up over the potential, which (to me) wasn't actually demonstrated in the video very well. There were no clear cut cases where each and every player filled a different role, or simply where players could significantly help one another.
There is *a lot* of potential there. You could have some incredibly complex challenges that are immensely satisfying to complete as a team, but I have this nagging feeling we won't see that fulfilled.

So there needs to be an extra answer, 'It has lots of potential, lets hope they pull it off'. Or the like.
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Old 15-Mar-2007, 13:12   #23
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Quote:
Originally Posted by Graham View Post
if the design really is going to require coop play, or simply make the game easier.
I think that's down to whomever designs the level your playing. They could present challenges that require more than one person to overcome, or not.

Quote:
Originally Posted by Graham View Post
There were no clear cut cases where each and every player filled a different role, or simply where players could significantly help one another.
Off the top of my head, raising the portcullis required the players to help each other to lift a heavy snail shell. There were other parts too..when one player reached down and grabbed another on a jet pac, in order to allow the second player to get his jet pac. Also, one player went ahead and started pulling the skateboard to get it going (although I think this was in the trailer, not in the demo, where all the players pulled on the skateboard while on it to start it), and there were parts where characters climbed on top of each other to get to higher areas. Gameplay examples aside, I've a feeling the creation aspect, working together to design a level, will be more enjoyable, if not easier, with multiple people co-operating.
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Old 15-Mar-2007, 13:33   #24
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I voted for wowed, but I would have preferred an alternative moderate option. The poll only reflects the two extremes.
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Old 15-Mar-2007, 14:58   #25
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Quote:
Originally Posted by DJ12 View Post
I don't think it's at all polarised to be honest.

I don't think I've heard a "neutral" saying they didn't like it, the only ones against it are the people I would've expected from their posting history.
That's what polarized means . People seem to either love it or hate it. Those who comment, anyway. Those who are indifferent don't much matter to this poll. Voting 'I don't care' can be performed adequately by not voting at all!

As for more options...there's only 10 allowed, and I don't care to see which territories are indifferent. If there's an idea that certain games are needed in certain territories, I want to know if that's shown in this game which is a very different take on next-gen gaming. Of the people who have shown a disinterest, I've recognised on the off that those who's nationality I know are from NA. Rather than go on vague perceptions, may as well ask and find out if there is such a national distinction among gamers.

Of course, the rest of the world is waiting for the lazy Yanks to get out of bed and vote (or vote in bed with a wireless keyboard or handheld browser). We've been up for hours!
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