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#1 |
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Mostly Harmless
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Welcome to Beyond3D's inaugural 2006 edition of Bricks & Bouquets! What is it, you ask? Well, it's equal parts Year in Review, therapy on the cheap, and love notes to the class cuties. In other words, we're going to get off our chests everything we liked and "not so much" about 2006 in the graphics world. AMD, NVIDIA, our colleagues in the techie press --no one is safe from our criticism or sloppy kisses. First staff from site and forums argued with each other, and now we're inviting you to pick up the cudgels and heart-shaped candy boxes and have a go. Just remember, Guido will be collecting all knives, chains, and BFGs at the door. . .and we'd appreciate if you'd recall the general guidelines for rotten fruits --"Not in the face!". So enter already, and join the party.
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#2 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Ahh, a good laugh!
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#3 |
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Remember
Join Date: Aug 2003
Posts: 2,031
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So, is that another logo sneak preview, or just an eight that had too much to drink at the christmas party?
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#4 |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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#5 |
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Member
Join Date: Jan 2003
Location: Portugal
Posts: 131
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A good read
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#6 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Heh, good job guys
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What the deuce!? |
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#7 |
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Junior Member
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Regarding The Baron's comments on Kyle Bennett, I'm surprised he didn't mention the so-stupid-it-hurts review of the Core 2 Duo from July. You know, the one where he discusses performance results for ten pages that demonstrate that the Core 2 duo performs at the same speed in GPU limited enviornments as the 2nd best chip on the market. Yeah, that's about as useful as knowing all of the years that are on each quarter in his pocket.
Oh, also, Rys' comment, "NVIDIA, Intel and co must be worried on some levels, since the combined cojones in AMD and ATI R&D are pretty melon-shaped and very very hairy." made me lol. Last edited by Cypher; 18-Dec-2006 at 02:31. |
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#8 | |
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chaos dunk
Join Date: May 2003
Location: Mountain View, CA
Posts: 3,274
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Quote:
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#9 |
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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Great stuff
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on my way to becoming dark matter.......... |
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#10 |
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Junior Member
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#11 |
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Member
Join Date: Mar 2003
Location: Finland
Posts: 939
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Good read.
Though I don't agree with Rys that driver development has taken a back seat. For me this has been the first year since umm, ever, when I didn't have to worry about the display drivers. Ok, I haven't played as much as I used to but everthing I've tried has just worked. No need to switch between driver versions because Game A only works with x.xx and Game B need x.xxx. And I would presume that developing Vista-drivers has taken its toll regarding software development resources.
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Mikael Koskinen blog: .NET Programming, Windows Phone Development, Software Architecture |
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#12 | |
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Mostly Harmless
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Quote:
I wonder when that will be over tho. I doubt it is yet. In fact, I suspect the first 1/2 of 2007 will be all about Vista bug fixes and performance tweaking. I'd like to be wrong about that. I'd like to think on January 31st everything goes back to normal that way, but I think that's pretty unlikely.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#13 |
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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That was a fun and excellent read, thanks to everyone who put it together.
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#14 |
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Member
Join Date: Sep 2006
Posts: 178
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This article confirmed what I have been feeling all along:
http://www.behardware.com/articles/6...-crts-yes.html CRT's > LCD's for gaming... And who(gamers) in their right mind runs a mouse via USB?
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The inadequacy of naturalism does not imply the truth of supernaturalism. |
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#15 |
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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Since humility and decency would prevent the staff of B3D from doing so.
![]() To Dave Baumann for leaving B3D in good hands.
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on my way to becoming dark matter.......... |
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#16 | |
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Mostly Harmless
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Quote:
Three of us gave Wavey some love (and deservingly so) for his R580 interview at least.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#17 | |
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Senior Member
Join Date: Sep 2003
Posts: 2,076
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Quote:
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But it's DOUBLE CONFIRMED |
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#18 |
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Member
Join Date: Jun 2002
Posts: 385
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I'd like give a "most annoying trend in news reporting" award for 2006 to "analysts". The number of "analyst" news on tech sites (and others) went beyond all proportion this year. The stupidity of these analysts was funny at first, but it got on my nerves really badly. I know you love to hate Kyle Bennett, but "analyst" would certainly earn my "sock in the mouth" (or "shot to the head") award.
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#19 | |
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Member
Join Date: Dec 2004
Location: Melbourne, Australia
Posts: 233
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Quote:
It's been a while since I laughed like that! |
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#20 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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I don't quite like the idea behind No.7 being in the list but this being a media outlet itself I'm sure it's not entirely out of place.
It's a little weird to read Ratchet's nomination re No.6 without thinking about Dave's big leap across the pond in the same vein.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#21 |
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Mostly Harmless
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It's meant to be a sweet/tart kind of piece. We gave out a lot more love than otherwise to our colleagues in the community and industry, so I don't feel too bad about that one being in there. We're on the firing line too, of course. And its not really any different than the idea behind setting up the "Industry" forum in the first place.
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#22 |
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aka Ratchet
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I thought about Dave, but I'm thinking that the decision to either continue running a niche website to the security of working for a huge multi-billion dollar multi-national company didn't require a whole lot of "Courage" (and not to take away from his achievements; it's what we all would love to accomplish... at least I know I would).
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confident, cocky, lazy, dead. |
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#23 |
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Mostly Harmless
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Maybe he meant going to live with Canadians was brave?
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#24 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Hehe. Actually, what I meant was that I think I would need courage to decide to move/work in a country that far away from my own. It probably wasn't easy at all for Dave, especially considering he has a wife too.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#25 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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No, but I would think moving to another country (which means basically starting a new life, not only for him but for his wife too) certainly needs more courage.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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