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#401 | |
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Senior Member
Join Date: Sep 2005
Posts: 1,251
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#402 |
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Member
Join Date: Jun 2002
Location: Cincinnati, OH
Posts: 744
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Yeah, I know. I'm just venting.
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#403 |
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Member
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What exactly are they supposed to create? Virtual reality? I mean, it's also been done before.
What about EyeToy? I'm also one of the types who recognizes this to be a pretty big deal for some people, just not for me, but I give Sony props for busting out something like this regardless since I was having my doubts aside from VF5. In any case, Little Big World looks phenomenal, that's got my interest piqued, but the Home service right now doesn't look like something I'd really use. Regardless, its always the same people who praise/criticize Sony or any given company. Can't we at least try to be objective here? |
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#404 |
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Senior Member
Join Date: Sep 2005
Posts: 1,251
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#405 | |
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Member
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__________________
is all about the games !! Last edited by dantruon; 09-Mar-2007 at 06:44. |
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#406 |
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Senior Member
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LBP looks interesting but how many different kinds of objects can you use? If they let users share levels created online freely, game could be popular for awhile.
Actually, instead of having people go into your Home and just passively look around at how you've customized and what trophies you have, they should let you create things like a LBP level, maybe mazes or some kind of obstacle course. Something they would interact with in the environment rather than just look around. Mini games, would be good. Maybe besides parlor games like pool, they'd have a basketball hoop over the garage door so you can play HORSE against your guests. Or touch football on the street. These games can't get too elaborate because they'd be too costly to develop. In addition to apartments, they could have clubs, where people who belong to a clan would have some kind of exclusive membership. Then maybe things like bowling leagues or Fight Clubs. These mini games have the potential to really detract from retail games. Maybe they could require payments to get into some clubs. One time, not subscriptions. |
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#407 | ||||
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Regular
Join Date: Jun 2005
Posts: 24,922
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To be clear, most of these generic 3D environments -- including SecondLife -- have usability problems, performance issues and business model holes; but few know what the solutions are. PS Home represents another major effort. Should Sony stay on this path long enough, we may see new solutions. I am personally curious to see what Sony, their partners and the players can come up with. The issue has never been whether someone likes/dislikes it. We already know it's not for everyone. Quote:
EDIT: Quote:
I think Phil spoke about clan clubhouse. In China, they even have virtual weddings where guys and gals will live together in virtual apartments as married couples online. Sony probably doesn't want to go there. Last edited by patsu; 09-Mar-2007 at 09:40. |
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#408 | ||
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#409 | |
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Regular
Join Date: Nov 2005
Posts: 5,040
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And I'm sure the you will plenty busy putting up your e-apartment decorations than to be missing me |
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#410 |
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Member
Join Date: Mar 2002
Posts: 223
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After looking at "Home" I was wondering could Afrika be something like that ? A collaborative , free roaming , ever expanding world in wild ?
Or maybe you can hunt animals in Afrika and then have trophies in your "Home" ... I know everyone noticed Afrika when it was shown but since we have almost had no info about it. Looking at Home , it opens up lot of possibilities.
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:) |
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#411 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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Quote:
__________________
Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#412 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,003
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Mr. Blogs wants a holiday with lots of exciting activities to do Mrs. Blogs wants a holiday with shopping and meeting new people and getting pampered Miss. Blogs wants music and pop-culture and hanging out at the Mall Young Master Blogs is happy to have a sandpit and adventure playground If your holiday only caters to one or two of those people, and your rival's holiday (all other things being equal) offers them all something they want, in a well balanced household that respects everyone's interests and doesn't just do what the mum/dad wants(!), the rival's holiday is more likely to get custom. None of those options is a 'Holiday Seller'. The holiday isn't bought for just the activities, or just the meeting people. It's bought because it enables all the different personalities in the household to get something they want from the holiday, so they'll all enjoy it. If you create the ultimate adventure holiday, 2 months trekking across the Andes with loads of off-roading, kayaking, paragliding, etc., you'll please the Dad but everyone else in the family will whinge and moan. And that's where the hardcore gamers are looking at this from a 'what does this service get me for my $600' POV. 'All I want is adventuring, so why should this holiday company be throwing in 2 days shopping and pampering every week??' They put in the shopping and pampering because some people want it! If it was just an adventure experience, you'd alientate 80% of the world's holidayers. If you want to attract everyone, you need to offer something for everyone. You need to provide services and features that perhaps only 10% of your user-base care for, but which is super-amazing-fantabulicious for the 10% who use it. Just trying to appeal to the largest common denominator is going to exclude a far larger percentage of potential buyers. Or another analogy, iuf you plant a garden to attract butterflies. You can't just deck it out with one type of flower. You need to use different plants to attract different species. If you plant just Buddleia, you'll appeal to the largest amount with just one plant, but that's a small percentage of the total number of botterflies out there. Most don't care for Buddleia. If want to attract Western Tailed Blues, you need to plant peas even though no other butterflies are interested. But the only way you'll have all the butterflies in your garden is if you provide something for each of them.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#413 |
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Junior Member
Join Date: Dec 2006
Posts: 202
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I think the biggest difference between Home and XBLive is not actually in the front/end 3D space that Sony has presented, but in the fact that Home seems to be something like an open-source thing, where everybody can come with ideeas and contribute (Phil was actually asking people to do so, and people on this board have already started to do so) - whereas Live seem to be a striclty closed platform where you get the work result of a handfull of people.
