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#76 |
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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Thanks Deano, that answers my question.
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on my way to becoming dark matter.......... |
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#77 | |
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Senior Member
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
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#78 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
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April 20, 1979 - America must never forget. |
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#79 | |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Quote:
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#80 | ||
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Senior Member
Join Date: Feb 2003
Location: Sheppey, UK
Posts: 1,439
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Quote:
This is harder than it sounds as unlike teapot renderers, many games (i.e. Valve, Crytek, Ninja Theory) are using auto-generated shaders. This make adding partial precision much harder as truncating the precision too early in the shader code, can look fine on some shaders and rubbish on the more complex ones. Our current system has the ability to override (by material name) shaders from the auto-generated ones but that takes work to a)find which shader need optimising and b)optimise them. As the majority of the cards we are targeting (ATI R3x0, R4x0 and NV40) generally don't need this work, having to do it just for NV3x is a pain. I think the problem that often missed in this discussion is that in games we don't really work on 'a' shader but lots. I don't actually know how many pixel shaders we have but I know that total shaders (vertex and pixel) is over 6000. |
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#81 |
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Member
Join Date: May 2004
Posts: 920
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deano what company do u work for and what game are u developing
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#82 |
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Senior Member
Join Date: Feb 2003
Location: Sheppey, UK
Posts: 1,439
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Ninja Theory (previously known as Just Add Monsters) and the game is Heavenly Sword.
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#83 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
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April 20, 1979 - America must never forget. |
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#84 | ||
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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#85 | |
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Senior Member
Join Date: Mar 2002
Location: msk.ru/spb.ru
Posts: 1,311
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#86 |
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Member
Join Date: May 2004
Posts: 920
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deano are there any pics of your game? couldnt find any on ign.
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#87 | |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Quote:
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"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood -Ostsol |
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#88 | |
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Certified not a majority
Join Date: Sep 2003
Location: Sittard, the Netherlands
Posts: 3,178
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#89 | ||
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Certified not a majority
Join Date: Sep 2003
Location: Sittard, the Netherlands
Posts: 3,178
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Btw. How would you do a 32/48/64/80 bit computation on a R300? I think it probably isn't that hard, so if you need it for some special cases, you might want to use macros that do multi-word calculations. |
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#90 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
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April 20, 1979 - America must never forget. |
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#91 | |
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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Quote:
Yes I'm pretty sure. Wasn't there DeanoC? US
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#92 |
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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__________________
God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#93 | |
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Mostly Harmless
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Quote:
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#94 | |
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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Quote:
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on my way to becoming dark matter.......... |
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