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Old 12-Jan-2007, 04:35   #176
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exciting isnt it?
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Old 12-Jan-2007, 06:01   #177
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Looks like BlimBlim got his answer back, no online it seems. Disappointing imo.
Misleading website to boot.
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Old 12-Jan-2007, 06:43   #178
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I have a hard time believing the "we didn't have enough time" excuse.

Sega had online play in the PS3 version of Full Auto2. So they obviously have experience with the libraries etc. And there are too many other shipping PS3 games that have online functionality built in for me to believe that it was somehow too hard for one of Sega's best dev teams given the amount of time they had.
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Old 12-Jan-2007, 06:55   #179
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Hmmm.. I'll try again.

The reason VF has to be precise within 1 frame is not becasue VF players have super human reflexes. It's because throw-counterable instances more often than not hang on single frame advantages and they happen dozens of times every match. Everyone one is a critical point and can potentially end the match. If the consistancy of these points gets compromised, even a little bit, then there would be alot of fallout in terms of game pacing and player balance.

I've already been bigtime wrong once in this thread, and it was good. I would love nothing more than to be bigtime wrong on this. Proper online VF would be simply excellent. A gift from the heavens. But I just don't think it will happen anytime soon because Suzuki is not willing to compromise the gameplay.
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Old 12-Jan-2007, 07:23   #180
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Originally Posted by Bad_Boy View Post
Looks like BlimBlim got his answer back, no online it seems. Disappointing imo.
Misleading website to boot.
While this should be in the VT3 thread... you got to be kidding me. IMO they should just delay the product a couple months then to put it in. This rolls into an entirely new discussion of online networks (better to leave them open and let the big guys do their own, because, ya know, they want it that way and only the little guys need the help) but that is better in the VT3 thread. Still in shock...
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Old 12-Jan-2007, 07:29   #181
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Sega had online play in the PS3 version of Full Auto2. So they obviously have experience with the libraries etc.
full auto is Published by Sega but not developed AFAIK. i suppose each dev can choose their own method.

Also Full auto is evidently P2P being matched up through Gamespy network. so maybe Sega plans on doing their PSN online differently from FA?
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Old 12-Jan-2007, 09:14   #182
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Originally Posted by Tap In View Post
I guess we'll both know for sure tomorrow when/if Blimblim gets a response.
I guess we'll all know for sure only once the game is actually in our hands.
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Old 12-Jan-2007, 09:20   #183
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I guess we'll all know for sure only once the game is actually in our hands.
If the developer is telling BlimBlim (who runs a media site dedicated to the PS3) that there is no online I think it is pretty certain.
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Old 12-Jan-2007, 09:26   #184
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American/European PR can be pretty clueless about what it is actually happening at AM2 in Japan.
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Old 12-Jan-2007, 09:48   #185
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American/European PR can be pretty clueless about what it is actually happening at AM2 in Japan.
Isn't it AM3/Mie Kumagai's team that is working on VT3? They did the previous games....
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Old 24-Jan-2007, 02:58   #186
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Sorry, to bump the thread, but just now, I was reading something funny on ign (no need to click just for proof purposes)

Quote:
I'm more stoked than ever and the extra dev time has me drooling over the Xbox Live possibilities. The original arcade version was made for a network of machines; hopefully that full experience can be brought to Xbox 360.
I guess somebody forgot to pick up the memo
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Old 24-Jan-2007, 05:37   #187
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Virtua Fighter 4 used VFNET, as well. It has nothing to do with online play.
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