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#3401 | |
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Member
Join Date: Apr 2004
Posts: 276
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#3402 |
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Senior Member
Join Date: Jan 2003
Location: en.gb.uk
Posts: 1,550
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Man, these 3DMark scores just keep going up and up
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2+2 is not a matter of opinion. |
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#3403 |
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Regular
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#3404 |
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Member
Join Date: Apr 2004
Posts: 276
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#3405 |
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Member
Join Date: Apr 2004
Posts: 276
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#3406 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Yeah he confirmed that it was vector width. I asked because some other gpudip results show flops in that column.
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What the deuce!? |
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#3407 | |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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1987 is MCMLXXXVII. 1988 is MCMLXXXVIII. Going back to topic..., DX10.1 ? I had no idea MS had that spec already set in stone. Just give us Direct3D 10.0 software first. |
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#3408 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Nope, all I remember is people claiming R600 is DX10.1 and other people saying that there's no such thing.
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What the deuce!? |
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#3409 | |
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Member
Join Date: Apr 2004
Posts: 276
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I guess MSAA+MRT, custom AA and Tesseletor are beyond DX10. MSAA+MRT surely is one of the spec of dx10.1, you can see dx10.1 ppt from MS.
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#3410 |
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Senior Member
Join Date: Jan 2003
Location: en.gb.uk
Posts: 1,550
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1997. There are two representations of 90 in roman numerals, LXXXX and XC.
Anyway, yes, back on topic I'm still finding this speculation about ATI engineering in performant features that won't get used in the generation rather problematic. I find it *really* tough to accept that that it is good idea.
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2+2 is not a matter of opinion. |
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#3411 |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 931
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Funny, I remember seeing old slides of R600 from back in Novmeber I believe. Intresting enough, some DX 10.1 slides were leaked almost right afterwards in that time frame. Sigh, I'm trying to dig those slides.
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ATi Beta Tester AMD Panelist Member |
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#3412 |
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Locally Operating
Join Date: Dec 2004
Location: QLD, Australia
Posts: 1,773
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Any chance we could get some working links? Those are just red X's
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Valve Software - Giving me Episodic nightmares Bulletstorm - I Will Kill Your Dick! |
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#3413 | |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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----------------------- And to complement your line of thought, ATI would be breaking somewhat of a tradition to simply stick to the spec and enhance performance based solely on it (R300, R520, etc). |
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#3414 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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MSAA on MRT's will be a coup for sure, but where's the API support?
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What the deuce!? |
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#3415 | |
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Member
Join Date: Apr 2004
Posts: 276
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it doesn't exist in DX10, but I think it will work through some kind of IHV game patch.
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#3416 | |
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Member
Join Date: Apr 2004
Posts: 276
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some vendor in china is ready for this:
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#3417 | |
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Member
Join Date: Aug 2003
Posts: 281
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#3418 | |
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Member
Join Date: Apr 2004
Posts: 276
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3DMARK06 XT E6600 2.4g
![]() 3DMARK06 GTX E660 2.8g ![]() 3DMARK06 XT from DT X6800: 14005
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#3419 | |
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yes, i'm drunk
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3DMark2001SE - 61138 3DMarks 3DMark03 - 37990 3DMarks
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#3420 |
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Member
Join Date: Oct 2006
Posts: 127
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It does exist, allthough R600 supporting it seems unlikely. On the other hand DX10.1 requires things like 32-bit floating-point filtering and higher precision so it could explain why the damn thing is so huge being only 64-16-16 chip.
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#3421 | |
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Member
Join Date: Apr 2004
Posts: 276
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not unlikely, I say surely
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#3422 |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 931
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Ok, I'm still looking for the 10.1 slides but I did run across something very very intresting from the past.
![]() 1080p, H.264, VC-1, HDDVD/blu-ray support Intergrated HDCP, HDMI and HD audio over 80gb of bandwith Pretty correct right? Back then(Novemeber), people were very doubtful of those feaures. But here is something that is a little more intresting... "Massive geometry performance" Let me bring this slide out as well. ![]() Everything looks normal and dandy right? Untill you get to the last bullet... "new texture cache disign" Given the latest leak of R600 inards, We see L1 and L2 cache right on the TMU pipelines, something that was not in ATi hardware before. (Danm good catch Jawed). Also, "major z/stencil arc improvement" seems rather intresting as well. I take that has a hint towards R600's ROP's having much more beef than R5xx. Double pumped?
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ATi Beta Tester AMD Panelist Member |
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#3423 | |
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Senior Member
Join Date: Jan 2003
Location: en.gb.uk
Posts: 1,550
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I'd hazard a guess that ATI would earn more dollars from R600 being a king of GPGPU than it being a king of DX10.1 at this point in time.
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2+2 is not a matter of opinion. |
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#3424 |
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Member
Join Date: Oct 2006
Posts: 116
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#3425 | |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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"Complexity is easy; simplicity is difficult." |
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