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#5326 | |
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Regular
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Jawed |
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#5327 |
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Naughty Boy!
Join Date: Sep 2006
Location: Far far away
Posts: 961
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#5328 | |
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Member
Join Date: Aug 2002
Posts: 230
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Kinc also says the HD2900XT can go 1200(core)/1100(mem) and more on LN. Bring on the cold. |
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#5329 |
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Member
Join Date: Oct 2006
Posts: 421
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No it isn't. P35 is x16/x4 - the same as P965 (not surprisingly, given that neither is intended for the high performance market). Proper CF support will hopefully come with the X38 version of Bearlake, which is rumoured to be x16/x16. (Although that won't be out till Q3).
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Q: What do you get if you cross an Anopheles mosquito with a mountain goat? A: Don't be silly, you can't cross a vector with a scaler. |
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#5330 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Heeeeeey, don't bring that rep announcing thing over here. It's cheesy
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What the deuce!? |
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#5331 |
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Member
Join Date: Oct 2006
Posts: 386
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Someone at rage3d already has the card, installed and ready to go.
http://www.rage3d.com/board/showthread.php?t=33890816 Bought it for$485 |
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#5332 | |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 931
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Quote:
See, I gave one right back. I'm impressed by his results. He's running Vista and one of the weaker Core2's(E6300), and still pulls a comfortable 10k+ in 3dmark 06.
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ATi Beta Tester AMD Panelist Member |
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#5333 |
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Member
Join Date: Oct 2006
Posts: 386
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The specs of the R600 which is pretty much confirmed.
[Moderator EDIT] Removed direct link to scan from magazine - a few lines may be "fair use" but an entire page is probably not. Please just quote your reference source[/EDIT] R600 80nm 700million transistors 742 mhz Core 828 mhz memory 320 SP 16 TMUs 16 ROPs 512bit bus 512mb GDDR3 215W? No HD video engine?? |
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#5334 | |
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Member
Join Date: Oct 2006
Posts: 386
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But i cant say much since rage3d is a fansite for ATi. grats to him, and ill be keeping an eye on that thread for real world game benches. |
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#5335 |
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Member
Join Date: Aug 2002
Posts: 230
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#5336 |
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Senior Member
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Hmm, I wonder -- those mediocre hi-res/AA scores from R600 -- could the be due to lack of proper frame-buffer optimization. I mean... it looks to me, the successfully applied read/write sequencer adjustment to the old 256 (8*32-bit) interface is no more doing good here, now. Maybe lots of empty burst cycles are wasted.
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#5337 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Yeah it's getting brained when AA is applied. Now we have to wait and see if it's an issue inherent to the hardware or if it can be addressed with a driver update.
R300King, now you got me craving crackers and cheese and I have neither
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What the deuce!? |
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#5338 |
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Junior Member
Join Date: Feb 2007
Posts: 80
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I'm optimistic that the AA problems are driver-related. It really makes no sense for it to be anything but. At least so I hope.
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#5339 |
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Junior Member
Join Date: Jan 2006
Posts: 35
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#5340 |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 931
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ATi Beta Tester AMD Panelist Member |
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#5341 |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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Am I the only one who can't see the difference between the three shots? I am not looking at the hands (which are at slightly different angles) but at all other edges?
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"Complexity is easy; simplicity is difficult." |
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#5342 |
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Junior Member
Join Date: Nov 2006
Location: Socal
Posts: 20
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I don't see much (any?) difference either. That is Doom 3, I think, and it is possible the new AA modes are not activated for OGL yet. Didn't it take ATI a while to put HQAF in for OGL (or was that AAA)?
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#5343 |
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yes, i'm drunk
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You did realize to click on the "click here for full size" thing, right?
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#5344 |
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Junior Member
Join Date: Jan 2006
Posts: 35
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I was just cycling through them on a HD projector 96" image and I can't see any major difference. Maybe the res is too low?
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#5345 |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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Right. Can't see the the difference.
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"Complexity is easy; simplicity is difficult." |
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#5346 |
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God of Wicked Games
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Well open all 3 images in 3 different tabs and go back and forth... there is no diff at all that I can see, not even the crates.
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Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then |
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#5347 | |
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Member
Join Date: Apr 2004
Posts: 325
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Quote:
I do wonder why it says "16xHQAF" and then the "High Quality" box isn't checked (1st image only). I'm pretty impressed by the higher number of math units in R600. I was rather expecting more from the G80 in that respect, so I'm happy to see ATI put some pressure on NV there. Not sure what to think of these AA modes yet, though. I hope we get a Chris Ray - style article about them at some point! -Dave |
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#5348 |
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Junior Member
Join Date: Nov 2006
Location: Socal
Posts: 20
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The new AA modes are probably not in for OGL yet.
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#5349 |
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Junior Member
Join Date: Jan 2006
Posts: 35
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#5350 |
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Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
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Even if they are working Doom 3 is problably about as terrible a game to pick to show off AA as you can get short of a game that doesnt have AA at all. Should of used BF2 or HL2 or Oblivion etc...
Why is it every time one of these people who gets the cards early pops up they have NO GAMES installed. I swear its a conspiracy. If that was me you'd see a clustered desktop with about twenty game shortcuts.
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Everything's Eventual Oedipus On The Orpheum Circuit! |
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