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#1 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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This is a game/engine I just found out about. Its called STALKER, Oblivion Lost.
First download the movie from www.fileplanet.com Its at the top of the lower showcase section of the main page. Now read this stuff. The game engine is called X-Ray. This game makes Halo look like a N64 game!!!!! Check out these specs. Here are the main features of the title: Levels combining closed spaces as well as enormous open areas Visualization optimized for hardware TnL (both FF and shading capable parts) Continuous level of detail technology for all the geometry ~100 000 polygons per frame at 60 fps on average hardware Detailed character models (500-10 000 polys) Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters High-speed blended animation system capable of up to infinity number of bone interpolation & modulation SSE/3Dnow! Technologies used for skinning and forward kinematics Vertex shaders used on shading capable hardware Detail objects (grass/small stones/etc) Portal-style, non-linear subdivision based visibility detection system Optimized for T&L hardware in the way of grouping primitives to large-size batches Greatly reduces overdraw - which is the main slowdown on even high-level video boards Usage of antiportals (aka Occluders) for occlusion culling Intelligent hardware state caching technology Both Direct and Radiosity lighting models Colored dynamic lights and dynamic "soft" shadows Character shadowing Intelligent light sources selection, clipping, merging Makes possible more than 50 dynamic lights per frame at reasonable FPS-es Ordinary stuff: flares, coronas, etc Intelligent shader subsystem Dynamically generated textures Reflections, chrome effects, etc. VR-Simulation engine optimized for massive payload High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.) Motion compensation scheme Hides many visual artifacts produced by FPS-es instability Particle system with real physics High quality HRTF 3D-sound with clipping and partial wave tracing "Low-penalty" & "low-delay" reaction technology (less then 1ms to start HRTF 3D Sound Source to play) Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats Computer rivals possess virtual hearing and sight, which when combined with worked out AI makes them tough enemies Different kinds of enemies, military vehicles, helicopters, boats, etc (work in progress) Accurate hit calculation algorithm Powerful built-in scripting language Full realization of C-language and partial C++ Only 6-8 times slower than real (x86) code AI Simulation Level-Of-Detail and Culling Virtual sight, hearing, feeling Fuzzy logic controlled agents Advanced terrain reasoning with tactical assessment Adapting tactics with reinforcement learning Dedicated snipping tactics Team maneuvers Support for all D3D compatible accelerators, starting from 2nd generation (TNT/Voodo2/etc); The most important part of the mathematics is optimized for SSE & 3Dnow! instructions Editor supports both 3DsMAX 2.5/3/4 and Lightwave 6.5/7 as modeling tools DROOOOOOLLLLLLL!!!!!!! |
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#2 |
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Senior Member
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On what hardware did they come up with those numbers?
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#3 |
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Junior Member
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That's quite insane......Cool!!!
__________________
"Fortune favors the bold." |
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#4 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,664
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Oh, my god.
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#5 |
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Regular
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With the C/C++ stuff I assume they mean they use a scripting language with a C(++) syntax? (feels like worst of both worlds to me :)
BTW, they have it here too (only looked for the one, but was zippy so thought Id share). Hell the developer has it on its own site including a larger version (but dont download it, it sucks ass compared to the smaller divx one :). Marco PS. I think its a bit of a Half-Life rip off, dont matter of course as long as its a good rip off. |
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#6 |
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Member
Join Date: Feb 2002
Posts: 497
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S.T.A.L.K.E.R. - Oblivion Lost definitely won't beat Doom3 in visuals...
It'll propably beat Unreal Tech, but that's a close call. I think Unreal & OL look equally good. But better graphics than in Doom3?? NO WAY!!! |
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#7 |
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Member
Join Date: Feb 2002
Location: Luxembourg
Posts: 441
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Please give a Link to the Movie i can't find it.
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#8 | |
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Ecce homo
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Quote:
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#9 |
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Member
Join Date: Feb 2002
Posts: 497
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John Reynolds.
These graphics debates are always of personal tastes but I think that Oblivion Lost looked more just plain "textured" than Doom3. OL movie (I watched the high quality one) had zillions of polygons though, which was *very* impressive and good looking. It had Codecreaturish nature scenes which blew me away, but still I was much more awestruck when I saw that first Doom3 movie and that was about 18 months ago... BTW... way too many modern games look just too plain textured to me. Not very many effects applied on them and not much special lighting, which I don't like at all. Bumps, speculars & stuff would be nice plz, phew, I have a GF4 Ti for heavens sakes : ) |
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