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#1 |
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+ 1
Join Date: May 2006
Posts: 3,924
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Tried to google, but cannot find it.
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#2 |
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god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
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I dont see motorstorm listed on havok's site:
http://www.havok.com/content/blogcategory/29/73/ Might be a proprietary physics engine built by evolution/sony.
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#3 |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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If they were using Havok, you would see it. It's part of the licensing agreement to make sure that everyone and their mother can see that you're using Havok. Much like any other licensed technology (think Bluetooth).
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#4 |
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Member
Join Date: Jul 2005
Posts: 627
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The Havok logo is on the back of the box...
[edit]Bad_Boy, it's listed in their 'Upcoming Releases' section: http://www.havok.com/content/blogcategory/37/78/ Last edited by Mmmkay; 19-Jan-2007 at 00:39. |
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#5 | |
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god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
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Quote:
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#6 |
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+ 1
Join Date: May 2006
Posts: 3,924
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thanks, some ****** on another forum was claiming that Motorstorm had the worlds most advanced physics, and that was through Havoc 4...
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#7 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Wow, surprised to see an exclusive that relies heavily on physics to use this sort of middleware. This bodes well for the future though--Motorstorm has a ton of cars on screen. If they are all as accurately detailed as your car in regards to physics, then it really seems Havok has their stuff together on the PS3.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#8 |
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Senior Member
Join Date: May 2004
Location: Tokyo
Posts: 2,120
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July 21, 2005 - In an announcement made at the annual PlayStation Meeting 2005, Sony Computer Entertainment Japan revealed that it has formed a strategic licensing agreement with Havok that's effective starting yesterday. The new collaboration gives SCEI sublicensing rights of physics and animation engines for the PlayStation 3 in addition to all related content and debugging tools developed by Havok itself. This means that optimized libraries of the Havok physics and animation engines, linkers, and debuggers will all be included within the PS3 SDK. Frontline support will be provided by SCEI directly.
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#9 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,889
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Interesting:
http://www.havok.com/content/view/448/53/ San Francisco, Calif., Jan. 23, 2007 – Havok announces today the official release of Havok 4.5, the latest update to its modular suite of artist tools and run-time technology. Fully optimized for Sony PLAYSTATION®3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world’s top developers and producers. Havok 4.5 allows game developers to scale game content to thousands of dynamically-driven game objects and characters, harnessing the full power and speed of next generation architectures. Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3. |
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#10 |
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Senior Member
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Very good news. Lost Planet was the first x360 game that i remember touted its Havok engine. Dont remember which version.
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"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#11 | ||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Quote:
Quote:
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#12 |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Saints Row, amongst others, uses Havok.
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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