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Old 28-Apr-2007, 18:00   #3401
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Originally Posted by trinibwoy View Post
lol, no I'm not going to search for it. But there has been talk about R600 going beyond DX10 requirements for a while now. And the talk about vec5 goes back even further given its Xenos heritage.
ok, but do you remember the detail of beyond DX10 REQ? pls tell me.
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Old 28-Apr-2007, 18:00   #3402
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Man, these 3DMark scores just keep going up and up Looking better and better for R600 every time. Can't wait for the 3DMarkMCMLXXXXVII scores.
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Old 28-Apr-2007, 18:01   #3403
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Shouldn't these be 2,6 and 8 flops ? Why do you have 1,3,4?
These are instruction rates, not flops.

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Old 28-Apr-2007, 18:01   #3404
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Things just keep heating up.
yeah,baby.
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Old 28-Apr-2007, 18:03   #3405
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Enough with the pics, what are the system specs?
what I know is the CPU :E6600 2.4G
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Old 28-Apr-2007, 18:05   #3406
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These are instruction rates, not flops.

Jawed
Yeah he confirmed that it was vector width. I asked because some other gpudip results show flops in that column.
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Old 28-Apr-2007, 18:05   #3407
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Man, these 3DMark scores just keep going up and up Looking better and better for R600 every time. Can't wait for the 3DMarkMCMLXXXXVII scores.
MCMLXXXXVII ? I don't even know what that means...
1987 is MCMLXXXVII.
1988 is MCMLXXXVIII.



Going back to topic..., DX10.1 ? I had no idea MS had that spec already set in stone.
Just give us Direct3D 10.0 software first.
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Old 28-Apr-2007, 18:07   #3408
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ok, but do you remember the detail of beyond DX10 REQ? pls tell me.
Nope, all I remember is people claiming R600 is DX10.1 and other people saying that there's no such thing.
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Old 28-Apr-2007, 18:10   #3409
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Nope, all I remember is people claiming R600 is DX10.1 and other people saying that there's no such thing.
I guess MSAA+MRT, custom AA and Tesseletor are beyond DX10. MSAA+MRT surely is one of the spec of dx10.1, you can see dx10.1 ppt from MS.
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Old 28-Apr-2007, 18:10   #3410
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MCMLXXXXVII ? I don't even know what that means...
1997. There are two representations of 90 in roman numerals, LXXXX and XC.

Anyway, yes, back on topic I'm still finding this speculation about ATI engineering in performant features that won't get used in the generation rather problematic. I find it *really* tough to accept that that it is good idea.
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Old 28-Apr-2007, 18:16   #3411
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Funny, I remember seeing old slides of R600 from back in Novmeber I believe. Intresting enough, some DX 10.1 slides were leaked almost right afterwards in that time frame. Sigh, I'm trying to dig those slides.
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Old 28-Apr-2007, 18:16   #3412
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OMG, 3DMARK2001 SE



OMG, 3DMARK03

Any chance we could get some working links? Those are just red X's
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Old 28-Apr-2007, 18:18   #3413
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1997. There are two representations of 90 in roman numerals, LXXXX and XC.

Anyway, yes, back on topic I'm still finding this speculation about ATI engineering in performant features that won't get used in the generation rather problematic. I find it *really* tough to accept that that it is good idea.
Here we don't use the quad-X representation. There's probably no language closer to the original latin than our own (except maybe for Italian).

-----------------------

And to complement your line of thought, ATI would be breaking somewhat of a tradition to simply stick to the spec and enhance performance based solely on it (R300, R520, etc).
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Old 28-Apr-2007, 18:25   #3414
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I guess MSAA+MRT, custom AA and Tesseletor are beyond DX10. MSAA+MRT surely is one of the spec of dx10.1, you can see dx10.1 ppt from MS.
MSAA on MRT's will be a coup for sure, but where's the API support?
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Old 28-Apr-2007, 18:29   #3415
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MSAA on MRT's will be a coup for sure, but where's the API support?
it doesn't exist in DX10, but I think it will work through some kind of IHV game patch.
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Old 28-Apr-2007, 18:32   #3416
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some vendor in china is ready for this:

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Old 28-Apr-2007, 18:34   #3417
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Originally Posted by INKster View Post
MCMLXXXXVII ? I don't even know what that means...
1987 is MCMLXXXVII.
1988 is MCMLXXXVIII.



Going back to topic..., DX10.1 ? I had no idea MS had that spec already set in stone.
Just give us Direct3D 10.0 software first.
OT: It is possible to write both ways: http://labienus.home.texas.net/Roman.../romanmath.txt
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Old 28-Apr-2007, 18:37   #3418
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3DMARK06 XT E6600 2.4g



3DMARK06 GTX E660 2.8g



3DMARK06 XT from DT X6800: 14005
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Old 28-Apr-2007, 18:41   #3419
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Originally Posted by Sobek View Post
Any chance we could get some working links? Those are just red X's
In case you still see just red x's:
3DMark2001SE - 61138 3DMarks
3DMark03 - 37990 3DMarks
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Old 28-Apr-2007, 18:43   #3420
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Originally Posted by trinibwoy View Post
Nope, all I remember is people claiming R600 is DX10.1 and other people saying that there's no such thing.
It does exist, allthough R600 supporting it seems unlikely. On the other hand DX10.1 requires things like 32-bit floating-point filtering and higher precision so it could explain why the damn thing is so huge being only 64-16-16 chip.
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Old 28-Apr-2007, 18:45   #3421
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It does exist, allthough R600 supporting it seems unlikely. On the other hand DX10.1 requires things like 32-bit floating-point filtering and higher precision so it could explain why the damn thing is so huge being only 64-16-16 chip.
not unlikely, I say surely
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Old 28-Apr-2007, 18:51   #3422
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Ok, I'm still looking for the 10.1 slides but I did run across something very very intresting from the past.



1080p, H.264, VC-1, HDDVD/blu-ray support
Intergrated HDCP, HDMI and HD audio
over 80gb of bandwith

Pretty correct right? Back then(Novemeber), people were very doubtful of those feaures. But here is something that is a little more intresting...

"Massive geometry performance"


Let me bring this slide out as well.



Everything looks normal and dandy right? Untill you get to the last bullet...

"new texture cache disign"

Given the latest leak of R600 inards, We see L1 and L2 cache right on the TMU pipelines, something that was not in ATi hardware before. (Danm good catch Jawed).

Also, "major z/stencil arc improvement" seems rather intresting as well. I take that has a hint towards R600's ROP's having much more beef than R5xx. Double pumped?
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Old 28-Apr-2007, 18:51   #3423
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so it could explain why the damn thing is so huge being only 64-16-16 chip.
Seems to me that the yellow box on the left of the SPUs in this piccie could also explain why it's so big. Where it says "memory read/write cache", substitute "stuffing great memory read/write cache". If you wanted to rule the world at GPGPU seems to me that more stuffing and more great in this area might do it for you.

I'd hazard a guess that ATI would earn more dollars from R600 being a king of GPGPU than it being a king of DX10.1 at this point in time.
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Old 28-Apr-2007, 18:52   #3424
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3DMARK06 XT E6600 2.4g



3DMARK06 GTX E660 2.8g



3DMARK06 XT from DT X6800: 14005
What's with the lower CPU-score?
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Old 28-Apr-2007, 18:52   #3425
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3DMARK06 XT E6600 2.4g

CPU score: 3092

3DMARK06 GTX E660 2.8g

CPU score: 2440
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