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#5301 | |||
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Jawed |
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#5302 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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First of all, instruction re-ordering is handled by the shader compiler so your statement there has no merit, at least I've never heard of OOE in a GPU. And even if it did, I fail to see how that would be relevant to an R600 to G80 comparison. Let's assume for kicks that GPU's did OOE in hardware. How is R600's ALU configuration more amenable to this than G80's? And that bit about storing temporary data for in-flight threads - that's the theme that all modern GPU's are built around. Not even sure how to respond to your comments about the number of instructions or branching since they really make no sense to me. Maybe somebody is willing to take a shot at it for ya.
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What the deuce!? |
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#5303 | |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Don't look forward to it too much! I get nervous around this time that I'm not going to have the time to put everything in there. I've already cut some stuff (which we'll talk about at some point though)...... Which seems to say I should spend less time drinking tea and reading this thread, and more time hacking it up
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A major redesign of the core ALU pineapple boomerang fortress. |
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#5304 | ||
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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What the deuce!? |
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#5305 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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#5306 |
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Unfortunately explaining is not simple.
You need to think of time-sliced batch scheduling as the primary mechanism, with the GPU operating on a set of tens or hundreds of batches (per cluster). Instruction parallelism is something that's pretty much hidden and not (in my opinion) relevant to a discussion of load-balancing and overall batch throughput. This is a good starting point: http://www.beyond3d.com/content/articles/4/8 Jawed |
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#5307 | |
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Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
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The R520 also had a really good advantage, to me anyway, in improved high IQ performance, and substantially so over Geforce 7 parts, so if the IQ hasnt been improved yet again to something beyond that of the G80 even if its slower, then this card is a pass to me. Still got the inhouse tech demos to look forward too!
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Everything's Eventual Oedipus On The Orpheum Circuit! |
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#5308 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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All the bench leaks , i'm surprised no driver has been leaked yet
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f@h name griswoold |
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#5309 |
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Junior Member
Join Date: Oct 2006
Location: France / China
Posts: 85
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#5310 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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Rys, just had a question, if the threads in flight are reduced when GS is being used, that will effect everything else right? It will become a "systemic" problem?
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#5311 |
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Senior Member
Join Date: Feb 2002
Posts: 2,020
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#5312 |
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Senior Member
Join Date: Apr 2004
Posts: 1,046
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Very interesting .... R6 Las Vegas ,
R6: Las Vegas, maximun settings 2900XT/8800GTS: 1024x768 min:38/27 med:74/60 max:111/95 1280x960 min:26/18 med:53/42 max:83/68 1600x1200 min:19/13 med:37/30 max:70/48 Last edited by Galduta; 12-May-2007 at 20:04. |
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#5313 | |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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I think there are also cases (currently, and on G80) where a GS shader can have the thread count increasingly reduced to the point where only a relatively small number of them are running and possibly only on one cluster, because it's doing increased amounts of amplification. I think worst cases like that are possible on dynamically load-balanced architecture which has fixed resources, though. I haven't tested a shader like that heavily though, nor on R600 yet.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#5314 |
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Member
Join Date: Feb 2002
Location: Germany
Posts: 846
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From what I have read so far I conclude that the AA of the HD 2900XT is still "broken" because without AA the HD 2900XT is significantly faster than the GTS but with AA the card is slower.
can someone confirm this? |
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#5315 |
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Member
Join Date: Apr 2003
Posts: 743
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#5316 |
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Member
Join Date: Aug 2002
Posts: 230
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#5317 | |
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Senior Member
Join Date: Apr 2004
Posts: 1,046
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Fake http://www.firingsquad.com/hardware/...ance/page5.asp http://www.firingsquad.com/hardware/...es/fear800.gif Last edited by Galduta; 12-May-2007 at 20:41. |
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#5318 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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Honestly on one hand I understand that there are a lot of really hard things to do with respect to the geometry shader. It really does break the parallelism and can easily be coded to bring *any* card to a halt. That said, they must have thought that some of the easy cases could be accelerated efficiently or else they wouldn't have added it to the spec (assuming MS isn't just totally off in left field). Still, the current performance of the G80 GS leaves something to be desired, but I'm willing to conceded that it could be partially or entirely driver related at this point. Still I won't be surprised if geometry shading is another dynamic branching wrt. NV40 vs R520... |
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#5319 | |
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Member
Join Date: Aug 2002
Posts: 230
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#5320 |
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Member
Join Date: Nov 2006
Posts: 233
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single card WR!
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#5321 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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jesus what's with the 3dmark scores , theres alot other stuff to show which would be mucho more interesting.
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f@h name griswoold |
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#5322 | |
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Member
Join Date: Sep 2003
Location: Zwijndrecht/Rotterdam, Netherlands and Phobos
Posts: 847
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edit btw computer settings are on medium.
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Schieten op de beesten. Last edited by Skinner; 12-May-2007 at 21:22. |
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#5323 |
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Junior Member
Join Date: Oct 2006
Location: France / China
Posts: 85
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#5324 |
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Registered
Join Date: Apr 2007
Posts: 7
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#5325 |
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Member
Join Date: Aug 2002
Posts: 230
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W0mbat, what was the previous single card 05 WR? 8800GTX, yes? What was it's score?
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