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#1 |
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+ 1
Join Date: May 2006
Posts: 3,923
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I have no idea why, but GT4 is just has so extremely good graphics, i just cannot figure out why they are so good.
Because i know that stuff like polygon counts and texture quality, (use of real shaders )etc, are all higher and better in for example Xbox racing games, yet in my opinion no Xbox racer rivaled PS2's GT4. Can anybody tell me what kind of tricks they used to "fool" me into perceiving this game as better looking? Because technically, it should not.
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#2 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,992
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Clever use of existing techniques. They put a lot of effort into shading and lighting the cars effectively, use convincing HDR-like environmental lighting, and appreciate that the eye focuses on the cars so you don't need too much detail in the scenery.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#3 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
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Is he talking about GT4 or GT4 HD?
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[twitter] More samples, we need more samples! [Dean Calver] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#4 | |
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ea_spouse is H4WT!
Join Date: Feb 2002
Location: 53:4F:4E:59
Posts: 1,586
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Quote:
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"The sooner someone gets sued by Intel for violation, the sooner the patent can be revoked from orbit for gratuitous and wanton disregard for prior art and obviousness." ~TomF |
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#5 |
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+ 1
Join Date: May 2006
Posts: 3,923
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GT4.
GT:HD just seems to me, like they nailed the colors and lightning perfectly, making the cars look more real. The detail level on them isnt exactly much better than, say PGR3.
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#6 |
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Member
Join Date: Oct 2005
Posts: 878
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For some reason I liked graphics in Rallisport challenge 2 more.
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#7 |
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god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
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I would have to say its in the lighting. Everything else probably comes down to minor details. The car models dont even have to be perfect but if the lighting is good, it makes it look just right imo.
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-BB| |
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#8 |
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Senior Member
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i dont think the graphics are better... but i think the sense of speed on GT4 is unequalled. everything else is ok.
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#9 |
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Junior Member
Join Date: May 2003
Posts: 67
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RC2 - Ralli Sport Challenge 2 for xbox had some awesome graphics.. no one ever seems to mention that game
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#10 | |
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Member
Join Date: Oct 2005
Posts: 878
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#11 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,151
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There not doing any one thing that others aren't doing, but as a package it's put together incredibly well. |
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#12 | |
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Junior Member
Join Date: Nov 2006
Posts: 98
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Quote:
can the same be said for ACE Combat series, because I have not seen a game on the XBOX and even the 360 for that matter that looks that good as the AC games for the PS2...... I'm sure the 360 will get a much better Flight game eventually (hopefully not ACE Combat, only because I really want it to be built from the ground up on the PS3 as it was for the PS2) but I believe that even though its been said before, there is nothing wrong with continuing to acknowledge the achievements that these two developers were able to get out of the PS2 as well as the PSone...... that is why I can not wait to see a finished GT5 and a new ACE COMBAT game.... |
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#13 |
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Member
Join Date: Oct 2005
Posts: 878
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#14 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
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Art Direction? Maybe, but your cars don't suddenly become photorealistic due to art direction, imho.
There's a great rendering tech behind it, the simply fact that all the other racing/drawing games pale (to different degrees..) compared to it, it's a sign that they got their lighting equations right
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[twitter] More samples, we need more samples! [Dean Calver] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#15 |
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Member
Join Date: Oct 2005
Posts: 878
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I don't think RSC2 pales in comparison.
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#16 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
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de gustibus non disputandum est
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[twitter] More samples, we need more samples! [Dean Calver] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#17 |
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member
Join Date: Feb 2002
Posts: 7,484
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If its enviromental lighting uses images, then it is a question of art direction too...
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My opinions do not represent that of my employer blah blah etc. |
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#18 |
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Member
Join Date: Oct 2005
Posts: 878
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That's true, but it always striking to me that GT4 is compared to PGR2 or Forza, but RSC2 is for some reason overlooked, even though it was the best looking Xbox1 racing game (and it would be on next-gen systems too if it was backwards compatible)
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#19 |
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Senior Member
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I see shimmer and pixels in GT4. I see somewhat hi-resolution but muddy textures. I see a great photo/replay mode. I don't see much color. Maybe some people just love GT...
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#20 |
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Member
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Well thank you dear sirs about the comments about RSC2, glad people still remember it and like it
I did a blog post 1.5 years ago with a few 720p 4xAA screenshots of RSC2 just as a tease of what might have been, at a minimum level, if we did a RSC3 for the 360. They can be found here http://repi.blogspot.com/2005/05/ral...allenge-3.html, nothing super-special but might be of interest. If we would do a new racing game for next-gen it would (of course) widely out do those screenshots, especially now when we've had lots of time to develop on the 360 and build tech. We had a very different art direction than GT4. They aimed for a pure photorealism look and had to make it very static while we aimed more at a playful dynamic environment full of effects. Think we both did quite well. From a gameplay point-of view tough I can not stand tunnel racers such as GT4 |
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#21 | |
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Senior Member
Join Date: Sep 2005
Posts: 1,181
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#22 | |||
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Member
Join Date: Oct 2005
Posts: 878
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#23 |
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Member
Join Date: Nov 2003
Posts: 647
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I used to just sit and watch RSC2 replays because the graphics were so awesome. The racer I used to stare at before that was TD: Le Mans by Melbourne House on the Dreamcast. Ah, the memories. Make RSC3 for the 360 and I promise to buy 2 copies.
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-The Rockster Last edited by Rockster; 20-Jan-2007 at 05:02. |
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#24 |
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Senior Member
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I still play TD LeMans to this day. The lighting/atmospherics in the game were impressive.
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#25 |
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Member
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No damage needing to be stored in ram, as well as fewer physics calculations, in comparison to it's nearest competitor.
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