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#1 | |
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Senior Member
Join Date: Sep 2006
Posts: 1,365
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Quote:
http://forums.shadowrun.com/forums/thread/35154.aspx |
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#2 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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You may want to add it to this thread. It's sort of being debated at the moment:
http://www.beyond3d.com/forum/showthread.php?t=38777 The update part is new regarding 4xMSAA in SD, which may imply 480p.
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Last edited by AlStrong; 20-Feb-2007 at 19:36. |
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#3 | |
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Member
Join Date: Jan 2006
Posts: 617
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Does the X360 version have the same features? If so. What was this guy looking at?
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#4 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,847
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I actually saw this game running at CES. Honestly, it looked completely uninteresting at the time. It didn't strike me as graphically impressive at all. But, I've since seen some screenshots that are definitely more interesting than my first impression. So we'll just have to see how this game turns out....
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#5 | |
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
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Quote:
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#6 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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"6xMSAA is such a relative term. It is easy to make your engine use "6xMSAA", but it's hard to make your game look freaking awesome by using 6xMSAA. We just recently put the final polish on the post-processing systems, and I can tell you it is gorgeous in a very 6xMSAA way. The screen is dripping in 6xMSAA. So the answer to your question is that the Shadowrun Engine not only uses 6xMSAA - it basks in the glory of 6xMSAA."
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#7 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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you know you want to say "6x" over and over and over really quickly.
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