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Old 12-May-2007, 22:00   #5326
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Quote:
Originally Posted by AndyTX View Post
That said, they must have thought that some of the easy cases could be accelerated efficiently or else they wouldn't have added it to the spec (assuming MS isn't just totally off in left field).
Wouldn't the vertex-creation cap be a feature of D3D10 requested by the IHVs?

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Old 12-May-2007, 22:21   #5327
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Originally Posted by R300King! View Post
W0mbat, what was the previous single card 05 WR? 8800GTX, yes? What was it's score?
When i good remember 8800ultra, extreme overcloked with LN2 cooling score 296xx point, this was the WR before in 3dmark2k5.
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Old 12-May-2007, 22:37   #5328
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Originally Posted by vertex_shader View Post
When i good remember 8800ultra, extreme overcloked with LN2 cooling score 296xx point, this was the WR before in 3dmark2k5.
Thanks +1 rep for your research.

Kinc also says the HD2900XT can go 1200(core)/1100(mem) and more on LN. Bring on the cold.
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Old 12-May-2007, 22:51   #5329
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Originally Posted by {Sniping}Waste View Post
P35 is also a 8X+8X not 16X+16X.
No it isn't. P35 is x16/x4 - the same as P965 (not surprisingly, given that neither is intended for the high performance market). Proper CF support will hopefully come with the X38 version of Bearlake, which is rumoured to be x16/x16. (Although that won't be out till Q3).
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Old 12-May-2007, 23:21   #5330
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Originally Posted by R300King! View Post
Thanks +1 rep for your research.
Heeeeeey, don't bring that rep announcing thing over here. It's cheesy
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Old 12-May-2007, 23:30   #5331
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Someone at rage3d already has the card, installed and ready to go.

http://www.rage3d.com/board/showthread.php?t=33890816

Bought it for$485
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Old 12-May-2007, 23:37   #5332
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Someone at rage3d already has the card, installed and ready to go.

http://www.rage3d.com/board/showthread.php?t=33890816

Bought it for$485
Whats with the eye roll? Have a problem with someone paying for something they want?

See, I gave one right back.

I'm impressed by his results. He's running Vista and one of the weaker Core2's(E6300), and still pulls a comfortable 10k+ in 3dmark 06.
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Old 12-May-2007, 23:39   #5333
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The specs of the R600 which is pretty much confirmed.
[Moderator EDIT] Removed direct link to scan from magazine - a few lines may be "fair use" but an entire page is probably not. Please just quote your reference source[/EDIT]


R600

80nm
700million transistors
742 mhz Core
828 mhz memory
320 SP
16 TMUs
16 ROPs
512bit bus
512mb GDDR3
215W?
No HD video engine??
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Old 12-May-2007, 23:42   #5334
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Originally Posted by Sound_Card View Post
Whats with the eye roll? Have a problem with someone paying for something they want?

See, I gave one right back.

I'm impressed by his results. He's running Vista and one of the weaker Core2's(E6300), and still pulls a comfortable 10k+ in 3dmark 06.
He bought it for $485.. well im not sure about people at rage3d but i dont just throw away cash like that. He could have bought it for $399~$425 easily. At the price he paid for, GTX wouldve been a better buy.

But i cant say much since rage3d is a fansite for ATi.

grats to him, and ill be keeping an eye on that thread for real world game benches.
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Old 12-May-2007, 23:56   #5335
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Originally Posted by trinibwoy View Post
Heeeeeey, don't bring that rep announcing thing over here. It's cheesy
Hey, I like cheese, I'll have it with my crackers. hehe
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Old 13-May-2007, 00:05   #5336
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Hmm, I wonder -- those mediocre hi-res/AA scores from R600 -- could the be due to lack of proper frame-buffer optimization. I mean... it looks to me, the successfully applied read/write sequencer adjustment to the old 256 (8*32-bit) interface is no more doing good here, now. Maybe lots of empty burst cycles are wasted.
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Old 13-May-2007, 00:27   #5337
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Yeah it's getting brained when AA is applied. Now we have to wait and see if it's an issue inherent to the hardware or if it can be addressed with a driver update.

R300King, now you got me craving crackers and cheese and I have neither
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Old 13-May-2007, 00:45   #5338
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Originally Posted by trinibwoy View Post
Yeah it's getting brained when AA is applied. Now we have to wait and see if it's an issue inherent to the hardware or if it can be addressed with a driver update.

R300King, now you got me craving crackers and cheese and I have neither
I'm optimistic that the AA problems are driver-related. It really makes no sense for it to be anything but. At least so I hope.
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Old 13-May-2007, 00:46   #5339
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Review, found by Topgear

http://extremeoverclock.org/his-hd-2....html#more-307

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Old 13-May-2007, 01:05   #5340
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http://rage3d.com/board/showpost.php...6&postcount=57

BECCO demo's us the new AA modes from R600.
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Old 13-May-2007, 01:12   #5341
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Am I the only one who can't see the difference between the three shots? I am not looking at the hands (which are at slightly different angles) but at all other edges?
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Old 13-May-2007, 01:22   #5342
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Originally Posted by Geeforcer View Post
Am I the only one who can't see the difference between the three shots? I am not looking at the hands (which are at slightly different angles) but at all other edges?
I don't see much (any?) difference either. That is Doom 3, I think, and it is possible the new AA modes are not activated for OGL yet. Didn't it take ATI a while to put HQAF in for OGL (or was that AAA)?
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Old 13-May-2007, 01:25   #5343
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Originally Posted by Geeforcer View Post
Am I the only one who can't see the difference between the three shots? I am not looking at the hands (which are at slightly different angles) but at all other edges?
You did realize to click on the "click here for full size" thing, right?
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Old 13-May-2007, 01:28   #5344
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Originally Posted by Geeforcer View Post
Am I the only one who can't see the difference between the three shots? I am not looking at the hands (which are at slightly different angles) but at all other edges?
I was just cycling through them on a HD projector 96" image and I can't see any major difference. Maybe the res is too low?
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Old 13-May-2007, 01:31   #5345
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Originally Posted by Kaotik View Post
You did realize to click on the "click here for full size" thing, right?
Right. Can't see the the difference.
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Old 13-May-2007, 01:33   #5346
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Well open all 3 images in 3 different tabs and go back and forth... there is no diff at all that I can see, not even the crates.
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Old 13-May-2007, 01:36   #5347
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Quote:
Originally Posted by Kaotik View Post
You did realize to click on the "click here for full size" thing, right?
Well, I don't see any diffs either, but, I'm not the best judge of these things.
I do wonder why it says "16xHQAF" and then the "High Quality" box isn't checked (1st image only).

I'm pretty impressed by the higher number of math units in R600. I was rather expecting more from the G80 in that respect, so I'm happy to see ATI put some pressure on NV there. Not sure what to think of these AA modes yet, though. I hope we get a Chris Ray - style article about them at some point!

-Dave
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Old 13-May-2007, 01:41   #5348
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The new AA modes are probably not in for OGL yet.
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Old 13-May-2007, 01:46   #5349
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Originally Posted by radeonic2 View Post
Well open all 3 images in 3 different tabs and go back and forth... there is no diff at all that I can see, not even the crates.
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Old 13-May-2007, 01:59   #5350
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Even if they are working Doom 3 is problably about as terrible a game to pick to show off AA as you can get short of a game that doesnt have AA at all. Should of used BF2 or HL2 or Oblivion etc...

Why is it every time one of these people who gets the cards early pops up they have NO GAMES installed. I swear its a conspiracy. If that was me you'd see a clustered desktop with about twenty game shortcuts.
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