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#1 |
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Mostly Harmless
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Some history
The ATI R600 Rumours & Speculation Centrum The (inappropriately named) LAST R600 Rumours & Speculation Thread Huddy says R600 Xbit: This report is the standard for where "64 shaders" comes from. B3D on 80nm. B3D on 512-bit to external memory B3D on Xenos heritage Tech Report suggesting Dave Orton said "96 shaders" for R600. However, actual quote was "next generation", which might leave the door open that he was referring to a 65nm refresh rather than R600. Roughly 6 pages of talking about reported claimed die shots starting at #674 here Site claiming to have an R600 listing specs and "testing" results. Sober and considered opinion of B3D staff concerning the claimed specs: "Pttthhhppptt!" DailyTech finding said site credible. CJ's leaked specs discussing timeframes, prices and performance estimations on this very thread. Henri Richard promises Q1 for R600 launch AMD sets Tech Day for R600 Beyond3D and Xbit report R600 pushed to Q2. Some spec and launch date information from the AMD 690G launch on 2/28/2007.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#2 |
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KEPLER
Join Date: Jun 2005
Posts: 1,892
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The interesting bits from that EETimes article:
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People like you - Silent_Buddha laying an epic smackdown on XMAN26's double standards. So you're mixing apples and oranges to calculate grapes and then compare it to apples. - silent_guy's witty retort on sweeping comparisons. |
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#3 |
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Member
Join Date: May 2005
Location: in the shade
Posts: 152
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It's teraflop, not terabit
http://www.reghardware.co.uk/2007/02...d_690g_launch/ http://www.informationweek.com/news/...=Breaking+News http://blogs.zdnet.com/Berlind/?p=363 http://content.zdnet.com/2346-10741_22-57089.html http://blogs.zdnet.com/Berlind/?p=364 http://www.boincstats.com/stats/host...sah&st=0&or=10 - zomg Barcelona?
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[03:44] <thefarhan> i have exactly 128 friends right now :D [03:45] <Jollemi> you have to teach them to remember 1MB worth of data, and see if you can run Windows 9x or Linux Last edited by Farhan; 01-Mar-2007 at 03:26. |
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#4 | |
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Member
Join Date: Aug 2002
Posts: 230
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Why the new thread?
Quote:
But not sure if any of this is even true. |
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#5 |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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#6 | |
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Member
Join Date: Aug 2002
Posts: 230
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Also, that 1 Terabit(is that correct?)/sec processing power, does that include the CPUs?
Quote:
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#7 |
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Member
Join Date: Aug 2002
Posts: 230
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Yeah, I know.
OT Have you seen Level505 recently, it's covered with ads. Way more than before. lol |
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#8 |
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Regular
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Aha, Barcelona/R600
Jawed |
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#9 | |
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Member
Join Date: Feb 2002
Posts: 491
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Quote:
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#10 |
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Member
Join Date: Feb 2002
Posts: 491
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So does 320 Multiply Accumulate units = 80 shaders?
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#11 |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 931
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Just when I was in a down mood with all this bad news of R600 springing up, this stuff pops up and smacks me in the face.
So Indeed, AMD is going for a complete platform launch. |
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#12 |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Geo is collecting his wager winnings.
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"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#13 |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 931
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#14 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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well if its vec4+scalar, so that would be 64 units
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#15 |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 931
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#16 |
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Member
Join Date: Oct 2006
Posts: 116
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So, what's the realease date gonna be; "a few weeks" + "by the end of June" = release in April, and June referring to the ending of Q2 which was the final possible date of previous Q2-timewindow?
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#17 |
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Mostly Harmless
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http://www.beyond3d.com/#news39176
The bit about early rumors would be a reference to both Xbit reporting 64 shaders and ATI (at the time) reporting that they'd leveraged Xenos. Add in todays 320 and some "version 2" of unified hints, and you've got the reasoning we used for that last bit.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#18 |
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Member
Join Date: Nov 2006
Location: San Antonio, TX
Posts: 931
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#19 | |
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Naughty Boy!
Join Date: Mar 2004
Posts: 805
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Quote:
edit: Am i missing something? What happened to plain old 80vec4? I didn't read the EEtimes article. Maybe I should check that. Last edited by pakotlar; 01-Mar-2007 at 04:20. |
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#20 |
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Mostly Harmless
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I don't think we heard anything today to change the opinion we offered on the front page last week that we're probably looking at late April or early May.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#21 |
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Member
Join Date: Oct 2006
Posts: 116
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What's the difference between vec4 + scalar and vec4? Is it better to have 64 vec4 + scalar than having 80 vec4, and if so, why?
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#22 |
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Mostly Harmless
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Well, that they are referring to "320" would suggest that they might be all functionally scalar, even tho grouped as 64 5D (our guess) or 80 4D (certainly not impossible). To the degree the scheduling allows them to be treated as scalar, then which it is won't be all that important for most purposes. Scalar at all is the big thing, as vec4 will not be as efficient (tho you could get a lively argument going about how much control logic you have to add to make that happen in calculating the relative efficiency).
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#23 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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Once again, Geo, I didn't think before posting.
(That scalar also makes for a nice "+25%" on top of 64 vec4s. Now, where have I heard "+25%" before? Am I just spinning my brain cells if I think of preemptive PR? But functionally scalar, eh? That'd be a kick in the pants. I wonder if their unified v.2 would take that step. Anywho, if Xbit was right about 64 shader units, then they're probably right about 16 texture units, and that may mean 16 ROPs. But 16 of NV's, or something more? It'd almost have to be more, seemingly, given all that bandwidth and if we can estimate the shader and so core clock from the 2 * R600 = teraflop figure. |
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#24 |
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Mostly Harmless
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What I want to see is if rwolf can make 320 ALUs and 500 mflops into something 2GHz-ish.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#25 |
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Member
Join Date: Feb 2002
Location: LA, California
Posts: 825
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Geo - easy. They could operate at 2.4GHz but only have throughput of 1 madd every 3 cycles.
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