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#176 |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,990
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#177 |
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god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
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Looks like BlimBlim got his answer back, no online it seems. Disappointing imo.
Misleading website to boot.
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#178 |
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Senior Member
Join Date: May 2004
Location: Tokyo
Posts: 2,120
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I have a hard time believing the "we didn't have enough time" excuse.
Sega had online play in the PS3 version of Full Auto2. So they obviously have experience with the libraries etc. And there are too many other shipping PS3 games that have online functionality built in for me to believe that it was somehow too hard for one of Sega's best dev teams given the amount of time they had. |
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#179 |
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Member
Join Date: Sep 2006
Location: California, United States of Canada
Posts: 643
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Hmmm.. I'll try again.
The reason VF has to be precise within 1 frame is not becasue VF players have super human reflexes. It's because throw-counterable instances more often than not hang on single frame advantages and they happen dozens of times every match. Everyone one is a critical point and can potentially end the match. If the consistancy of these points gets compromised, even a little bit, then there would be alot of fallout in terms of game pacing and player balance. I've already been bigtime wrong once in this thread, and it was good. I would love nothing more than to be bigtime wrong on this. Proper online VF would be simply excellent. A gift from the heavens. But I just don't think it will happen anytime soon because Suzuki is not willing to compromise the gameplay.
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Stay off our mountain. |
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#180 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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While this should be in the VT3 thread... you got to be kidding me. IMO they should just delay the product a couple months then to put it in. This rolls into an entirely new discussion of online networks (better to leave them open and let the big guys do their own, because, ya know, they want it that way and only the little guys need the help) but that is better in the VT3 thread. Still in shock...
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#181 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,990
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Quote:
Also Full auto is evidently P2P being matched up through Gamespy network. so maybe Sega plans on doing their PSN online differently from FA? |
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#182 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,910
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#183 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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If the developer is telling BlimBlim (who runs a media site dedicated to the PS3) that there is no online I think it is pretty certain.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#184 |
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Join Date: Dec 2006
Posts: 50
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American/European PR can be pretty clueless about what it is actually happening at AM2 in Japan.
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#185 |
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Senior Member
Join Date: Mar 2002
Posts: 1,375
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#186 | |
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Member
Join Date: Nov 2006
Location: SoCal USA
Posts: 843
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Sorry, to bump the thread, but just now, I was reading something funny on ign (no need to click
Quote:
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#187 |
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Member
Join Date: Sep 2006
Location: California, United States of Canada
Posts: 643
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Virtua Fighter 4 used VFNET, as well. It has nothing to do with online play.
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