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#1 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,951
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During our testing of the GeForce FX 5800 Ultra for our preview the results and findings raised a number of different points that were not clear. I put some of these to NVIDIA to see what their explainations were, and NVIDIA's Tony Tamasi has replied.
You can read the Q&A at the end of the GeForce FX 5800 Preview, here. |
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#2 |
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Senior Member
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Wow, his replies are really defensive, it almost feels like he's attacking Dave for asking the hard questions. On the other hand, he's pretty frank with the ansewers which is nice. Still, the general tone of the QA was pretty harsh.
Nite_Hawk |
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#3 | |
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Senior Member
Join Date: Oct 2002
Posts: 2,437
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It's also funny how much he stresses that fp24 is just not good enough, considering nvidia tried to push ms to accept fp16 for PS2.0... The bashing of ATI's AF algorithm is also quite unjustified, only the R200/RV250 use that 90-degree algorithm. The R300 will also apply maximum anisotropy to 45 degrees as well (though, the fact remains, the R300 will not filter all angles the same, but it's much less visible than on the R200). |
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#4 | |||
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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Interesting, because we now have a more precise picture of how nVidia will be trying to put GF FX in a better light than R300. I like the part on FP precision:
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I really don't buy this before we're working with Vertex Shader 3.0.
__________________
Best regards, LeStoffer |
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#5 | |||||||
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Member
Join Date: Aug 2002
Posts: 457
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The responses in this interview ranged from the disingenuous to the dishonest. I'll mention a couple of points
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#6 | |||||||
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Regular
Join Date: Feb 2002
Posts: 5,951
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And then he goes into a diatribe about how (my interpretation) "theoretical numbers are never reached anyway, so who cares?" This is a good one: Quote:
A few more quotes that I'd like to respond to: Quote:
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Taken to the extreme....if I pay $400 for a GeForceFX, and all I do is run Excel and other 2D operations....that's a big waste. In general , I see a lot of hypocricy concerning 24bit not being "enough" and their push to have 16 bit acceptable for DX9 shaders.... This was a gem....on drivers: Quote:
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#7 |
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Senior Member
Join Date: May 1978
Posts: 3,263
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That was the biggest crock of outright horse shit i have ever read. He replied with completely Dishonest, and sometimes just Misleading "At best" information.
I am just sickened... How can he Talk crap about ATi's FP24 beign inferior whenthe QUESTION was how can the FX qualify for DX9 when Its drivers force to fp16 BELLOW the needed requirement. Not to mention that their FP32 is TO SLOW TO USE in any kind of real game sinario. Then his comments about ATI's AF and 45'... What a bunch of total *******!!!! The R300 fixed that problem. Thats just a coupple. There are problems with the Integrity of every one of his statements. DAMN!! Richard Huddy was correct. These guys have lost it. |
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#8 | |
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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MuFu. |
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#9 | ||||
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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I'd have been satisfied by the pipeline explanation if he didn't end like this:
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Now, I kinda think that it's true the current way to think about pipelines is not the good one. But what nVidia is trying to do here, is making sure there's no standard so they'll be able to call the NV40 "32x32" while, in practice, it might be something more like "10x1" :P A better way to see this would be: MIPS/clock x Bilinear Textures/clock or Trilinear Textures/clock That would be, in the NV30's case: 450/500 x 8 or 4 Or, pretty much: 1 x 8 or 4 And in the R300's case: 3400 / 325 x 8 or 4 10 x 8 or 4 Err, suddently, the NV30 doesn't look so good Sounds like that's why nVidia doesn't want a standard :P Quote:
The problem is that they don't seem to have applied that to the rest of the design :P So that comment is worthless PR crap IMO. But... Quote:
AFAIK, didn't check the DX9 SDK PS stuff for a few weeks, there's only two levels of precision with PS2.0. & PS3.0. And that's _pp & nothing at all. In the case of _pp, it's FP16. In the case of nothing at all in an instruction which could use _pp, it's FP32. In the case of nothing at all in an instruction which can't use _pp, it's FP16. And there's no way to use the integer power of the NV30 Cg, however, does have native support for it. But does it actually work when using DX9? This could be a quite important point indeed, as such an advantage can indeed be quite signifiant. Oh, and... Quote:
The R2xx only works perfectly at 0 & 90 degree The R3xx "fix" is making it work perfectly at 45 degree. Saying wether it's superior or not to nVidia's unified approach is another story. But saying it doesn't have disadvantages is simply false. Uttar |
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#10 | |
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Member
Join Date: Feb 2002
Posts: 491
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So true, imho. |
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#11 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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well i am left with more questions than answers from the responces he gave. most importantly i would like to know one thing; what planet is this guy on?
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#12 | |
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Senior Member
Join Date: May 1978
Posts: 3,263
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The R300 FIXES the 45' error issue. And Further Nv30's method is far from an honest approach. I am sure that Dave was sent the information on the subject . Many websites were. |
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#13 |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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Ah, it was nice to hear Nvidia's perspective on things. Sure there was a little BS in there, but for the most part it was very informative.
Good Question Dave and good responses Nvidia. |
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#14 | |
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Member
Join Date: Feb 2002
Location: Edmonton, Alberta
Posts: 327
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#15 |
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Senior Member
Join Date: May 1978
Posts: 3,263
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#16 |
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Senior Member
Join Date: May 1978
Posts: 3,263
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Hi Hellbinder!,
Who the hell is Hellbinder???? |
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#17 | |
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Senior Member
Join Date: May 1978
Posts: 3,263
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#18 | |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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#19 | |
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Ecce homo
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#20 | |
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Member
Join Date: May 2002
Location: Santa Clara
Posts: 584
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How much of that reflects reality... well... |
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#21 |
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Member
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 582
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Wow.
Congrats Dave, this Q&A is IMO the best part of the preview - great questions, and Mr. Tamasi's answers are quite interesting... |
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#22 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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#23 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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that was your writeing up there though eh Hellbinder?
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#24 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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eh???
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#25 | |||||||||||
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SNAKES... ON A PLANE
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THE TAGRINETH™ BRAND PR-REVERSER™ TRANSLATOR:
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You see, by the conventional terminology, the truth comes out that we have an underperforming core! So we have to use totally useless, roundabout jargon to make it sound like 4 rendered pixels per clock is wonderful and new!" Quote:
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(aside: aggressive and balanced both at 8x if you want to see just how bad nVidia's 45º angles are!) Quote:
EDITOR'S NOTE: The above recently received the National Captain Obvious Award™! Congrats to NVIDIA Corp for a wonderful pat on the back! (aside: I'm shocked nobody else saw that horrific line...) (final aside - if you want me to keep up the PR-REVERSER™ TRANSLATOR for other Q&A sessions I'll be more than happy to.
__________________
For Great Justice Move Every 'Zig' |
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