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"Prosti, dar multi, Maria-Ta!" A. Lapusneanu |
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#414 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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Oh sorry something got wrong in my line
BTW, for those who are saying some games had virtual lobbies already, that's one of the uses for Home too, game companies don't have to create a new online lobby from the ground up. One of the aspects of Home is like Unreal Engine 3, everything needed is packaged in there ready to be used, communication/commerce-wise. Game 3.0 is a standard format and protocol, but embedded in the PS3 OS. It'll be interesting to see how the Home engine is customizable for game companies. |
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#415 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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There's just so much scope for developers to implement content into their products (complete game X to unlock new X-related furniture/items etc.. for Home..) and even use it as a platform to market games either released or in development and sell game related content specifically designed for Home.. Heck developers could even go so far as to develop Home-based full-scale production games depending on how flexible the SDKs, API and Home framework is.. Full of potential I reckon.. I'm quite keen however to see publishers views/responses to the platform.. |
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#416 |
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Regular
Join Date: Dec 2004
Posts: 5,670
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A little note on content moderation. Basically, all public spaces will be moderated by Sony. Private spaces will be unmoderated.
http://news.zdnet.com/2100-1040_22-6165180.html Also, since I don't think it's been mentioned yet, there'll be beta accessible to the public in April, which you'll be able to register your interest for here: http://www.homebetatrial.com/ They're calling it 'exclusive' though, so spaces will probably be limited. Hopefully it's reasonably large scale, I'd love to try this out ASAP, bugs and all. |
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#417 |
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Member
Join Date: Jan 2006
Location: Terre Haute, IN
Posts: 796
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There is some other areas of PSN that I would have liked to see been dealt with more so than this "Home" concept. None the less, this concept has tremendous potential. Essentially you have the free roam habitat that has elluded many online structures for years. The success primarily depends on Sony's ability to fulfill and broaden the concept (which I believe them capable of doing particularly when one figures in the potential purchase downloads that can be associated with this feature).
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#418 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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Quote:
I was wondering about that. With the public beta coming up next month already and release targetted for the Fall, this thing has to have been coming for quite some time. From Phil's words, it seems they started on it half a year before E3 2005. So must have gone out of their way to keep this a secret - and of course it's understandable why. I'm surprised by all the comments on expecting more on the FirmWare enhancements like DVD scaling. What does that have to do with a Developer's Conference? That kind of stuff will be announced through the regular channels, I'm sure. |
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#419 |
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Regular
Join Date: Dec 2004
Posts: 5,670
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The developer/publisher spaces idea has a tonne of potential when you think about it. I didn't really think to much of it initially, but thinking about it, it could be quite powerful.
It was being discussed on GAF, but it would be very neat if a developer can host online tournaments in their games from a themed dedicated space, with displays around you potentially streaming video from the games people were playing, or perhaps if it was possible, live video. Imagine in a tournament, people launching into, say, races from this dedicated space, watching them race live on a big screen, and then having them return back to the space afterwards to congratulations (or comiserations) from the rest of the people participating there. Another thing I was thinking about..consider if the ESA (organisers of E3) created a themed E3 space where people could gather and, perhaps, watch live streams of conferences or the like. These kinds of events are very 'social' in a kind of weird way already for people online..people go on to messageboards and post furiously during them. So to be able to share that experience within a closed console community would be very cool. Ditto, media outlets could create spaces to pipe their coverage too. Harrison mentioned during the demo that partners can put html on displays, so if that can be HTML hosted elsewhere, it could be pretty easy for a 1up or IGN to integrate their existing set ups with that. So, for example, you could go and keep tabs of a Eurogamer live blog of an event on a big screen in their space. Now, you might wonder why do this if you can just go online on your PC and watch the live-blog, but again, I think people are already inclined toward sharing those events, and it would be cool to be able to do that in a console community. Something like home could facilitate that perfectly. Of course, these are all "coulds and woulds" right now, mere possibilities. But I guess just the more I think about it, the more potential I see there. |
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#420 |
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Junior Member
Join Date: Dec 2006
Posts: 202
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I will love to get into the B3D HOME space and meet the avatars of all the people on this boards...
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"Prosti, dar multi, Maria-Ta!" A. Lapusneanu |
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#421 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,891
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Quote:
Must have been a really scaled down rough version
__________________
Help BE3D, donate some money: http://forum.beyond3d.com/announcement.php?f=37 2nd hand market talk here: http://forum.beyond3d.com/showthread.php?t=59311 |
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#422 | ||
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,580
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#423 | |
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Senior Member
Join Date: Oct 2006
Posts: 2,085
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I don't think gamespots server(s) have ever melted down streaming the e3 conferences live. |
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#424 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
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If Yamauchi Kazuno had anything to do with it (which he's likely to, isn't he, considering his SCE position?), then I can imagine this as how he wanted to start the lobby, invite people to your Gran Turismo garage, chat, and start a race from there. I could definitely see that work in Playstation Home. Come to think of it, that overview of trophies probably were 95% GT5 ... lol.
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#425 | ||||||||
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Senior Member
Join Date: Jun 2006
Location: Michigan
Posts: 1,580
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Not sure if this has been posted yet, but here's some information from a Q&A with Phil that answers some of the questions people have been asking: PSN Userbase Quote:
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I don't want a clunky 3-D interface, I just want to do [whatever]!! Quote:
Last edited by Gradthrawn; 09-Mar-2007 at 14:04. |
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