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#76 |
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Naughty Boy!
Join Date: Jan 2006
Posts: 302
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I'm with mckmas8808, I have no doubt that VF5 will come to the 360 sometime in the future. But this is pretty odd
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#77 |
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Member
Join Date: Jan 2006
Posts: 617
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Just realized there is no online. No buy for me
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#78 | |
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Shazbot!
Join Date: May 2005
Location: Minneapolis, MN
Posts: 1,827
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Quote:
It seems it's still exclusive to PS3 in JP (which isn't necessarily surprising). Definitely didn't expect this, but not completely surprising, I suppose. Just seems like even confirmed "exclusive" games for 3rd parties are turning out to be multiplatform -- wouldn't completely surprise me at this point (although disappoint me, as exclusives always push the system harder -- in VF5s case, it isn't a big deal, as both systems should be capable of perfect ports) almost all the announced third party exclusives were all multiplatform (with, at best, different release dates). Seems first/second party and Sony/MS published titles are about the only actual exclusives at this point (with few exceptions). |
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#79 | |
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Member
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Quote:
it' very simple for a developer to do this (online live developing), a VF game on live can be awesomly fun let's hope, go SEGA, go. |
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#80 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Quote:
So far Sega has said it's not going to be online for either console. |
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#81 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,036
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Quote:
If online was intended for XB360 and not for PS3, they'd be sure to suggest otherwise and not lose early sales of the PS3 version. so, online is certainly something that could be wished for without an absolute certainty of disappointment. Though I expect Sega want to avoid online lag as that'll cripple the fast pro-fighter experiencel, which would explain a reservation to going online.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#82 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,962
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Quote:
nice call hardknock as I noted previously, it will be awfully hard for most devs to ignore what will most likely be a 10million install base early next year. |
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#83 |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,390
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The timing of this is just classic! Pretty cool I guess, I doubt I'll be buying it though, next year is RPG-fest.
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#84 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Quote:
That add it's hard to make a game that cost $15M to make and not put it on more than one console. Did you see my new Splinter Cell DA coming out for the PS3 announcement? Looks like no game will be exclusive anymoer unless MS, Sony, or Nintendo produces the game. |
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#85 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,390
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Quote:
It's SC5 that is supposed to be exclusive. Anyways, I think you probably owe HK an apology due to your incessent mocking of the thread topic, only to be proven wrong a few days later. |
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#86 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Oh okay thanks. Things are just crazy right now with all the news. |
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#87 | |
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Senior Member
Join Date: Sep 2006
Posts: 1,365
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Quote:
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#88 | |
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Shazbot!
Join Date: May 2005
Location: Minneapolis, MN
Posts: 1,827
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Quote:
Also wouldn't say adding online play to a game like VF5 is 'very simple'. I doubt it was simple on DOA4, either. I certainly wouldn't expect online play support for VF5 on 360. AM2 team has been pretty adamant against online console play, as frustrating as it is. I wouldn't even put it on the list of possible differences. It'll have achievements, which PS3 likely won't have any version of, but I think that's about the end of the differences. I'm just hoping VF5 console versions have a mode like updated VF4 version did (VF4: something -- can't remember at the moment for some reason), where you could customize your character and fight around the "arcades" (or Dojos in Tekken for PSP). I spent hours and hours on that in VF4 and T: DR. |
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#89 | |
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B3D Yoddha
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#90 |
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Senior Member
Join Date: Feb 2006
Location: Cupertino, California
Posts: 2,003
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Interested, I think the last VF I played was from the Saturn though.
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#91 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,036
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BTW - Shouldn't the thread get a title change now?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#92 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Quote:
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#93 |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,365
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I'd say the extra development time will probably make it possible to match the PS3 craphics, and it will most definately be 60fps on all platforms, that's given, you can't have it any other way with VF.
__________________
http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw Last edited by Dr Evil; 21-Dec-2006 at 19:30. Reason: one word |
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#94 | |
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Shazbot!
Join Date: May 2005
Location: Minneapolis, MN
Posts: 1,827
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Quote:
@Acert, yeah. I don't necessarily disagree with that. Graphically I think there is evidence that would support PS3 looking the best, however both PS3 and 360 shouldn't have much trouble reproducing what a 6800 can. I think they'll both be limited by the arcade source, if anything. |
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#95 |
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Registered
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#96 |
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Shazbot!
Join Date: May 2005
Location: Minneapolis, MN
Posts: 1,827
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It was stated that most of that extra memory was to reduce load times (you really can't have load times at the arcade) -- loading up most of the info they'd need ahead of time with the extra room. I never saw it stated that textures and such were reduced in quality because of that.
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#97 |
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Senior Member
Join Date: Dec 2006
Posts: 2,290
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As good as VF5 looks developers cant say there having memory trouble's on the console's compared to the arcade machine when 360 has kicked out GeOW and PS3 is kicking out titles that look just as good. If VF5 was MINDBLOWING and not slightly above average then the developers could use the "we have memory problems" arguement but as it stand there's nothing i have seen of VF5 that says "cant be done on console's".
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#98 |
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Senior Member
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Wow colour me surprised ! Good news for 360 owners. Finally, I can put DOA in the bin
__________________
Never trust a vegetarian who smokes |
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#99 |
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Naughty Boy!
Join Date: Jan 2006
Posts: 302
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I wonder...
Will this news piss Itagaki off? |
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#100 | ||
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Registered
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Quote:
I guess my repsonse was more in regards to: Quote:
I'm not saying the game won't look great, but to say memory constraints are not/could never be a factor is irresponsible and inaccurate. |
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