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#1 |
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Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
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Was looking around for a review when it launched. Tried again and found one. For anyone interested in what 630MHz Core 2000MHz does over the stock 575/1800MHz. I want to mention that i'm 99% positive the actual "Stream Processor" clocks are the exact same. 1.35GHz. This goes for many of the 8800GTX OC cards i've seen coming out, except for the BFG OC which specifically lists theirs as clocked at 1400MHz. Their memory speed is still stock on that card, so i'll enjoy a comparison of that against the XXX or the Evga Superclocked, or a vanilla card for that matter, once these cards get out there to see how the shader clock effect performance.
http://www.motherboards.org/reviews/...re/1685_1.html
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Everything's Eventual Oedipus On The Orpheum Circuit! |
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#2 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Are those graphs correct? The XXX version is slower than the non-XXX in almost everything? And it costs more? And is clocked higher? Err...
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#3 |
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Senior Member
Join Date: Mar 2006
Posts: 1,682
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I've been wondering about that, but it's never mentioned. By now, I would have expected there to be some kind of hack tools available to read out the real clock, but I haven't seen any. What makes you so sure?
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#4 | |
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Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
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Quote:
CPU limitation and a margine for error caused by fraps problably? They dont look mixed up since the XXX OC tops out when the resolution is maxed in pretty much all those benchmarks. Well two things. One you already noticed, its not listed! If it was they'd boast about it. The second is that if you do to XFX's site they have a spec called the "Core clock" posted for their vanilla GTX and the GTX XXX and they're the same. Its seperate of the "Clock Rate" spec which is also listed. To be honest the most blatent proof is they dont boast it if it was faster which they surely would. Raw numbers sell these cards at the high costs, they know that.
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Everything's Eventual Oedipus On The Orpheum Circuit! |
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#5 |
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Member
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Rivatuner can read the clock domains. Ive clocked my 8800gtx to 702 core, the shaders are around 1.620ghz at that clock
Havnt got around to testing it yet though |
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#6 | |
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Junior Member
Join Date: May 2004
Posts: 85
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Quote:
The EVGA 8800GTX KO ACS³ are 1458. XFX 8800GTX XXX ![]() EVGA 8800GTX KO ACS³
Last edited by weeds; 24-Jan-2007 at 19:32. |
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#7 | |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Quote:
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#8 | |
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Junior Member
Join Date: May 2004
Posts: 85
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Quote:
Maybe its just the review, GURU3D's review it isnt slower. http://www.guru3d.com/article/Videocards/412/1/ |
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#9 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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I think they mixed up the charts, no biggie
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#10 |
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Member
Join Date: Feb 2002
Posts: 863
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Hi,
Couple of things, 1. I ran the tests with a clean system. 2. With FRAPs there's always a bit of inexactedness, especially if you're manually doing a walkthrough of a whole level of a game like Tomb Raider or a whole track in Need For Speed Carbon. The starting point of the FRAPs run can vary and the ending point slightly as well. I noticed the variations, but attributed them to trying to duplicate as close as possible a walkthrough of an entire level, with things like loading times for cut scenes and higher framerate when I stopped. It might have been a fairer look to show the entire FRAPs graph for each benchmark, but I can't do that on that site 3. You'll notice that the scores with AA+AF show a far different story as to framerate with the OC card consistently outperforming the regular edition. 4. I reran the tests several times
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Heard on IRC today: <dig_> Oh gods, I'm out of coke! <dig_> NOOOOOOO |
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#11 |
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Member
Join Date: Feb 2002
Posts: 863
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I should state that each runthrough is a complete level. For example in Tomb Raider Legend I start the FRAPs run at the beginning of the first level to the temple with the revolving spike trap in the first part of the temple. With all of the jumps and variations in how I kill enemies I'm surprised there isn't more variation in framerate in the game. I try to be as exactly the same each time, but there is a variation of up to 5%-10% in framerate sometimes more.
I wish I could do it exactly the same but I generally am playing the games exactly as I would if I bought the game for the first time with FRAPs running in the background. Then I start the level over and finish the level three total times. If framerate is more or less consistent I use the highest framerate from those three runs.
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Heard on IRC today: <dig_> Oh gods, I'm out of coke! <dig_> NOOOOOOO |
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