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#1 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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You can always resort to doing it in public.
*cough* Code:
5 5,665 RussSchultz 1,581 0 1,912 10,537 217,984 3,171 6 5,950 geo 391 0 392 1,953 209,278 2,028
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#2 |
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Shazbot!
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Haha...
Geo has been slacking lately... hell a lot of people have! I've been #1 a few times lately, what the hell! |
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#3 |
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Mostly Harmless
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I blame nvidia's driver team.
And Russ is doing his hare impersonation. He better get 100k points ahead if he's going to have another of those 6 month hibernations.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#4 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Hush, you. I'll always have an 8 core xeon on my desk for doing nothing but folding. ALWAYS!
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#5 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Until about now.
Sadly, I had 5 of the 'big ones' about ready to complete when I had to decomission the workstation. CURSES!
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Sigmatel, R.I.P. Me[X-------:--------]You |
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#6 |
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Mostly Harmless
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See you in about 2.5 months!
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#7 |
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MSI Man
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imphosshible.. Fuad believes all resources are dedicated to get a whql vista driver out. you won't be folding on a G80 by then now would you?
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I miss you CJ, 1976 - 2010 |
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#8 |
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Mostly Harmless
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Who is that in my rear view mirror? I can't quite tell, but the name tag reads ztluhcSssuR
/me enjoys his moment in the Top 5 sun before the PS3 horde overwhelm him. . . And, oh yes, btw, STILL NO FREAKIN' G80 CLIENT.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#9 |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Oh no you didn't!
/calls out the big guns of the experimental build farm
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Sigmatel, R.I.P. Me[X-------:--------]You |
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